Evergale Canyon is a battleground for players of level 66 and above. Introduced in 5.5, it is by default an alliance instance for two teams of 24 players each. However, as more people join, more features will be enabled, such as more sources for points and additional supplies for PvP. The real maximum amount of players is two teams of 96 players.
Once a metropolis of Jotun, this ancient city was located within a gorge, blooming with life and beauty. This however was put to an end early as fragments of the Tower of Eternity fell from the sky, slaying the great majority of the citizens. Meanwhile, the few survivors were affected by the concentration of Aether, mutating their biology and corrupting their minds. It was not a different case for wildlife, as it grew more aggressive against intruders to their newly claimed home.
The pass of centuries led to the fragments becoming artifacts, of which Daevas had found a strong interest. Such ancient fragments might prove useful for research, looking a way to restore the Aetheric Field surrounding Elysea and Asmodae. This is where interests collide, leading to a battle between both teams to retrive artifact fragments at all costs. While Daevas will fight each other, the inhabitants of the valley will take a part on this as well.
The instance is only available at certain times of the day. During that window, players may join as many times as desired, with a 15 minute cooldown between entries. Once entry is available, Evergale Canyon's button will appear (two crossed banners), and pressing it will open the window showing all available groups forming for a run, as well as battlefields currently running and people queued up.
Premade alliances can go up to 24 players. Once inside, more players will join. Alternatively, players may use "Quick Queue", putting them into an already running match. Unlike other battlegrounds, alliance leaders may kick players out of the union, which will automatically remove them from the instance.
As a team zones in, they will spawn at the Northern Base or the Southern Base, and likewise the opposing team will be assigned the other, giving them 2 minutes to prepare. A 30 minute countdown will start, marking the beginning of the run.
The instance will only end once one of the conditions is met. A winning and losing team will be declared based on points acquired at this point, and rewards will be distributed to all members.
- The instance countdown reaches zero
- A team reaches 5,000 points
- The faction's captain, stationed at the starting base, is killed:
|Artifact Fragments owned||1||2||3||4||5|
|Points every 3s||5p||10p||20p||35p||50p|
At the beginning, only three will be enabled; the one in the Temple of Origin, Wall Ruins and Collapsed Wall. However, as more people join, more fragments will be displayed. This source is crucial in order to win. Another way to acquire points is defeating the opposing team.
War Points are automatically awarded to players as time passes, 30 War Points every 20 seconds. These act as tokens to purchase supplies in the faction's starting base, such as potions which increase PvP defences and attacks, Maximum HP and Recovery rate. There are different grades for each, giving stronger or lesser effects. Players may acquire the best tiers straight away or upgrade them progressively as more War Points are gained. Just like any items, these points will disappear once the run is over.
All players inside will passively receive the Artifact Fragment Energy buff, boosting their HP by 10,000. Whenever a boss is defeated, all members of the killing team will receive the buff, increasing PvP defences for 3 minutes.
If a team wishes to go for the opposing team's captain, players will be required to have decent numbers and overpower the other team. In other to access the base, the alliance must attack the /, any of the two on the sides of the stairs. Much like any older towers, these will inflict heavy damage on an enemy player. If one or both are down, the team may step inside and begin attacking the base. The captain will reset if taken too far from its spawn point. This is the opposing faction's spawn point, and as such, unless they are grossly outnumbered, they will recover faster from death, making it harder for the invading alliances.
Movement around the battlefield is mostly by foot. However, certain methods make it easier, such as making use the . Located at the team's main base, they will allow players to teleport to any of the teleport spots currently owned by the faction, marked with flags on the map (blue or green). In order to claim one, a player must head to that location and interact with the receiving teleport statue. Transport only requires 1 . This is especially crucial for extensive battles for the in the Temple of Origin.
There will additionally be a way connecting the Collapsed Wall and Wall Ruins. While they are separated by a pit, broken bridges are available which allow gliding as a shortcut. This is only available once the on the opposite side is destroyed, acting as a save point, making it easier to reach the nearest to the opposing team's base.
Above 24 Players Edit
This is the first enhancement to the instance when the amount of people per team goes beyond 24. All players will be prompted that "Furtive Kaisan has appeared".
will be one of the special bosses. It spawns in the Ancient Altar, on the west side of the map. Mostly easy to deal with, leaders tend to send a few people to it, prioritising keeping enough cover on the . Defeating will reward 70 points to the team's score and additional War Points.
Additionally, Shugo merchants will begin to be spotted. These will sell bundles containing scrolls which induce altered states on enemies, as well as bundles rewarding scrolls which will open a portal to the faction's base. These scrolls will be removed from the player's inventory once the instance is done. These Market Shugos are mostly spotted in the middle of the map.
Above 37 Players Edit
The second enhancement to the instance, once there is more than 37 people in both teams.
This change will spawn in the Eon Anvil (north-east area of the map) and in the Eternal Anvil (south-east area). They will only appear if has been slain. These bosses are slightly tougher, and their points and War Points rewards are higher. Regardless, should still be the priority when assigning teams.
Additional Shugos will show up as well. The goods sold by these is similar to that of the previous ones, however their spawn points will focus on the sides of the map.
Above 73 Players Edit
The third and final enhancement to the instance, this one being the most game-changing. This one will take place if there are more than 73 people in a team. All players will be prompted that Alb is requesting help at investigating the caves.
More Shugo merchants will appear once more. These will be spotted around the Ancient Altar (west middle side of the map) and the entrances to the Northern Cave and the Southern Cave. They will sell the same goods as last ones, however they will also have a single , which will give the player . This item expires 1 minute after being taken out of the Glass Bottle, and can be used on the fairies inside the cave for additional points.
When used inside either one of the caves the fairies inside will reactivate the in them. As more artifact fragments will be enabled, more points can be acquired at a time from holding these as well as the default ones. As such, these can be crucial.
Another boss will spawn in the Jotun Garden (east middle side of the map); . Considerably stronger than the previous ones, its reward is a lot more generous. Once defeated, it will drop a single bundle; . Once opened, it will reward its owner . Which when consumed, it will give the player the buff for 3 minutes, boosting its HP considerably, as well as granting them additional skills:
- [Instanced Dungeon] Evergale Canyon Operation Support Officer [?]
- [Instanced Dungeon] Legendary Black Market Trader [?]
- [Instanced Dungeon] Main Operation to Retrieve the Core Fragment [?]
- [Instanced Dungeon/Group] Eliminating Mutated Ancient Creatures [?]
- [Instanced Dungeon/above 24 players] A Fragment Fallen At The Temple [?]
- [Instanced Dungeon/above 37 players] A Fragment Fallen At The Anvil [?]
- [Instanced Dungeon/above 73 players] A Fragment Fallen At The Cave [?]
- [Instanced Dungeon/Union] Operation Under The Detachment Leader [?]
- [Instanced Dungeon] Mission Support for Evergale Canyon [?]
- [Instanced Dungeon] Rumors About the Black Market Trader [?]
- [Instanced Dungeon] Main Mission to Retrieve the Core Fragment [?]
- [Instanced Dungeon/Group] Stopping The Mutated Ancient Creatures [?]
- [Instanced Dungeon/above 24 players] A Fragment That Appeared At The Temple [?]
- [Instanced Dungeon/above 37 players] A Fragment That Appeared At The Anvil [?]
- [Instanced Dungeon/above 73 players] A Fragment That Appeared At The Cave [?]
- [Instanced Dungeon/Union] Combat Under The Detachment Leader [?]
- Winning Team
- 50 GP
- Losing Team
- 5 GP
Once opened, it will give the owner an option to pick up the reward shown or Dissemble. The latter will offer the player additional chances to obtain different prizes by spending Kinah. It can be done up to three times, with the first one costing 4,998,000 , the second one 14,994,000 and third one 44,982,000 .
These chests offer a large variety of rewards, from powerful Archdaeva gear and manastones to consumables and crafting materials.