Stage Skills (Charging) is a feature which has been added to some skills to make them more powerful.
How to Charge a Stage Skill[]
- Hit the skill hotkey once, and the charging gauge will appear. Hit the key again to unleash the skill. Waiting until a later stage will make Languagethe skill more powerful when you set it off. The skill tooltips show the information for each stage of the skill.
- Taking another action or being put in an Altered State will cancel the skill.
- If you let the skill get to its final stage but do not use it, it will time out after a few seconds.
List of Chargeable Skills[]
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- The following skills can be charged.
Class | Skill Name | Final stage |
---|---|---|
Gladiator | Sure Strike III & Sure Strike IV | Stage 3 |
Precision Cut VII | ||
Severe Precision Cut V & Severe Precision Cut VI | ||
Assassin | Explosive Burst IV & Explosive Burst V | Stage 2 |
Sorcerer | Flame Spear I | Stage 2 |
Somnolence I | Stage 3 | |
Cleric | Healing Majesty I | Stage 3 |
Vitality's Gift I | ||
Chanter | Leaping Flash I | Stage 3 |
Gunslinger | Siege Cannon I to Siege Cannon III | Stage 3 |
Freeze Cannon I | ||
Aerial Fury I | ||
Seeker Round I to Seeker Round III | ||
Fiery Blast I to Fiery Blast VII | ||
Aetheric Bombardment I | ||
Shellshoclk I to Shellshock IV | ||
Shock and Awe I to Shock and Awe VI | ||
Missile Guide I | ||
Blazing Bombardment I to Blazing Bombardment V | ||
Incendiary Shell I to Incendiary Shell IV | ||
Songweaver | <Fiery Descant I> to Fiery Descant VI | Stage 3 |
Dragon Song I to Dragon Song III | ||
Resonant Hymn I to Resonant Hymn VII | ||
Soothing Hymn I to Soothing Hymn V | ||
Harpist's Pod I | ||
Harpist's Herd I |