The Dredgion of the Baranath Legion who are terrorizing Reshanta. Elyos and Asmodians carry out the mission of eliminating its captain Adhati while keeping each other in check, and receive Abyss Points as reward. There are three Dredgions - Baranath Dredgion for Levels 46-50, Chantra Dredgion for Levels 51-55 and Terath Dredgion for Levels 55+.
Instance Information Edit
The Dredgion Battleship is a PvPvE instance.. Inside the Battleship, players fight over control of vantage points throughout the instance while fighting both players and NPCs to maintain control of these locations. Unlike other instances, this one will automatically pair you with an equal number of the opposing race. You cannot enter the zone again, once you leave, until the next instance becomes available.
The Dredgion can only be boarded at certain times during the day and requires players to queue up through specific NPCs depending on their faction.
It can be boarded at Noon, 8pm, and midnight.
The Dredgion has multiple areas open to attack. These have large amounts of HP and all will attack back. Nobody knows what happens when the Dredgion is defeated, as nobody has survived the attempt.
Players are rewarded with Abyss Points and dropped loot from participating in the conflict.
Once players have entered the Dredgion, the goal is to eliminate both PCs and NPCs from the Dredgion, as well as take control of key sections and defeat the captain of the ship. Every action is rewarded with points. The winning team is the one with the most points. Defeating the Boss at the front of the ship is the main objective of both parties.
How to Enter Edit
Alternatively, and periodically, after reaching level 46 you will get an icon on your screen, to the right of the hotbar, labeled "Request Entry", Clicking on this will bring up a box briefly describing the Dredgion battleground and offering you your choice of the three possible Entry Modes:
- Private Entry - You enter the queue as an individual, along with others doing the same, and the instance will start as soon as a like number of the opposing faction have joined the queue.
- Quick Entry - You indicate you are a Private user, but are willing to join with any group that is already inside and has an opening. This is the systems way of filling holes in groups where a member had to leave or went linkdead. If no groups are available you will be treated exactly the same as Private Entry. You gain points the moment you enter when you join a battle already in progress, so you may end up with a lower score than other group members.
- Group Entry - You apply to enter as a Group or Alliance. Only the captain or vice captain of your alliance, or the group leader of your group, can apply for entry in this mode.
If you cannot be matched to an instance within 30 minutes the queue will close.
When your instance is ready to begin you will be teleported to the instance from anywhere in the world, and are free to hunt or chat while waiting. You will receive a confirmation window before teleportation and, if not responded to within 2 minutes, your application is canceled. You cannot enter while in battle, flying or dead.
Each team is comprised of 6 members. When choosing a quick or private entry, the Dredgion will automatically try to balance your group out with at least one of each class. The teams can be viewed in the Dredgion menu, located on the score and timer bar.
Control Points Edit
Control points are nodes inside each room within the Dredgion. Players must kill its guardians and destroy it to claim right to the territory it resides in. This will raise your team's score. The further in the control point is, the more points you gain.
Control points damage is only 1 point per attack, regardless of type of attack. When struck, all Balaur in the area protecting the control point will come to its aid and defend it. The faction with the killing blow will obtain rights to the room.
You may also teleport to your furthest control point from your spawn location. At the spawn locations, players are standing on a glowing green seal. Once activated, it teleports them to the furthest control point captured.
Scoring and Time Limit Edit
The Dredgion has a one-hour time limit once the two minute preparation stage has passed. Within this time limit, players must gain as many points as they can.
Players gain points for the following:
- Killing enemy NPCs
- Killing enemy PCs
- Capturing Control Points
Players lose points for the following
- Dying to enemy NPCs
- Dying to enemy PCs
The conflict can end in one of three ways:
- 1. The Captain is defeated
- 2. The opposing team leaves the Dredgion
- 3. The time limit expires
Once the conflict has ended, each player received Abyss points based on the amount of individual kills, team score, and the enemy's score.