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List:Assassin skills

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Icon Skill Level Desc
Advanced Archery Training I <Advanced Archery Training I> 9 Allows you to use bows skillfully.

Advanced Archery Training II <Advanced Archery Training II> 25 Allows you to use bows skillfully.

Advanced Archery Training III <Advanced Archery Training III> 40 Allows you to use bows skillfully.

Advanced Archery Training IV <Advanced Archery Training IV> 50 Allows you to use bows skillfully.

Advanced Dagger Training I <Advanced Dagger Training> 9 Allows you to use daggers skillfully.

Advanced Dagger Training II <Advanced Dagger Training II> 25 Allows you to use daggers skillfully.

Advanced Dagger Training III <Advanced Dagger Training III> 40 Allows you to use daggers skillfully.

Advanced Dagger Training IV <Advanced Dagger Training IV> 50 Allows you to use daggers skillfully.

Advanced Dual-Wielding I <Advanced Dual-Wielding I> 20 Allows you to use dual weapons skillfully.

Advanced Dual-Wielding II <Advanced Dual-Wielding II> 40 Allows you to use dual weapons skillfully.

Advanced Dual-Wielding III <Advanced Dual-Wielding III> 25 Allows you to use dual weapons skillfully.

Advanced Dual-Wielding IV <Advanced Dual-Wielding IV> 40 Allows you to use dual weapons skillfully.

Advanced Dual-Wielding V <Advanced Dual-Wielding V> 50 Allows you to use dual weapons skillfully.

Advanced Leather Armor Proficiency I <Advanced Leather Armor Proficiency I> 9 Grants Advanced Leather Armor Proficiency.

Advanced Sword Training I <Advanced Sword Training I> 9 Allows you to use swords skillfully.

Advanced Sword Training II <Advanced Sword Training II> 25 Allows you to use swords skillfully.

Advanced Sword Training III <Advanced Sword Training III> 40 Allows you to use swords skillfully.

Advanced Sword Training IV <Advanced Sword Training IV> 50 Allows you to use swords skillfully.

Aethertwisting I <Aethertwisting I> 22 You can resist 2 magical attacks. Lasts 8s.
Instant
1m
Agonizing Slash I <Agonizing Slash I> 45 Inflicts [Weapon Min]~[Weapon Max] damage to the target. Decreases the target's Magic Resist by 200 and All Elemental Defense by 50 for 15s. MP 83
0s
24s
Agonizing Slash II <Agonizing Slash II> 48 Inflicts [Weapon Min]~[Weapon Max] damage to the target. Decreases the target's Magic Resist by 200 and All Elemental Defense by 50 for 15s. MP 83
0s
24s
Agonizing Slash III <Agonizing Slash III> 51 Inflicts [Weapon Min]~[Weapon Max] damage to the target. Decreases the target's Magic Resist by 200 and All Elemental Defense by 50 for 15s. MP 95
0s
24s
Agonizing Slash IV <Agonizing Slash IV> 54 Inflicts [Weapon Min]~[Weapon Max] damage to the target. Decreases the target's Magic Resist by 200 and All Elemental Defense by 50 for 15s. MP 100
0s
24s
Agonizing Slash V <Agonizing Slash V> 57 Inflicts [Weapon Min]~[Weapon Max] damage to the target. Decreases the target's Magic Resist by 200 and All Elemental Defense by 50 for 15s. MP 104
0s
24s
Agonizing Slash VI <Agonizing Slash VI> 60 Inflicts [Weapon Min]~[Weapon Max] damage to the target. Decreases the target's Magic Resist by 200 and All Elemental Defense by 50 for 15s. MP 109
0s
24s
Agony Rune I <Agony Rune I> 50 Inflicts 992 fire damage to a target within a 10m radius. MP 103
0s
1m
Agony Rune II <Agony Rune II> 53 Inflicts 1,091 fire damage to a target within a 10m radius. MP 144
0s
1m
Agony Rune III <Agony Rune III> 56 Inflicts 1,167 fire damage to a target within a 10m radius. MP 128
0s
1m
Agony Rune IV <Agony Rune IV> 59 Inflicts 1,216 fire damage to a target within a 10m radius. MP 134
0s
1m
All-Seeing Eye I <All-Seeing Eye I> 40 For 30s, you can see a target in its advanced hide mode. MP 81
Instant
5m
Ambush I <Ambush I> 25 Jumps behind a target's back within 20m to inflict [Weapon Min]~[Weapon Max] physical damage. May also stun it. MP 65
0s
40s
Ambush II <Ambush II> 31 Jumps behind a target's back within 20m to inflict [Weapon Min]~[Weapon Max] physical damage. May also stun it. MP 73
0s
40s
Ambush III <Ambush III> 37 Jumps behind a target's back within 20m to inflict [Weapon Min]~[Weapon Max] physical damage. May also stun it. MP 79
0s
40s
Ambush IV <Ambush IV> 43 Jumps behind a target's back within 20m to inflict [Weapon Min]~[Weapon Max] physical damage. May also stun it. MP 82
0s
40s
Ambush V <Ambush V> 49 Jumps behind a target's back within 20m to inflict [Weapon Min]~[Weapon Max] physical damage. May also stun it. MP 82
0s
40s
Ambush VI <Ambush VI> 55 Jumps behind a target's back within 20m to inflict [Weapon Min]~[Weapon Max] physical damage. May also stun it. MP 101
0s
40s
Apply Deadly Poison I <Apply Deadly Poison I> 28 Uses 2 Scolopen Poison to apply poison to your weapon. For 2m, there is a 2% chance of stunning the target with each attack. MP 52
Instant
2m
Apply Lethal Venom I <Apply Lethal Venom I> 45 Uses 5 Scolopen Poison to apply poison to your weapon. For 30s, there is a 20% chance of inflicting additional 464 damage to the target with each attack. MP 206
0s
3m
Apply Lethal Venom II <Apply Lethal Venom II> 48 Uses 6 Scolopen Poison to apply poison to your weapon. For 30s, there is a 20% chance of inflicting additional 489 damage to the target with each attack. MP 207
0s
3m
Apply Lethal Venom III <Apply Lethal Venom III> 51 Uses 7 Scolopen Poison to apply poison to your weapon. For 30s, there is a 20% chance of inflicting additional 546 damage to the target with each attack. MP 236
0s
3m
Apply Lethal Venom IV <Apply Lethal Venom IV> 54 Uses 8 Scolopen Poison to apply poison to your weapon. For 30s, there is a 20% chance of inflicting additional 604 damage to the target with each attack. MP 248
0s
3m
Apply Lethal Venom V <Apply Lethal Venom V> 57 Uses 9 Scolopen Poison to apply poison to your weapon. For 30s, there is a 20% chance of inflicting additional 638 damage to the target with each attack. MP 260
0s
3m
Apply Lethal Venom VI <Apply Lethal Venom VI> 60 Uses 10 Scolopen Poison to apply poison to your weapon. For 30s, there is a 20% chance of inflicting additional 672 damage to the target with each attack. MP 272
0s
3m
Apply Poison I <Apply Poison I> 16 Uses 1 Scolopen Poison to coat a weapon. For 2m, there is a 20% chance of poisoning the target with each attack. MP 38
Instant
2m
Apply Poison II <Apply Poison II> 28 Uses 2 Scolopen Poison to coat a weapon. For 2m, there is a 20% chance of poisoning the target with each attack. MP 52
Instant
2m
Apply Poison III <Apply Poison III> 40 Uses 3 Scolopen Poison to coat a weapon. For 2m, there is a 20% chance of poisoning the target with each attack. MP 61
Instant
2m
Apply Poison IV <Apply Poison IV> 51 Uses 4 Scolopen Poison to coat a weapon. For 2m, there is a 20% chance of poisoning the target with each attack. MP 71
Instant
2m
Assassination I <Assassination I> 31 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and inflicts additional 340...396 damage when the target is poisoned or stunned. MP 37
0s
30s
Assassination II <Assassination II> 43 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and inflicts additional 512...624 damage when the target is poisoned or stunned. MP 41
0s
30s
Assassination III <Assassination III> 55 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and inflicts additional 788...932 damage when the target is poisoned or stunned. MP 51
0s
30s
Avatar of Earth <Avatar of Earth> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Earth that can restrain targets so that they unable to free themselves even when they are hit. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Fire <Avatar of Fire> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Fire, inflicting Dancing Fire onto a target and up to 3 more enemies within 6m. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Water <Avatar of Water> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Water that can freeze enemies and deal additional damage. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Wind <Avatar of Wind> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Wind that can slow targets. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Bandage Heal <Bandage Heal> 1 Uses 1 bandage to recover your HP by 187...259.
4s
16s
Basic Cloth Armor Proficiency <Basic Cloth Armor Proficiency> 1 Allows you to wear cloth armor.

Basic Clothing Proficiency <Basic Clothing Proficiency> 1 Allows you to wear clothing. A skill to be proud of.

Basic Dagger Training <Basic Dagger Training> 1 Allows you to use daggers.

Basic Leather Armor Proficiency <Basic Leather Armor Proficiency> 1 Allows you to wear leather armor.

Basic Sword Training <Basic Sword Training> 1 Allows you to use swords.

Beast Kick I <Beast Kick I> 28 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 5 level. MP 42
0s
6s
Beast Kick II <Beast Kick II> 40 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 5 level. MP 49
0s
6s
Beast Kick III <Beast Kick III> 51 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 5 level. MP 57
0s
6s
Beast Leap I <Beast Leap I> 56 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and launches you back 15m. The target may also be stunned. MP 256
Instant
1m
Beast Swipe I <Beast Swipe I> 40 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and might carve a rune on the target up to 5 level. The affected target is pushed back. MP 49
0s
6s
Beast Swipe II <Beast Swipe II> 52 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and might carve a rune on the target up to 5 level. The affected target is pushed back. MP 58
0s
6s
Beastly Scar I <Beastly Scar I> 45 Inflicts [Weapon Min]~[Weapon Max] damage to the target and engraves a signet rune on the target up to the level of 5. MP 124
0s
6s
Beastly Scar II <Beastly Scar II> 48 Inflicts [Weapon Min]~[Weapon Max] damage to the target and engraves a signet rune on the target up to the level of 5. MP 124
0s
6s
Beastly Scar III <Beastly Scar III> 51 Inflicts [Weapon Min]~[Weapon Max] damage to the target and engraves a signet rune on the target up to the level of 5. MP 142
0s
6s
Beastly Scar IV <Beastly Scar IV> 54 Inflicts [Weapon Min]~[Weapon Max] damage to the target and engraves a signet rune on the target up to the level of 5. MP 149
0s
6s
Beastly Scar V <Beastly Scar V> 57 Inflicts [Weapon Min]~[Weapon Max] damage to the target and engraves a signet rune on the target up to the level of 5. MP 156
0s
6s
Beastly Scar VI <Beastly Scar VI> 60 Inflicts [Weapon Min]~[Weapon Max] damage to the target and engraves a signet rune on the target up to the level of 5. MP 164
0s
6s
Binding Rune I <Binding Rune I> 25 Detonates the Runes carved on a target within 10m up to 5 runes, damaging and putting the target in the Aether's Hold state. MP 81
0s
1m
Binding Rune II <Binding Rune II> 37 Detonates the Runes carved on a target within 10m up to 5 runes, damaging and putting the target in the Aether's Hold state. MP 98
0s
1m
Binding Rune III <Binding Rune III> 48 Detonates the Runes carved on a target within 10m up to 5 runes, damaging and putting the target in the Aether's Hold state. MP 104
0s
1m
Binding Rune IV <Binding Rune IV> 60 Detonates the Runes carved on a target within 10m up to 5 runes, damaging and putting the target in the Aether's Hold state. MP 136
0s
1m
Blinding Burst I <Blinding Burst I> 37 Blinds the nearby enemies within a 15m radius of you for 15s~25s. MP 79
0s
10m
Blood Rune I <Blood Rune I> 34 Removes up to 5 runes on a target within 10m, dealing damage and healing you for a portion of that damage. MP 95
0s
1m
Blood Rune II <Blood Rune II> 46 Removes up to 5 runes on a target within 10m, dealing damage and healing you for a portion of that damage. MP 104
0s
1m
Blood Rune III <Blood Rune III> 58 Removes up to 5 runes on a target within 10m, dealing damage and healing you for a portion of that damage. MP 132
0s
1m
Boost Accuracy I <Boost Accuracy I> 5 Boosts your accuracy.

Boost Accuracy III <Boost Accuracy III> 37 Boosts your accuracy.

Boost Crit Strike Chance I <Boost Crit Strike Chance I> 25 Boosts Crit Strike by 50.

Boost Crit Strike Chance II <Boost Crit Strike Chance II> 37 Boosts Magic Resist by 30.

Boost Crit Strike Chance III <Boost Crit Strike Chance III> 49 Boosts Crit Strike by 100.

Boost Crit Strike Chance IV <Boost Crit Strike Chance IV> 60 Boosts Crit Strike by 125.

Boost Defense <Boost Defense> 67 Reduces damage taken from monster attacks.

Boost Godstone Resistance <Boost Godstone Resistance> 66 Increases Godstone Activation Suppression by 0.2%/0.4%/0.6%/0.8%/1.0%.

Boost Interpersonal Attack <Boost Interpersonal Attack> 73 Increases damage dealt to PCs.

Boost Interpersonal Defense <Boost Interpersonal Defense> 71 Reduces damage taken through PC attacks.

Boost Magical Resistance I <Boost Magical Resistance I> 16 Boosts Magic Resist by 20.

Boost Magical Resistance II <Boost Magical Resistance II> 37 Boosts Magic Resist by 30.

Break Away <Break Away> 45 Removes restrictions and increases your resistances to Stun, Knock Back, Stumble, Spin, and Aerial Thrust by 500 for 7 seconds. MP 229
0s
2m
Bursting Flame Strike I <Bursting Flame Strike I> 48 Inflicts [Weapon Min]~[Weapon Max] damage to the target, and carves a second level rune on the target with a chance to carve additional runes up to 5 level. MP 42
Instant
1m
Bursting Flame Strike II <Bursting Flame Strike II> 60 Inflicts [Weapon Min]~[Weapon Max] damage to the target, and carves a second level rune on the target with a chance to carve additional runes up to 5 level. MP 55
Instant
1m
Calming Whisper I <Calming Whisper I> 22 Reduces the Enmity of a target within a 25m radius of you. Increases the target's resistance to Stun, Knock Back, Stumble, Spin, Aether's Hold, and Pull for 30s. MP 61
Instant
2m
Calming Whisper II <Calming Whisper II> 34 Decreases the Enmity of a target within 25m. MP 76
Instant
2m
Calming Whisper III <Calming Whisper III> 45 Decreases the Enmity of a target within 25m. MP 83
Instant
2m
Calming Whisper IV <Calming Whisper IV> 54 Decreases the Enmity of a target within 25m. MP 100
Instant
2m
Clear Focus I <Clear Focus I> 22 Increases your Crit Strike by 100 for 1m. MP 61
Instant
2m
Counterattack I <Counterattack I> 5 Upon successful Evasion, inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Can also stun the target.
0s
10s
Counterattack II <Counterattack II> 16 Upon successful Evasion, inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Can also stun the target.
0s
10s
Counterattack III <Counterattack III> 28 Upon successful Evasion, inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Can also stun the target.temporarily.
0s
10s
Counterattack IV <Counterattack IV> 40 Upon successful Evasion, inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Can also stun the target.temporarily.
0s
10s
Counterattack V <Counterattack V> 50 Upon successful Evasion, inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Can also stun the target.temporarily.
0s
10s
Crashing Wind Strike I <Crashing Wind Strike I> 37 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target immobilized in mid-air, and then knocks it out of the sky. MP 79
0s
1m
Crashing Wind Strike II <Crashing Wind Strike II> 49 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target immobilized in mid-air, and then knocks it out of the sky. MP 82
0s
1m
Cross Slash I <Cross Slash I> 57 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. MP 156
Instant
10s
Cyclone Slash I <Cyclone Slash I> 53 Inflicts [Weapon Min]~[Weapon Max] damage to the target and puts it in the Spin state. MP 147
0s
18s
Darkness Rune I <Darkness Rune I> 50 Bursts up to 5 runes on a target within 20m, inflicting damage to the target and healing you for a portion of the damage. MP 165
0s
3m
Dash Attack I <Dash Attack I> 10 Inflicts [Weapon Min]~[Weapon Max] physical damage by dashing to the target within 20m. MP 30
0s
40s
Dash Attack II <Dash Attack II> 22 Inflicts [Weapon Min]~[Weapon Max] physical damage by dashing to the target within 20m. MP 46
0s
40s
Dash Attack III <Dash Attack III> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage by dashing to the target within 20m. MP 57
0s
40s
Dash Attack IV <Dash Attack IV> 45 Inflicts [Weapon Min]~[Weapon Max] physical damage by dashing to the target within 20m. MP 62
0s
40s
Dash Attack V <Dash Attack V> 57 Inflicts [Weapon Min]~[Weapon Max] physical damage by dashing to the target within 20m. MP 57
0s
40s
Dash and Slash I <Dash and Slash I> 50 Inflicts [Weapon Min]~[Weapon Max] damage by charging the target within a 20m radius. MP 165
0s
3m
Dash and Slash II <Dash and Slash II> 53 Inflicts [Weapon Min]~[Weapon Max] damage by charging the target within a 20m radius. MP 196
0s
3m
Dash and Slash III <Dash and Slash III> 56 Inflicts [Weapon Min]~[Weapon Max] damage by charging the target within a 20m radius. MP 205
0s
3m
Dash and Slash IV <Dash and Slash IV> 59 Inflicts [Weapon Min]~[Weapon Max] damage by charging the target within a 20m radius. MP 215
0s
3m
Deadly Abandon I <Deadly Abandon I> 48 Increases your Physical Attack by 20% for 3m while decreasing your Evasion by 200. MP 100
Instant
5m
Deadly Focus I <Deadly Focus I> 55 Increases your Physical Attack by 100% for 10s. MP 606
0s
5m
Detonate <Detonate> 66 Transport 15m backwards. Creates a fiery explosion damaging up to 8 enemies within 8m of original location. Recover 1000HP.
0s
3:20
Devotion I <Devotion I> 9 Increases your Physical Attack by 40% for 5s. MP 19
Instant
30s
Divine Rune I <Divine Rune I> 50 Detonates up to 5 runes on a target within 20m, dealing damage, and also temporarily silencing the target and reducing its attack speed. MP 165
0s
3m
Divine Strike I <Divine Strike I> 10 Deals [Weapon Min]~[Weapon Max] physical damage to the target and heals you for 101. DP 2000
0s
30s
Divine Strike II <Divine Strike II> 22 Deals [Weapon Min]~[Weapon Max] physical damage to the target and heals you for 230. DP 2000
0s
30s
Divine Strike III <Divine Strike III> 34 Deals [Weapon Min]~[Weapon Max] physical damage to the target and heals you for 404. DP 2000
0s
30s
Divine Strike IV <Divine Strike IV> 45 Deals [Weapon Min]~[Weapon Max] physical damage to the target and heals you for 603. DP 2000
0s
30s
Divine Strike V <Divine Strike V> 57 Deals [Weapon Min]~[Weapon Max] physical damage to the target and recovers your HP. DP 2000
0s
30s
Electro Bolts <Electro Bolts> 75 Deals 1100 magic wind damage to enemies within 6m and reduces Fierce Gale’s cooldown by 3 seconds. If the target is shocked or its movement speed is reduced, it receives an additional 800 magic wind damage. MP 75
instant
5s
Enhance Attack <Enhance Attack> 69 Increases damage dealt to monsters.

Evasion Rate Increase I <Evasion Rate Increase I> 9 Boosts the evasion rate.

Evasion Rate Increase II <Evasion Rate Increase II> 19 Boosts the evasion rate.

Evasion Rate Increase III <Evasion Rate Increase III> 41 Boosts the evasion rate.

Evasion Rate Increase IV <Evasion Rate Increase IV> 44 Boosts the evasion rate.

Evasion Rate Increase V <Evasion Rate Increase V> 56 Boosts the evasion rate.

Evasive Boost I <Evasive Boost I> 51 Upon successful evasion, increases Evasion by 300 for 20s. MP 95
Instant
2m
Explosive Burst I <Explosive Burst I> 52 Inflicts 869 magical fire damage on a target within a 1m radius of you, and also stuns the target. MP 144
1.2s
2m
Explosive Burst II <Explosive Burst II> 52 Inflicts 942 magical fire damage on a target within a 1m radius of you, and also stuns the target. MP 144
1.2s
2m
Explosive Burst III <Explosive Burst III> 58 Inflicts 982 magical fire damage on a target within a 1m radius of you, and also stuns the target. MP 159
1.2s
2m
Explosive Rebranding <Explosive Rebranding> 55 Detonates a Rune, on a target within 10m, causing explosive damage and engraving a 2nd level rune on your target. MP 176
0s
1m
Eye of Wrath I <Eye of Wrath I> 37 Performs critical hit attacks up to 1 times for 10s. However, your Crit Strike decreases by 300. MP 59
Instant
1m
Fan of Flames <Fan of Flames> 75 Inflicts 948-952 physical damage to enemies in a cone extending 7m in front of you. If the target is in Shock, it receives 475 fire damage. If it is inflicted with Dancing Fire or In Flames, it receives 460 additional fire damage. MP 95
Instant
4s
Fandrop Stab <Fangdrop Stab> 55 Moves to the back of a target within 20m and inflicts 317 - 321 physical damage. MP 107
0s
2m
Fang Strike I <Fang Strike I> 16 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 5 level. MP 31
0s
60
Fang Strike II <Fang Strike II> 28 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 5 level. MP 42
0s
60
Fang Strike III <Fang Strike III> 40 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 5 level. MP 49
0s
60
Fang Strike IV <Fang Strike IV> 40 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 5 level. MP 57
0s
60
Field of Lightning <Field of Lightning> 75 Deals 1720 magic wind damage to targets within 20m and enemies within 6m of target. Movement speed is reduced for 3 seconds by 50%. The area of the attack becomes a field in which the movement speed of the enemies is reduced by 50% every 3 seconds for 3 seconds for a duration of 10 seconds. This has no influence on Storm Surge’s increased range effect. MP 669
instant
15s
Fierce Gale <Fierce Gale> 75 Inflicts 2600 magical wind damage on a target within 6m. If the target suffers from abnormal status effects related to movement, it is also restrained. MP 802
0.5s
21s
Flash of Speed I <Flash of Speed I> 40 You move 10m forward instantly, and all immobilization and movement speed reduction debuffs are removed. MP 203
Instant
3m
Flurry I <Flurry I> 20 Your Atk Speed increases by 20% for 30s. MP 115
0s
2m
Focused Evasion I <Focused Evasion I> 1 For 5s, can dodges 1 physical attack(s) or resist 1 magical attack(s).
Instant
30s
Glory-Empyrean Aegis <Glory: Empyrean Aegis> 1 For 20 sec, damage inflicted on you is decreased by 10%. Each time you and up to 6 group members are attacked within a 15m, damage is reduced by 10%.
Instant
5m
Ground Smash <Ground Smash> 75 Deals 818-822 physical damage to targets within 4m and enemies within 7m of that target. If the target is showed or has movement related abnormal status effects, it will receive an additional 400 physical damage. MP 92
Instant
5s
Healing Rain <Healing Rain> 75 All abnormal status effects are removed from target within 25m and their HP is instantly recovered by 2,000 for 3 sec every 1 sec by 1,000. MP 133
instant
1s
Herb Treatment I <Herb Treatment I> 10 Uses 1 <Lesser Odella Powder> to restore your HP by 262.
4s
16s
Herb Treatment II <Herb Treatment II> 22 Uses 1 <Odella Powder> to restore your HP by 366.
4s
16s
Herb Treatment III <Herb Treatment III> 34 Uses 1 <Greater Odella Powder> to restore your HP by 485.
4s
16s
Herb Treatment IV <Herb Treatment IV> 46 Uses 1 <Fine Odella Powder> to restore your HP by 613.
4s
16s
Herb Treatment V <Herb Treatment V> 58 Uses 1 <Master Odella Powder> to restore your HP by 755.
4s
16s
Hide I <Hide I> 5 Enters basic stealth for 30s~50s. The skill decreases the movement speed by 40% while in effect.
Can't be used during battle.
MP 30
Instant
1m
Hide II <Hide II> 34 You enter advanced stealth for 40s~1m. Decreases your movement speed by 20% while in effect.
Can't be used during battle.
MP 76
Instant
1m
Horrific Blaze <Horrific Blaze> 75 Inflicts 4718-4722 physical damage to enemies within a 7m radius and causes fear, reducing movement speed for 6 sec. Randomly inflicts Dancing Flames. MP 1,149
0.5s
15s
Ice Spike <Ice Spike> 75 Deals 948 magic water damage to paralyzed, stunned, knocked back, stumbled or restraint enemies in a cone 25m in front of you. Enemies who have already reached stage 3 receive 1265 additional magic water damage and are knocked back. MP 71
instant
0.5s
Icewind Gale <Icewind Gale> 75 Inflicts magical wind damage on a target within 25m of you and another target within 4m of the original target. Deals 594 magical water damage and increases their freeze stage. MP 288
instant
6s
Inferno&#039;s Embrace <Inferno's Embrace> 75 Inflicts 2878-2882 physical damage to target within 15m and paralyzes them. If the target has Dancing Fire or In Flames, this state is removed, they are hit again, and you recover health proportional to the attack. MP 422
Instant
3s
Killer&#039;s Eye I <Killer's Eye I> 10 Use any Physical Attack Skill immediately, and that skill will be boosted by 50% for 15s. Increases Accuracy by 500, Magical Acc by 300, and also boosts your Stun Penetration, Aether's Hold Penetration, and Spin Penetration by 500. MP 40
Instant
30s
Killing Spree I <Killing Spree I> 59 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and an additional 378 damage if the target is poisoned or stunned. MP 108
0s
30s
Lightning Slash I <Lightning Slash I> 45 Inflicts [Weapon Min]~[Weapon Max] damage to the target. The target's Magical Acc decreases by 200 for 30s. MP 83
0s
24s
Lightning Slash II <Lightning Slash II> 48 Inflicts [Weapon Min]~[Weapon Max] damage to the target. The target's Magical Acc decreases by 200 for 30s. MP 83
0s
24s
Lightning Slash III <Lightning Slash III> 51 Inflicts [Weapon Min]~[Weapon Max] damage to the target. The target's Magical Acc decreases by 200 for 30s. MP 95
0s
24s
Lightning Slash IV <Lightning Slash IV> 54 Inflicts [Weapon Min]~[Weapon Max] damage to the target. The target's Magical Acc decreases by 200 for 30s. MP 100
0s
24s
Lightning Slash V <Lightning Slash V> 57 Inflicts [Weapon Min]~[Weapon Max] damage to the target. The target's Magical Acc decreases by 200 for 30s. MP 104
0s
24s
Lightning Slash VI <Lightning Slash VI> 60 Inflicts [Weapon Min]~[Weapon Max] damage to the target. The target's Magical Acc decreases by 200 for 30s. MP 109
0s
24s
Mana Treatment I <Mana Treatment I> 10 Uses 2 <Lesser Odella Powder> to recover 109...157 MP instantly and then recover 31...47 MP every 3s for 10s.
4s
16s
Mana Treatment II <Mana Treatment II> 22 Uses 2 <Odella Powder> to recover 191...239 MP instantly and then recover 39...55 MP every 3s for 10s.
4s
16s
Mana Treatment III <Mana Treatment III> 34 Uses 2 <Greater Odella Powder> to recover 274...346 MP instantly and then recover 45...63 MP every 3s for 10s.
4s
16s
Mana Treatment IV <Mana Treatment IV> 46 Uses 2 <Fine Odella Powder> to recover 377...441 MP instantly and then recover 53...69 MP every 3s for 10s.
4s
16s
Mana Treatment V <Mana Treatment V> 58 Uses 2 <Master Odella Powder> to recover 475... MP instantly and then recover 65... MP every 3s for 10s.
4s
16s
Massacre I <Massacre I> 60 Inflicts [Weapon Min]~[Weapon Max] physical damage on up to 6 enemies between you and a target within 15m, and engraves a pattern (up to level 2). Struck enemies are poisoned and suffer 96 damage every 2s for 10s. Their movement speed is also slowed. MP 272
0.8s
1.5m
Mercurial Blast <Mercurial Blast> 66 Quickly move 15 m forward.
0s
3:20
Needle Rune I <Needle Rune I> 40 Detonates up to 5 runes on a target within 10m, inflicting magical damage at a lowered resistance rate. MP 102
0s
1:30
Needle Rune II <Needle Rune II> 52 Detonates up to 5 runes on a target within 10m, inflicting magical damage at a lowered resistance rate. MP 120
0s
1:30
Oath of Accuracy I <Oath of Accuracy I> 31 Increases your Accuracy by 500 and Magical Acc by 500 for 20s. MP 73
0s
5m
Pain Rune I <Pain Rune I> 13 Detonates the Runes carved on a target within 10m, up to 5 runes, damaging and stunning the target.
Damage level and stunning probability vary depending on the Pattern level.
MP 68
0s
18s
Pain Rune II <Pain Rune II> 25 Detonates the Runes carved on a target within 10m, up to 5 runes, damaging and stunning the target.
Damage level and stunning probability vary depending on the Pattern level.
MP 97
0s
18s
Pain Rune III <Pain Rune III> 37 Detonates the Runes carved on a target within 10m, up to 5 runes, damaging and stunning the target.
Damage level and stunning probability vary depending on the Pattern level.
MP 118
0s
18s
Pain Rune IV <Pain Rune IV> 37 Detonates the Runes carved on a target within 10m, up to 5 runes, damaging and stunning the target.
Damage level and stunning probability vary depending on the Pattern level.
MP 124
0s
18s
Pain Rune V <Pain Rune V> 59 Detonates the Runes carved on a target within 10m, up to 5 runes, damaging and stunning the target.
Damage level and stunning probability vary depending on the Pattern level.
MP 161
0s
18s
Powerful Leap <Powerful Leap> 75 Leaps at a target within 15m and deals 1518-1522 physical damage. Deals additional physical damage to enemies within 6m of the target and binds. MP 558
Instant
9s
Quickening Doom I <Quickening Doom I> 55 Inflicts [Weapon Min]~[Weapon Max] damage to the target, and inflicts an additional 756 damage and stuns the target if it is poisoned. MP 152
0s
1:30
Quickening Doom II <Quickening Doom II> 58 Inflicts [Weapon Min]~[Weapon Max] damage to the target, and inflicts an additional 791 damage and stuns the target if it is poisoned. MP 159
0s
1:30
Radiant Rune I <Radiant Rune I> 50 Bursts up to 5 runes on a target within 20m, dealing damage and also temporarily silencing the target and reducing its attack speed. MP 144
0s
3m
Remove Shock I <Remove Shock I> 40 Removes all Stun, Knockback, Stumble, Spin, and Aether's Hold conditions and increases Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1,000 for 7s. MP 81
Instant
1m
Return <Return> 1 Returns to the bind point.
6s
20m
Ripclaw Strike I <Ripclaw Strike I> 43 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and carves a level 5 rune on the target. MP 164
0s
1m
Ripclaw Strike II <Ripclaw Strike II> 55 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and carves a level 5 rune on the target. MP 202
0s
1m
Roar of the Earth <Roar of the Earth> 75 Deals 1718-1722 physical damage to targets within 7m, increases their enmity and increases for 12 sec your resistance for fear, paralysis, and movement speed reduction effects. Also grants damage reduction that scales up as health drops. MP 935
0.5s
15s
Rock Punch <Rock Punch> 75 1 Stage

Deals 1918-1922 physical damage to targets within 4m and absorbs part of their HP. The cooldown for Rock Fist is reset. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

2 Stage Deals 2018-2022 physical damage to target within 4m and enemies within 6m of the target and absorbs part of their HP. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

MP 168/560
1s/5s
5s
Rune Burst I <Rune Burst I> 28 Erases the rune carved on a target within a 10m radius up to the level of 5 and sets it to burst, damaging the target.
The amount of damage varies on the target's rune level.
MP 69
0s
12s
Rune Burst II <Rune Burst II> 34 Erases the rune carved on a target within a 10m radius up to the level of 5 and sets it to burst, damaging the target.
The amount of damage varies on the target's rune level.
MP 76
0s
12s
Rune Burst III <Rune Burst III> 40 Erases the rune carved on a target within a 10m radius up to the level of 5 and sets it to burst, damaging the target.
The amount of damage varies on the target's rune level.
MP 81
0s
12s
Rune Burst IV <Rune Burst IV> 46 Erases the rune carved on a target within a 10m radius up to the level of 5 and sets it to burst, damaging the target.
The amount of damage varies on the target's rune level.
MP 83
0s
12s
Rune Burst V <Rune Burst V> 52 Erases the rune carved on a target within a 10m radius up to the level of 5 and sets it to burst, damaging the target.
The amount of damage varies on the target's rune level.
MP 96
0s
12s
Rune Burst VI <Rune Burst VI> 58 Erases the rune carved on a target within a 10m radius up to the level of 5 and sets it to burst, damaging the target.
The amount of damage varies on the target's rune level.
MP 106
0s
12s
Rune Carve I <Rune Carve I> 13 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and has a chance to carve a rune on the target up to 3 level.
0s
7s
Rune Carve II <Rune Carve II> 25 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and has a chance to carve a rune on the target up to 3 level.
0s
7s
Rune Carve III <Rune Carve III> 37 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and has a chance to carve a rune on the target up to 3 level.
0s
7s
Rune Carve IV <Rune Carve IV> 47 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and has a chance to carve a rune on the target up to 3 level.
0s
7s
Rune Carve V <Rune Carve V> 59 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and has a chance to carve a rune on the target up to 3 level.
0s
7s
Rune Knife I <Rune Knife I> 34 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 11m, and carves runes up to level 3. MP 38
Instant
7s
Rune Knife II <Rune Knife II> 40 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 11m, and carves runes up to level 3. MP 41
Instant
7s
Rune Knife III <Rune Knife III> 46 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 11m, and carves runes up to level 3. MP 42
Instant
7s
Rune Knife IV <Rune Knife IV> 52 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 11m, and carves runes up to level 3. MP 48
Instant
7s
Rune Knife V <Rune Knife V> 52 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 11m, and carves runes up to level 3. MP 53
Instant
7s
Rune Slash I <Rune Slash I> 22 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 3 level.
0s
5s
Rune Slash II <Rune Slash II> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 3 level.
0s
5s
Rune Slash III <Rune Slash III> 45 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 3 level.
0s
5s
Rune Slash IV <Rune Slash IV> 57 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 3 level.
0s
5s
Rune Swipe I <Rune Swipe I> 50 Detonates up to 5 runes on a target within 20m dealing damage to the target and healing you for a portion of that damage. MP 165
0s
3m
Rush of Flames <Rush of Flames> 75 Charges at a target within 20m and deals 838-842 physical damage, turning the target into Dancing Fire. Increases attack power by 20% for 10 sec, up to 2 times. MP 208
Instant
15s
Scoundrel&#039;s Bond <Scoundrel's Bond> 55 For 30 sec, there is a 50% chance to drain HP when making flanking attacks on your target. Additionally, flanking attacks deal bonus damage. MP 170
0s
2m
Searching Eye I <Searching Eye I> 28 For 1m, you can see a target in its basic hide mode. MP 69
Instant
2m
Sensory Boost I <Sensory Boost I> 52 Increases Evasion by 800 and Magic Resist by 500 for 12s. MP 144
0s
3m
Shadow Rage I <Shadow Rage I> 42 Increases your Physical Attack by 100% and decreases your Evasion by 50% and Magic Resist by 500 for 10s. MP 42
Instant
10m
Shadow Walk I <Shadow Walk I> 45 You enter advanced stealth for 5m. Your movement speed decreases by 20% while in effect.
You may use buff magic and skills on yourself three times and still remain in stealth.
Can't be used during battle.
MP 124
Instant
3m
Shadowfall I <Shadowfall I> 58 Grabs a stunned target and inflicts [Weapon Min]~[Weapon Max] physical damage, causing them to stumble in the process. MP 212
0s
1m
Shimmerbomb <Shimmerbomb> 55 Blinds enemies within 15m and decreases their Magical Acc by 300 for 3 sec. If the enemy is an enemy player, their target is momentarily deselected. MP 149
0s
3m
Sigil Strike I <Sigil Strike I> 20 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 3 level.
0s
6s
Sigil Strike II <Sigil Strike II> 25 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 3 level.
0s
6s
Sigil Strike III <Sigil Strike III> 31 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 3 level.
0s
6s
Sigil Strike IV <Sigil Strike IV> 37 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 3 level.
0s
6s
Sigil Strike V <Sigil Strike V> 41 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 3 level.
0s
6s
Sigil Strike VI <Sigil Strike VI> 53 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 3 level.
0s
6s
Sigil Strike VII <Sigil Strike VII> 53 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 3 level.
0s
6s
Sigil Strike VIII <Sigil Strike VIII> 53 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and engraves a signet pattern on the target up to 3 level.
0s
6s
Signet Silence I <Signet Silence I> 55 Ignite a rune carved on a target within a 10m radius up to level 5, causing the rune to explode inflicting damage and silencing the target for 30 seconds.
The chance of silencing the target varies depending on the level of the rune carved on the target.
MP 202
0s
1:30
Signet Silence II <Signet Silence II> 58 Ignite a rune carved on a target within a 10m radius up to level 5, causing the rune to explode inflicting damage and silencing the target for 30 seconds.
The chance of silencing the target varies depending on the level of the rune carved on the target.
MP 212
0s
1:30
Slayer Form I (Asmodian) <Slayer Form I> 60 You transform into a Slayer for 1m. While you are transformed, your Magic Resist, Magical Accuracy, and Maximum HP increase by 250, 300, and 3,000, respectively, and you recover MP quickly. MP 109
0s
3m
Slayer Form I (Elyos) <Slayer Form I> 60 You transform into a Slayer for 1m. While you are transformed, your Magic Resist, Magical Accuracy, and Maximum HP increase by 250, 300, and 3,000, respectively, and you recover MP quickly. MP 109
0s
3m
Soul Slash I <Soul Slash I> 7 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
6s
Soul Slash II <Soul Slash II> 16 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
6s
Soul Slash III <Soul Slash III> 28 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
6s
Soul Slash IV <Soul Slash IV> 40 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
60s
Soul Slash V <Soul Slash V> 50 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
6s
Spelldodging I <Spelldodging I> 42 Allows you to resist 2 magical attacks in 10s. However, your Attack decreases by 50%. MP 42
0s
10m
Spiral Slash I <Spiral Slash I> 40 Charges to a target within 25m, inflicts [Weapon Min]~[Weapon Max] physical damage to the target and stuns it for 3s. DP 4000
0s
15m
Spiral Slash II <Spiral Slash II> 52 Charges to a target within 25m, inflicts [Weapon Min]~[Weapon Max] physical damage to the target and stuns it for 3s. DP 4000
0s
15m
Sprinting I <Sprinting I> 13 Boosts Speed by 20%. Drains your MP while active.
Active skill
MP 4%
Instant
30s
Storm Surge <Storm Surge> 75 Increases attack speed by 30%, attack range by 10m, natural HP recovery and shock resistance by 500 points and resistance against being pulled in by 500 points. When attacking, there is a certain chance to remove movement related abnormal status effects and increase movement speed by 50% for 5 seconds. When attacking, the Electro Bolts cooldown is reset and there’s a chance Field of Lightning is also reset; however, this restricts movement.
instant
2s
Strike of Darkness I <Strike of Darkness I> 10 Deals [Weapon Min]~[Weapon Max] physical damage to the target. DP 2000
0s
30s
Strike of Darkness II <Strike of Darkness II> 22 Deals [Weapon Min]~[Weapon Max] physical damage to the target. DP 2000
0s
30s
Strike of Darkness III <Strike of Darkness III> 34 Deals [Weapon Min]~[Weapon Max] physical damage to the target. DP 2000
0s
30s
Strike of Darkness IV <Strike of Darkness IV> 45 Deals [Weapon Min]~[Weapon Max] physical damage to the target. DP 2000
0s
30s
Strike of Darkness V <Strike of Darkness V> 57 Deals [Weapon Min]~[Weapon Max] physical damage to the target. DP 2000
0s
30s
Surprise Attack I <Surprise Attack I> 1 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and causes additional 96...168 physical damage if used on the target's back.
0s
7s
Surprise Attack II <Suprise Attack II> 13 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and causes additional 185...249 physical damage if used on the target's back. MP 23
0s
16ds
Surprise Attack III <Surprise Attack III> 25 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and causes additional 312...384 physical damage if used on the target's back. MP 33
0s
16s
Surprise Attack IV <Surprise Attack IV> 37 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and causes additional 422...526 physical damage if used on the target's back. MP 40
0s
16s
Surprise Attack V <Suprise Attack V> 47 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and causes additional 534...614 physical damage if used on the target's back. MP 42
0s
16s
Surprise Attack VI <Surprise Attack VI> 59 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and causes additional 746... physical damage if used on the target's back. MP 54
0s
16s
Swift Edge I <Swift Edge I> 3 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
7s
Swift Edge II <Swift Edge II> 10 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
7s
Swift Edge III <Swift Edge III> 22 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
7s
Swift Edge IV <Swift Edge IV> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
7s
Swift Edge V <Swift Edge V> 44 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
7s
Swift Edge VI <Swift Edge VI> 56 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
7s
Terraform <Terraform> 66 Removes all debuffs.
0s
3:20
Throw Dagger I <Throw Dagger I> 46 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 20m, and stuns it for 2s.
Flight Only Skill.

0s
40s
Throw Dagger II <Throw Dagger II> 58 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 20m, and stuns it for 2s.
Flight Only Skill.

0s
40s
Throw Shuriken I <Throw Shuriken I> 44 Deals [Weapon Min]~[Weapon Max] physical damage to a target immobilized in mid-air within 20m. MP 62
0s
30s
Throw Shuriken II <Throw Shuriken II> 44 Deals [Weapon Min]~[Weapon Max] physical damage to a target immobilized in mid-air within 20m. MP 62
0s
30s
Throw Shuriken III <Throw Shuriken III> 56 Deals [Weapon Min]~[Weapon Max] physical damage to a target immobilized in mid-air within 20m. MP 77
0s
30s
Triniel&#039;s Dirk I <Triniel's Dirk I> 50 Deals [Weapon Min]~[Weapon Max] physical damage to the target, and causes an additional 923...947 physical damage if you attack the target from behind or the target is an Elyos or a Balaur. DP 4000
0s
1h
Vaizel&#039;s Dirk I <Vaizel's Dirk I> 50 Deals [Weapon Min]~[Weapon Max] physical damage to the target, and causes an additional 923...947 physical damage if you attack the target from behind or the target is an Asmodian or a Balaur. DP 4000
0s
1h
Vaizel&#039;s Dirk II (Elyos) <Vaizel's Dirk II> 50 Deals [Weapon Min]~[Weapon Max] physical damage to the target, and causes an additional 923...947 physical damage if you attack the target from behind or the target is an Elyos or a Balaur. DP 4000
0s
1h
Vaizel&#039;s Dirk II (Elyos) <Vaizel's Dirk II> 50 Deals [Weapon Min]~[Weapon Max] physical damage to the target, and causes an additional 923...947 physical damage if you attack the target from behind or the target is an Asmodian or a Balaur. DP 4000
0s
1h
Venomous Strike I <Venomous Strike I> 54 Chance to inflict [Weapon Min]~[Weapon Max] damage and poison the target for 15s. If used on the target's back, inflicts an additional 702 damage. MP 124
0s
2m
Venomous Strike II <Venomous Strike II> 60 Chance to inflict [Weapon Min]~[Weapon Max] damage and poison the target for 15s. If used on the target's back, inflicts an additional 816 damage. MP 136
0s
2m
Vessel of Earth <Vessel of Earth> 66 For 15 sec, receive exponentially less damage as HP decreases and shock resistance increases.
0s
5m
Vessel of Fire <Vessel of Fire> 66 For 15 sec, all non-AoE attacks inflict 600 damage on up to 6 enemies within 8m of target, with chance of reflecting 1500 damage back on attacking foes.
0s
5m
Vessel of Water <Vessel of Water> 66 For 15 sec, recovers 200HP each time you receive damage, with chance of removing debuffs.
0s
5m
Vessel of Wind <Vessel of Wind> 66 Removes all movement related debuffs. Increases Immobilization Resist by 800 and Reduce Speed Resist by 800. Increases attack range by 1m for 15 sec. Reduces movement speed of attacking enemy for 4 seconds.
0s
5m
Waterbind <Waterbind> 66 Inflicts 800 water damage on enemies and immobolizes for 14 sec within a 15m radius.
0s
3:20
Wave of Bitter Cold <Wave of Bitter Cold> 75 Deals 1218 magic water damage to enemies in a cone 15m in front of you and increases freezing stage by 1. Enemies who have already reached stage 3 receive 1218 additional magic water damage and are knocked back. MP 652
1s
10s
Weakening Blow I <Weakening Blow I> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and decreases its Evasion by 800 for 10s. It inflicts additional 394...490 damage if dealt behind the target. MP 76
0s
1m
Weakening Blow II <Weakening Blow II> 46 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and decreases its Evasion by 800 for 10s. It inflicts additional 557...629 damage if dealt behind the target. MP 83
0s
1m
Weakening Blow III <Weakening Blow III> 58 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and decreases its Evasion by 800 for 10s. It inflicts additional 833... damage if dealt behind the target. MP 106
0s
1m
Whirlwind Slash I <Whirlwind Slash I> 25 Upon successful Evasion, inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the Spin state. MP 65
0s
1m
Whirlwind Slash II <Whirlwind Slash II> 37 Upon successful Evasion, inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the Spin state. MP 79
0s
1m
Whirlwind Slash III <Whirlwind Slash III> 48 Upon successful Evasion, inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the Spin state. MP 82
0s
1m
Whirlwind Slash IV <Whirlwind Slash IV> 60 Upon successful Evasion, inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the Spin state. MP 109
0s
1m
Wind Walk I <Wind Walk I> 31 You enter advanced stealth for 10s~20s, during which your movement speed increases.
You may use buff magic and skills on yourself three times and still remain in stealth.
Available during battle.
DP 2000
Instant
30m
Winged Death I <Winged Death I> 25 While flying, increases Power by 10, Accuracy by 10, and Flight Speed by 33%.

Winged Fury I <Winged Fury I> While flying, Crit Strike increases by 50.

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