Enshar (also known as Vengar) is the right half of the sunken continent that was uncovered during the Upheaval. It was since occupied by the Asmodians and now serves as the primary levelling zone for level 56-65 Asmodian characters. It is connected to Cygnea through different types of rifts that frequently appear in the landscape.
Elyos players will need to travel to Enshar to access the hard mode versions of several of their instances. Due to the frequent appearances of the rifts, new players are advised to travel in groups where possible.
Accessing Enshar Edit
- Via the Teleporter in Pandemonium, Gelkmaros, Levinshor or Kaldor (Asmodians).
- Via rifts that spawn in Cygnea (Elyos).
Lay of the Land Edit
- 24/7 Open-World PvP (no neutral zones; several gates/outposts).
- 3 Territory Villages.
- 1 Idian Depths access point.
Compared to Cygnea, Enshar sees a more varied and hostile landscape. The roads are curved instead of straightforward, wrenching into all corners of the map, and the wildlife is quick to prey on travellers straying even the slightest bit from the roads. Add up the numerous Elyos incursions, and the aspiring Asmodian hero will find Enshar a challenging yet exciting place to explore.
The map itself littered with ruins, giant fossils and other scenery hinting at its previously submerged status. Asmodian players start at the Dragonrest Temple at the 1 o' clock position (lv56) and work their way through the map until they reach the Shriekfang Crown (lv65). Throughout their travels players will encounter the Tehji tribe, the native inhabitants of Enshar, and may seek them out for assistance and quests. This proves a benefit that the Elyos lack, as there are no friendly native species occupying Cygnea.
Enshar has no neutral zones. There are three outposts which can be reached via flight transport from the starting base, and each of these outposts provide an additional teleport route to the nearest Territory Village. Along the roads players will find several heavily-fortified gates and outposts that offer some protection and prevent Elyos from freely crossing throughout the entire map, although some of these outposts can be circumvented.
Enshar also features three hunting zones for groups (Cloudtalon Valley, Wavehollow Brink, Leviathan's Ruin). Every day, one or multiple Volatile Rifts leading to these areas will appear in Cygnea. When Elyos players go through them, additional elite-grade monsters will appear in these areas that can be hunted down by both factions. These monsters are required kills for the legion task that grants access to the Territory Challenge. Asmodian players may attempt to stop the Elyos from completing their tasks and further their own progress at the same time.
Solo Instances Edit
- Aturam Sky Fortress [55+]
- Raksang Ruins [60+]
- Sealed Danuar Mysticarium [65+]
- Sealed Argent Manor [65+]
Group Instances Edit
- Rentus Base [57+] / Occupied Rentus Base (E) [65+]
- Tiamat Stronghold [57+]
- Danuar Sanctuary [63+] / Seized Danuar Sanctuary (E) [65+]
- Ophidan Bridge [63+]
Alliance Instances Edit
- Dragon Lord's Refuge [63+] / Anguished Dragon Lord's Refuge (E) [65+]
- Drakenspire Depths [65+]
- Stonespear Siege [65+]
"A land with two names, wrenched forth from the depths of a reluctant ocean, bares its face anew to the sun and sky. Secrets long drowned fill Cygnea and Enshar with a spark of mystery and foreboding. A darkness hangs over these lands, casting a shadow over each meeting of blades. Filled with aquatic creatures and treacherous, alien terrain, these lost lands hold secrets best left forgotten.
Residing on the other half of the risen island is Enshar, home of the Tehji tribes and claimed by the Asmodian people as their base of operations. Explore lush coral-speckled landscapes and towering organic trees that sway on the wind like a jellyfish in the sea."
--Official description from the 4.8 Patchnotes.