Iluma (KR/EU: Esterra) is a large island located in the Northeast of Elysea. This land houses one of the two remaining bases of the destroyed Tower of Eternity, the Tower of Light, and is the main leveling area for Elyos players between levels 66 to 75.
Players need to have completed the Archdaeva Ascension to be able to enter Iluma.
Accessing Iluma Edit
Lay of the Land Edit
Iluma is large map which primarily distinguishes itself through its incredibly dense forestry, with the area inhabited by the Tarhan Krall serving as the lone exception. Numerous small mystical ponds and lakes are dotted across this map, where hillsides and other natural barriers are more rule than exception. The local wildlife has been allowed to flourish practically unchecked for centuries; add up the narrow roads, and the aspiring adventurer will find Iluma a visually appealing yet challenging map to explore.The main hub is Ariel's Sanctuary, located near the center of the map. The direct vicinity contains monsters between levels 66-68, as well as the entrances to the basic instances. The rest of the map (the whole 'outer ring') can be split up into various 'districts', with each district containing monsters of specific level ranges. While the lower level areas are fairly easy to traverse, players will find that navigating the more remote areas becomes increasingly difficult. Mounts may not be used effectively, and improved gear may be required to traverse safely.
Different from preceding maps (and levels) is that leveling in Iluma is based on grind instead of quests. Starting at level 66, players can take hourly and daily repeatable quests for the various areas on the map and complete these until they are (eventually) level 75. However many players have opted for alternative and more efficient methods, such as doing the Fissure of Oblivion, clearing the Upper Abyss Barracks solo or duo, or grinding elite monsters with a group.
A flight transport is available from the main hub to reach the smaller hubs in the north/east/south/west areas. Once players are there they will need walk or take a windstream to reach the desired location.
All monsters in Iluma have a chance to drop Archdaeva morphing materials, manastones and, at higher levels, eternal or mythic-grade gear (or even wings) when killed. Additional gear and higher grade manastones may be acquired from the local instances. Iluma also has with an unique skin set which can be crafted via a currency obtained by by completing [Spy] quests for Norsvold and then seeking out the shugos shattered throughout the map for the crafting recipes.
Iluma itself is an unrestricted 24/7 PvP map: there are no neutral zones (unlike Katalam) or gates (unlike Cygnea), offering little protection against incursions from the opposing race. The major questing outposts (and instance entrances) have garrisons, but the smaller outposts only have normal-grade guards protecting them.
Asmodian players can enter Iluma via a number of rifts that may randomly appear in Norsvold every hour. The max capacity of these rifts, as well as the duration during which they will be active, varies (this is explained as rifts that appear further away from the Tower of Eternity being weaker). Asmodian players can complete [Spy] quests for special tokens that are used to craft a special outfit.
Dynamic Content Edit
- Transportation: Windstreams and free-flight zones are available in different areas based on the time of the day.
- Boss Monsters: Special monsters may appear in select areas during either daytime or nighttime, and can be killed for quests which award Archdaeva gear and experience.
- Portals: The appearances of rifts and access points to the Tower of Eternity are largely randomized.
- New phenomena such as geysers and aether shrouds may randomly appear in the landscape and buff your character with effects ranging from increased casting times to invisibility for a limited time.
Solo Instances Edit
- Fissure of Oblivion [66+]
Group Instances Edit
"The hallowed grounds around the twin bases of the Tower of Eternity have awakened from their long slumber. Beasts not seen for a thousand years once again stir, and life in the days of the Cataclysm resumes.
For the Elyos, Iluma represents the holiest of holy grounds, defiled by the Asmodians' barbaric paranoia and insistence on bloodshed. And yet, there is wonder yet to be found here, and ancient secrets long forgotten - for within the Tower of Eternity itself, at the heart of all knowledge, exists a truth that will reshape Aion's grand creation forever."
-Official description from the Echoes of Eternity minisite.
- It is one of the few areas in the game (besides Oriel/Pernon and Norsvold) where the environment (and content) is affected by weather and season changes, as well as the time of the day.