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Skill Level Desc
Healing Conduit I <Healing Conduit I> 20 For 10s, HP of the caster and group members is restored by 23 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 59
0s
2m
Healing Conduit II <Healing Conduit II> 25 For 10s, HP of the caster and group members is restored by 29 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 69
0s
2m
Healing Conduit III <Healing Conduit III> 31 For 10s, HP of the caster and group members is restored by 35 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 80
0s
2m
Healing Conduit IV <Healing Conduit IV> 37 For 10s, HP of the caster and group members is restored by 41 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 90
0s
2m
Healing Conduit V <Healing Conduit V> 43 For 10s, HP of the caster and group members is restored by 47 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 102
0s
2m
Healing Conduit VI <Healing Conduit VI> 49 For 10s, HP of the caster and group members is restored by 57 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 123
0s
2m
Healing Conduit VII <Healing Conduit VII> 55 For 10s, HP of the caster and group members is restored by 70 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 138
0s
2m
Rage Spell I <Rage Spell I> 20 For 30m, your Attack increases by 15%. But in the meantime, your healing skill casting time increases by 20%. MP 379
Instant
15s
Protective Ward I <Protective Ward I> 22 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 30% of the damage received per attack. MP 77
0s
2m
Protective Ward II <Protective Ward II> 28 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 33% of the damage received per attack. MP 100
0s
2m
Protective Ward III <Protective Ward III> 34 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 36% of the damage received per attack. MP 124
0s
2m
Protective Ward IV <Protective Ward IV> 40 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 39% of the damage received per attack. MP 124
0s
2m
Protective Ward V <Protective Ward V> 46 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 42% of the damage received per attack. MP 159
0s
2m
Protective Ward VI <Protective Ward VI> 52 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 44% of the damage received per attack. MP 182
0s
2m
Protective Ward VII <Protective Ward VII> 58 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 46% of the damage received per attack. MP 209
0s
2m
Promise of Aether I <Promise of Aether I> 25 For 30m, you have a 5% chance of recovering MP with each attack. MP 58
Instant
10s
Promise of Aether II <Promise of Aether II> 37 For 30m, you have a 5% chance of recovering MP with each attack. MP 71
Instant
10s
Promise of Aether III <Promise of Aether III> 49 For 30m, you have a 5% chance of recovering MP with each attack. MP 91
Instant
10s
Promise of Aether IV <Promise of Aether IV> 55 For 30m, you have a 5% chance of recovering MP with each attack. MP 106
Instant
10s
Binding Word I <Binding Word I> 28 Binds and reduces the movement speed of a target within 25m for 5s. MP 251
1s
45s
Word of Protection I <Word of Protection I> 28 Increases Evasion, Parry, Block by 100 and All Elemental Defense by 100 of your group members within a 20m radius of you for 15s. MP 300
Instant
10s
Word of Life I <Word of Life I> 34 Heals all group members within 20m of you by 295 every 2s for 10s. MP 278
Instant
3m
Word of Life II <Word of Life II> 40 Heals all group members within 20m of you by 342 every 2s for 10s. MP 299
Instant
3m
Word of Life III <Word of Life III> 46 Heals all group members within 20m of you by 387 every 2s for 10s. MP 322
Instant
3m
Word of Life IV <Word of Life IV> 34 Heals all group members within 20m of you by 425 every 2s for 10s. MP 278
Instant
3m
Word of Life V <Word of Life V> 58 Heals all group members within 20m of you by 461 every 2s for 10s. MP 383
Instant
3m
Word of Inspiration I <Word of Inspiration I> 40 Increases Magic Boost by 100, Accuracy by 100, and Attack by 20% of your group members within a 20m radius of you for 15s. MP 300
Instant
10s
Splash Swing I <Splash Swing I> 40 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 81
0s
30s
Splash Swing II <Splash Swing II> 46 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 83
0s
30s
Splash Swing III <Splash Swing III> 52 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 96
0s
30s
Splash Swing IV <Splash Swing IV> 40 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 106
0s
30s
Soul Lock I <Soul Lock I> 43 Inflicts [Weapon Min]~[Weapon Max] physical damage on a stunned or stumbled target within a 25m radius and binds it for 3s. MP 123
0s
1m
Soul Lock II <Soul Lock II> 55 Inflicts [Weapon Min]~[Weapon Max] physical damage on a stunned or stumbled target within a 25m radius and binds it for 3s. MP 152
0s
1m
Enhancement Mantra I <Enhancement Mantra I> 44 Increases Stun Resist of you and your group members within 20m radius of you by 500.
Instant
0s
Recovery Spell I <Recovery Spell I> 45 Heals a target within 25m of you by 771, and additionally heals them by 771 every 2s for 6s. MP 290
1s
10s
Stamina Restoration I <Stamina Restoration I> 45 Restores HP by 3,137. MP 208
Instant
1m
Stamina Restoration II <Stamina Restoration II> 48 Restores HP by 3,308. MP 217
Instant
1m
Stamina Restoration III <Stamina Restoration III> 51 Restores HP by 3,470. MP 226
instant
1m
Stamina Restoration IV <Stamina Restoration IV> 54 Restores HP by 3,627. MP 234
Instant
1m
Blessing of Wind I <Blessing of Wind I> 45 For 30s, there is a 100% chance of inflicting additional damage to the target each time you attack. MP 317
Instant
3m
Blessing of Wind II <Blessing of Wind II> 48 For 30s, there is a 100% chance of inflicting additional damage to the target each time you attack. MP 333
Instant
3m
Blessing of Wind III <Blessing of Wind III> 51 For 30s, there is a 100% chance of inflicting additional damage to the target each time you attack. MP 354
Instant
3m
Blessing of Wind IV <Blessing of Wind IV> 54 For 30s, there is a 100% chance of inflicting additional damage to the target each time you attack. MP 385
Instant
3m
Blessing of Wind V <Blessing of Wind V> 57 For 30s, there is a 100% chance of inflicting additional damage to the target each time you attack. MP 412
Instant
3m
Blessing of Wind VI <Blessing of Wind V> 60 For 30s, there is a 100% chance of inflicting additional damage to the target each time you attack. MP 441
Instant
3m
Magic Recovery I <Magic Recovery I> 45 Recovers the MP of the caster or a target within a 25m radius by 1,500. MP 100
1s
5m
Magic Recovery II <Magic Recovery II> 48 Recovers the MP of the caster or a target within a 25m radius by 1,610. MP 140
1s
5m
Magic Recovery III <Magic Recovery III> 51 Recovers the MP of the caster or a target within a 25m radius by 1,720. MP 180
1s
5m
Magic Recovery IV <Magic Recovery IV> 54 Recovers the MP of the caster or a target within a 25m radius by 1,830. MP 220
1s
5m
Magic Recovery VI <Magic Recovery VI> 60 Recovers the MP of the caster or a target within a 25m radius by 2,050. MP 250
1s
5m
Blessing of Stone I <Blessing of Stone I> 45 Increases Maximum HP by 10%, All Elemental Defenses by 50, Physical Def by 10%, and Magic Suppression by 100 of a target within a 25m radius for 30m. MP 105
Instant
1s
Soul Crush I <Soul Crush I> 48 Deals [Weapon Min]~[Weapon Max] physical damage to a stunned target and causes it to become Stumbled. MP 166
0s
1m
Soul Crush II <Soul Crush II> 54 Deals [Weapon Min]~[Weapon Max] physical damage to a stunned target and causes it to become Stumbled. MP 199
0s
1m
Soul Crush III <Soul Crush III> 60 Deals [Weapon Min]~[Weapon Max] physical damage to a stunned target and causes it to become Stumbled. MP 218
0s
1m
Divine Curtain I <Divine Curtain I> 50 Creates a shield for 15s that has a 100% chance of blocking damage each time you and up to 6 allies within a 20m radius receive all attacks. (The shield blocks 50% of the damage you receive per attack until it blocks a total of 5,000 damage). MP 622
Instant
10m
Curtain of Aether I <Curtain of Aether I> 50 Creates a shield for 15s that has a 100% chance of blocking damage each time you and up to 6 allies within a 20m radius receive all attacks. (The shield blocks 50% of the damage you receive per attack until it blocks a total of 5,000 damage). MP 622
Instant
10m
Divine Curtain II <Divine Curtain II> 56 Creates a shield for 15s that has a 100% chance of blocking damage each time you and up to 6 allies within a 20m radius receive all attacks. (The shield blocks 50% of the damage you receive per attack until it blocks a total of 5,000 damage). MP 669
Instant
10m
Curtain of Aether II <Curtain of Aether II> 56 Creates a shield for 15s that has a 100% chance of blocking damage each time you and up to 6 allies within a 20m radius receive all attacks. (The shield blocks 50% of the damage you receive per attack until it blocks a total of 5,000 damage). MP 669
Instant
10m
Mountain Crash I <Mountain Crash I> 50 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a 25m radius, and deals periodic 103 damage every 3s for 12s. MP 144
Instant
30s
Mountain Crash II <Mountain Crash II> 53 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a 25m radius, and deals periodic 109 damage every 3s for 12s. MP 171
Instant
30s
Mountain Crash III <Mountain Crash III> 56 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a 25m radius, and deals periodic 112 damage every 3s for 12s. MP 180
Instant
30s
Mountain Crash IV <Mountain Crash IV> 59 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a 25m radius, and deals periodic 118 damage every 3s for 12s. MP 188
Instant
30s
Invincibility Mantra I <Invincibility Mantra I> 50 Recovers the MP of the caster and group members within a 20m radius by 32, and also increases Physical Attack, Physical Def, and Magic Boost.
Instant
0s
Recovery Spell II <Recovery Spell II> 51 Heals a target within 25m of you by 854, and additionally heals them by 854 every 2s for 6s. MP 314
1s
10s
Recovery Spell III <Recovery Spell III> 57 Heals a target within 25m of you by 932, and additionally heals them by 932 every 2s for 6s. MP 338
1s
10s
Disorienting Blow I <Disorienting Blow I> 52 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the stumble state. MP 144
Instant
1m
Disorienting Blow II <Disorienting Blow II> 55 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the stumble state. MP 152
Instant
1m
Disorienting Blow III <Disorienting Blow III> 58 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the stumbled state. MP 159
Instant
1m
Healing Burst I <Healing Burst I> 52 Heals a target within 23m of you by 3,184. MP 280
3s
10s
Healing Burst II <Healing Burst II> 55 Heals a target within 23m of you by 3,327. MP 291
3s
10s
Healing Burst III <Healing Burst III> 58 Heals a target within 23m of you by 3,463. MP 300
3s
10s
Hit Mantra I <Hit Mantra I> 54 Increases Physical Crit by 50, Crit Spell by 50, Strike Resist by 50, and Spell Resist by 50 for you and your group members within a 20m radius.
Instant
0s
Hit Mantra II <Hit Mantra II> 60 Increases Physical Crit, Crit Spell, Strike Resist, and Spell Resist for you and your group members within a 20m radius by 55, 55, 55, and 55 respectively.
Instant
0s
Numbing Blow I <Numbing Blow I> 55 Inflicts [Weapon Min]~[Weapon Max] damage to the target, increasing the target's casting time by 50%, and decreasing the target's attack speed for 7s. MP 152
0s
40s
Numbing Blow II <Numbing Blow II> 55 Inflicts [Weapon Min]~[Weapon Max] damage to the target, increasing the target's casting time by 50%, and decreasing the target's attack speed for 7s. MP 159
0s
40s
Elemental Screen I <Elemental Screen I> 55 Increases the Physical Def and All Elemental Defenses of you and up to 6 allies within a 20m radius by 2,000 and 200 for 30s. MP 303
Instant
3m
Elemental Screen II <Elemental Screen II> 58 Increases the Physical Def and All Elemental Defenses of you and up to 6 allies within a 20m radius by 2,500 and 220 for 30s. MP 317
Instant
3m
Stamina Battle Morale V <Stamina Battle Morale V> 57 Restores HP by 3,779. MP 243
Instant
1m
Stamina Battle Morale VI <Stamina Battle Morale VI> 60 Restores HP by 3,925. MP 251
Instant
1m
Magic Recovery V <Magic Recovery V> 60 Recovers the MP of the caster or a target within a 25m radius by 1,940. MP 250
1s
5m
Rise I <Rise I> 58 Remove your Stun, Knock Back, Stumble, Spin, and Aether's Hold states and increases your Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 500 for 7s. MP 212
Instant
3
Burst I <Burst I> 60 Inflicts [Weapon Min]~[Weapon Max] physical damage and stuns the target temporarily. MP 245
0s
1m
Word of Instigation <Word of Instigation> 55 Increases Magic Boost, Accuracy, and Physical Attack of group members within 20m radius by 130, 130, and 20% respectively for 1m. MP 297
0s
1m
Resonant Strike <Resonant Strike> 55 Inflicts 1455 - 1459 physical damage on up to 6 enemies within 10m radius. MP 180
0s
2m
Debilitating Incantation <Debilitating Incantation> 55 Decreases Accuracy, Magical Acc and Crit Strike of up to 12 enemies within 15m radius by 120, 120 and 60 respectively for 15 sec. MP 402
0s
3m
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