Instances are Aion's equivalent of dungeons. They are special zones and are named 'instances' because they have a separate copy for every group of players that enters these 'instanced zones'. Instances are generally PvE, though it should be noted that there are certain exceptions such as the arenas (PvP) or battlegrounds (PvPvE).
There are a wide variety of instances in Aion, each serving different purposes: some are great for farming experience or gear, whereas others provide valuable materials and yet others need to be completed in order to proceed with main quest or level up a legion. Most instances are available to anyone who meets the minimum level requirement, although some may require the completion of a certain 'entry quest' first or require the player to have a particular item on them to enter. There are restrictions on the amount of times players can enter a selected instance per day/week, which is based on that instance's entry count.
Player Limit Edit
There is a limit on maximum number of players that can enter each instance. To enter a 1-man instance you have to be out of the group, although you can join a group once you are inside. For a 3-man or 6-man instance you are required to be in a group, for instances requiring 12 to 24 players in an alliance, and for instances requiring over 24 players in a league.
To enter an instance the player(s) will need to find and manually enter through that instance's portal or access point (typically indicated via a cave icon on the map). This is typically done by interacting with an object or NPC who will then teleport them inside. Once any member of a group enters, a copy of the specific zone is created and 'bound' to that group. Other members will enter into the same copy as long as they are part of that group. If additional or new party members are invited to the group while the instance is already open, they will enter into the same copy. When entering an instance using the cross-server function (i.e. instances that can be accessed while on the Fast-Track Server or the Dredgions), the copy and all members who enter it are placed on the Instance Server instead.
Once a person enters, their entry count for that instance will be deducted by -1 and his/her personal cooldown for that zone will be initiated, which prevents going into another copy of it. The entry count varies per instance and may reset every week, day, or on selected days. Additional entry counts can be obtained by using reset/entry boost scrolls for that particular instance, the cash shop, or (in later patches) using kinah to 'purchase' an additional entry count manually.
If the player fails to use their additional entries before the next reset, it will be wasted. If the player uses a scroll with the maximum amount of entries available, it will be added to the amount of entries available (for example, displaying as 2/1 entries available).
Leaving, Rejoining & Resetting Edit
If you leave the group while inside a group instance, you will be kicked out after 1 minute. If you rejoin that very same group, you will be able to re-enter the same 'copy' of instance under certain conditions: at least one group member should have remained inside, and the original group that went into the instance should not have been disbanded at any point.
If a group gets disbanded, everyone will be kicked out of the instance and it will reset. An efficient way to thus do multiple runs of the same instance is to quit the party at the end and have the party leader 'remake' the party. Furthermore, if there is no player inside an instance for about 10 minutes, it will reset.
As of the 5.0.5 patch, players who re-enter the same solo instance before the auto-reset has kicked in after about 10 minutes can choose whether to continue in the same 'copy' of the instance or reset it and start over anew, which will consume another entry count.
- Instance monsters offer a great deal more EXP and way more valuable loot than open-world monsters. Most instances also have (repeatable) quests associated with them that will greatly benefit players.
- Monsters and bosses do not respawn once killed. In very few cases, like in certain Abyss instances, obstacles like barricades, monsters or other objects may respawn after some time.
- Most rare items, once looted, are tradeable among players of the same group for about 5 minutes. This does not apply to groups who entered via the Fast-Track Server.
- Monsters (or bosses) will reset and gradually recover all their HP (in chunks of 25%) once all players who hit them at least once have died or disconnected. Unlike open world, most monsters in instances do -not- reset or drop their aggro if the players run away for a while -- they will pursue and not stop until the affected player(s) have been dealt with.
List of Instances Edit
Information about instances (including entries left of other group members, difficulty rating, etc.) can be checked via the 'Instance' tab of the world map or via the 'Instance Info' menu in-game. Additionally, we have compiled a list of instances in the game and their purposes below.
- Instances tagged as [Event] are special instances that are only available during select moments a year or serve purposes that are optional and do not affect the regular Aion experience (e.g. the Luna Shop instances). In most of these instances players will be transformed into monsters with preset stats and receive an unique skill set to deal with enemies. This is to ensure anyone can do these instances, regardless of their level or gear. The usage of potions and scrolls is generally disabled inside these instances, and any active buffs will be removed once the player enters. Chanter Mantras may be set up prior to entering and carry over inside until the player is killed. Godstone effects will also work inside.
- [Event] instances are generally highly profitable in that they may drop rare costumes, unique gear pieces or rare consumables such as tempering solutions, godstones and other valuables -- or the materials required to make them.
- Instances that provide very good EXP/gear for their level and are strongly recommended for players to do will have that purpose (and name) indicated through a bold font. [Event] instances are always worth doing.
- Instance marked with a (*) indicate that an entry item or quest is required for access.
- Misc among the purposes indicates that the instance may drop a souvenir or other trinkets, such as wings or plumes.
PvE Instances Edit
|[Event] Contaminated Waterway||1||10+||Daily||1||EXP, Luna Shop Crafting Materials|
|[Event] Secret Munitions Factory||1||10+||Weekly||1||EXP, Luna Shop Crafting Materials|
|Nochsana Training Camp||6||25+||Daily||5||EXP, Crafting Materials, Legion Task|
|Fire Temple||6||27+||-||∞||EXP, Weapon, Legion Task|
|Left Wing Chamber||6||30+||Daily||1||Low-grade AP relics|
|Right Wing Chamber||6||30+||Daily||1||Low-grade AP relics|
|Sulfur Tree Nest||6||30+||Daily||1||Low-grade AP relics|
|[Event] The Nightmare Circus||6||30+||Daily||1||Fun & Rare loot|
|Alquimia Research Center||6||35+||Daily||16||EXP|
|Azoturan Fortress||6||35+||-||∞||Campaign Quest advance (Elyos)|
|Kromede's Trial||1||37+||Daily||5||EXP, Gear|
|Draupnir Cave||6||39+||Daily||5||Legion Task, Misc|
|Asteria Chamber (Carpus Isle Storeroom)||6||40+||Daily||1||AP, Medals|
|Chamber of Roah (Hamate Isle Storeroom)||6||40+||Daily||1||AP, Medals|
|Krotan Chamber (Isle of Roots Storeroom)||6||40+||Daily||1||AP, Medals|
|Kysis Chamber (Grave of Steel Storeroom)||6||40+||Daily||1||AP, Medals|
|Miren Chamber (Twilight Battlefield Storeroom)||6||40+||Daily||1||AP, Medals|
|Steel Rake Cabin||1||40+||Daily||5||EXP, Gear|
|Steel Rake||6||40+||Daily||5||EXP, Gear|
|[Event] Shugo Emperor's Tomb||3||40+||Daily||1||Fun & Rare loot|
|[Event] Smoldering Fire Temple||3||40+||Daily||1||Fun & Rare loot|
|Indratu Fortress||6||41+||-||-||Crafting Materials|
|Adma Stronghold||6||46+||Daily||16||EXP, Legion Task, Misc|
|Theobomos Lab||6||46+||Daily||16||EXP, Legion Task, Misc|
|Dark Poeta||6||48+||Daily||2||EXP, Gear, Legion Task, Crafting Materials, Misc|
|Abyssal Splinter (removed)||12||50+||Weekly||3||AP, Gear, Misc|
|Unstable Abyssal Splinter (removed)||12||60+||AP, Gear, Mythic Supplements, Legion Coins, Misc|
|Crucible Challenge||1||50+||Daily||1||Crucible Insignias|
|Empyrean Crucible||6||50+||Daily||1||Crucible Insignias|
|Taloc's Hollow||1||51+||Daily||1||EXP, Campaign Quest advance (A/E), Misc|
|Lower Udas Temple||6||51+||Daily||5||EXP, Gear|
|Udas Temple||6||51+||Daily||5||EXP, Gear|
|[Event] Shugo Imperial Tomb||3||51+||Daily||1||Fun & Rare loot|
|Beshmundir Temple||6||53+||Daily||2||EXP, Gear, Misc|
|Aturam Sky Fortress||1||55+||Daily||1||EXP, Kinah, Gear|
|Satra Treasure Hoard (Removed)||6||55+||Daily||1||AP, Mithril Medals|
|The Hexway||6||55+||Daily||1||AP, Supplements (Mythic), Composite Manastones|
|Argent Manor (removed)||12||57+||Daily||1||Gear, Kahrun Symbols, Misc|
|Elementis Forest (removed)||12||57+||Daily||1||Gear, Kahrun Symbols, Misc|
|Muada's Trencher (removed)||12||57+||Daily||1||Kahrun Symbols, Legion Task|
|Rentus Base||6||57+||Daily||2||EXP, Gear, Misc|
|Tiamat Stronghold||6||57+||Daily||1||Gear, Misc, Legion Task|
|Raksang Ruins||1||60+||Weekly||3||EXP, Ancient Coins|
|Dragon Lord’s Refuge||12||60+||Weekly||5||Gear, Misc, Legion Task|
|Steel Rose Deck (removed)||3||61+||Sun, Mon, Wed, Fri 9:00 am||1||EXP, Kinah, Ancient Coins, Gear|
|Steel Rose Cargo (removed)||3||61+||Sun, Mon, Wed, Fri 9:00 am||1||EXP, Kinah, Ancient Coins, Gear|
|Steel Rose Quarters (removed)||3||61+||Sun, Mon, Wed, Fri 9:00 am||1||EXP, Kinah, Ancient Coins, Gear|
|Miren Barracks||6||61+||Daily||1||AP, Ceramium Medals, Manastones (regular, ancient, composite), consumables|
|Legion's Miren Barracks (removed)||AP, Ceramium Medals, Manastones (regular, ancient, composite), consumables|
|Krotan Barracks||6||61+||Daily||1||AP, Ceramium Medals, Manastones (regular, ancient, composite), consumables|
|Legion's Krotan Barracks (removed)||AP, Ceramium Medals, Manastones (regular, ancient, composite), consumables|
|Kysis Barracks||6||61+||Daily||1||AP, Ceramium Medals, Manastones (regular, ancient, composite), consumables|
|Legion's Kysis Barracks (removed)||AP, Ceramium Medals, Manastones (regular, ancient, composite), consumables|
|Danuar Sanctuary||6||63+||Sun, Tue, Thur, Sat 9:00 am||1||Ancient Coins, AP, Ancient Manastones|
|Ophidan Bridge||6||63+||Weekly||3||Blood Marks, Crafting Materials, Gear|
|Sealed Danuar Mysticarium (*)||1||65+||-||-||AP, Ancient Coins, Manastones|
|Sealed Argent Manor (*)||1||65+||Weekly||7||Gear, Chargeable Stigma, Manastones, Ancient Coins, AP, Misc|
|Lucky Danuar Reliquary (removed)||6||65+||Daily||3||Ancient Manastones, Idians, Composite Manastones, Ceramium Medals|
|Danuar Reliquary||6||65+||Weekly||3||Gear, Ancient Manastone, Legion Task|
|Infernal Danuar Reliquary||6||65+||Weekly||1||Ancient Manastones, Cruxes (Infernal only)|
|Illuminary Obelisk||6||65+||Weekly||3||Gear, Ancient Coins, Ancient Manastones, Misc|
|Infernal Illuminary Obelisk||6||65+||Weekly||1||Cruxes (Infernal only)|
|(Legion's) Idgel Research Center (removed)||6||65+||Sun, Tue, Thur, Sat 9:00 am||1||Ceramium Medal|
|Infinity Shard||12||65+||Weekly||2||Gear, GP, Crafting Materials, Legion Task|
|The Eternal Bastion (*)||24||65+||Sun, Tue, Thur, Sat 9:00 am||1||AP, GP, Ceramium Medals, Gear, Legion Task, Misc|
|Sauro Supply Base||6||65+||Sun, Tue, Thur, Sat 9:00 am||1||Gear, Composite Manastones, unique weapon skins, Legion Task|
|(Legion's) Void Cube (removed)||6||65+||Sun, Tue, Thur, Sat 9:00 am||1||Ceramium Medals|
|Linkgate Foundry||1||65+||Daily||1||Ancient Coins, Ancient Manastones, Crafting Materials, Plume (small % on max difficulty)|
|Occupied Rentus Base||6||65+||Sun, Tue, Thur, Sat 9:00 am||1||Gear, Chargeable Stigmas, Blood Marks|
|Seized Danuar Sanctuary||6||65+||Sun, Tue, Thur, Sat 9:00 am||1||Ancient Coins, Ancient Manastones, Ancient Coins, Chargeable Stigma, AP|
|Anguished Dragon Lord's Refuge||12||65+||Sun, Tue, Thur, Sat 9:00 am||1||Gear, Chargeable Stigmas, Furious Longtooth purification prototype|
|Drakenspire Depths||12||65+||Weekly||1||Gear, GP, Misc, Legion Task|
|Stonespear Siege (*)||12||65+||Weekly||1||Title, Misc (Augment Bundle), Ceramium Medals, Outpost occupation in Enshar/Cygnea|
|Theobomos Test Chamber||6||66+||Weekly||2||EXP, Gear, Ancient Coins, Blood Marks, Costume, Archdaeva Materials|
|Adma's Fall||6||66+||Weekly||2||EXP, Gear, Ancient Coins, Blood Marks, Costume, Archdaeva Materials|
|Archives of Eternity||6||66+||Weekly||3||EXP, Gear, Manastones, Crafting Materials, Costume, Campaign, Archdaeva Materials|
|Drakenseer's Lair||6||66+||Weekly||3||EXP, Gear, Manastones, Archdaeva Materials|
|Cradle of Eternity||6||66+||Weekly||4||EXP, Gear, Manastones, Campaign, Archdaeva Materials|
|Fissure of Oblivion||1||66+||Daily||1||EXP, Misc, Campaign, Archdaeva Materials|
|Fallen Poeta||6||66+||Weekly||3||EXP, Gear, Archdaeva Materials|
PvP Instances (Arenas) Edit
|Arena of Chaos||8||
|Arena of Discipline||1 + 1|
|Arena of Harmony||3 + 3|
|Arena of Glory (*)||2 + 2||
|Chaos Training Grounds||8||
|Discipline Training Grounds||1 + 1|
|Harmony Training Grounds||3 + 3||46+|
|Unity Training Grounds||2 + 2|
PvPvE Instances (Battlegrounds) Edit
|Baranath Dredgion||6 + 6||46-50||Daily||3|
|Engulfed Ophidan Bridge||6 + 6||61-65||Sun, Mon, Wed, Fri 9:00 am||1|
|Idgel Dome||6 + 6||61-65||Daily||1|
|Kamar Battlefield||12 + 12||66-75||Sun, Mon, Wed, Fri 9:00 am||1|
|Iron Wall Warfront||24 + 24||66-75||Weekly||2|
|Idgel Dome Landmark||6 + 6||66-75||Daily||1|
|Ophidan Warpath||6 + 6||66-75||Daily||1|