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List:Chanter skills

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Icon Skill Level Desc
Advanced Chain Armor Proficiency I <Advanced Chain Armor Proficiency I> 9 Grants Advanced Chain Armor Proficiency.

Advanced Cloth Armor Proficiency I <Advanced Cloth Armor Proficiency I> 9 Grants Advanced Cloth Armor Proficiency.

Advanced Leather Armor Proficiency I <Advanced Leather Armor Proficiency I> 9 Grants Advanced Leather Armor Proficiency.

Advanced Mace Training I <Advanced Mace Training I> 9 Allows you to use maces skillfully.

Advanced Mace Training II <Advanced Mace Training II> 25 Allows you to use maces skillfully.

Advanced Mace Training III <Advanced Mace Training III> 40 Allows you to use maces skillfully.

Advanced Mace Training IV <Advanced Mace Training IV> 50 Allows you to use maces skillfully.

Advanced Shield Training I <Advanced Shield Training I> 9 Allows you to use shields skillfully.

Advanced Staff Training I <Advanced Staff Training I> 9 Allows you to use staves skillfully.

Advanced Staff Training II <Advanced Staff Training II> 25 Allows you to use staves skillfully.

Advanced Staff Training III <Advanced Staff Training III> 40 Allows you to use staves skillfully.

Advanced Staff Training IV <Advanced Staff Training IV> 50 Allows you to use staves skillfully.

Aetheric Field I <Aetheric Field I> 50 Creates a shield for 15s that can block damage with 100% probability each time you and your allies within a 20m radius receive Attack. The shield blocks 40% of the damage you receive until it blocks a total of 5,000 damage. MP 500
Instant
10m
Annihilation I <Annihilation I> 60 Inflicts 402 - 507 physical damage on the target. MP 98
Instant
1m
Avatar of Earth <Avatar of Earth> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Earth that can restrain targets so that they unable to free themselves even when they are hit. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Fire <Avatar of Fire> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Fire, inflicting Dancing Fire onto a target and up to 3 more enemies within 6m. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Water <Avatar of Water> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Water that can freeze enemies and deal additional damage. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Wind <Avatar of Wind> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Wind that can slow targets. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Backshock I <Backshock I> 53 Inflicts [Weapon Min]~[Weapon Max] damage to the target and stuns it for 3s. MP 147
Instant
3m
Bandage Heal <Bandage Heal> 1 Uses 1 bandage to recover your HP by 187...259.
4s
16s
Basic Cloth Armor Proficiency <Basic Cloth Armor Proficiency> 1 Allows you to wear cloth armor.

Basic Clothing Proficiency <Basic Clothing Proficiency> 1 Allows you to wear clothing. A skill to be proud of.

Basic Leather Armor Proficiency <Basic Leather Armor Proficiency> 1 Allows you to wear leather armor.

Basic Mace Training <Basic Mace Training> 1 Allows you to use maces.

Binding Word I <Binding Word I> 28 Binds and reduces the movement speed of a target within 25m for 5s. MP 251
1s
45s
Blessing of Health I <Blessing of Health I> 3 Increases maximum HP by 10% for 60m.
Instant
1 second
Blessing of Health II <Blessing of Health II> 31 Increases Maximum HP of a target within 15m by 15% for 60 min.
Instant
1 second
Blessing of Rock I <Blessing of Rock I> 5 Buffs Physical Def by 10% and Magic Suppression by 100 for 60m. Target must be within 15m.
Instant
1 second
Blessing of Stone I <Blessing of Stone I> 45 Increases Maximum HP by 10%, All Elemental Defenses by 50, Physical Def by 10%, and Magic Suppression by 100 of a target within a 25m radius for 30m. MP 105
Instant
1s
Blessing of Wind I <Blessing of Wind I> 45 For 30s, there is a 100% chance of inflicting additional damage to the target each time you attack. MP 317
Instant
3m
Blessing of Wind II <Blessing of Wind II> 48 For 30s, there is a 100% chance of inflicting additional damage to the target each time you attack. MP 333
Instant
3m
Blessing of Wind III <Blessing of Wind III> 51 For 30s, there is a 100% chance of inflicting additional damage to the target each time you attack. MP 354
Instant
3m
Blessing of Wind IV <Blessing of Wind IV> 54 For 30s, there is a 100% chance of inflicting additional damage to the target each time you attack. MP 385
Instant
3m
Blessing of Wind V <Blessing of Wind V> 57 For 30s, there is a 100% chance of inflicting additional damage to the target each time you attack. MP 412
Instant
3m
Blessing of Wind VI <Blessing of Wind V> 60 For 30s, there is a 100% chance of inflicting additional damage to the target each time you attack. MP 441
Instant
3m
Block Curtain <Block Curtain> 61 Creates a protective shield that has a 100% chance to block damage each time an individual and up to 6 allies within 20m radius receive Attack, and recovers 582 HP every 3s for 15s. (The protective shield blocks 50% of the damage received per attack until it blocks a total of 6,000 damage.) MP 712
Instant
5m
Booming Assault I <Booming Assault I> 31 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. MP 130
0s
24s
Booming Assault II <Booming Assault II> 43 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. MP 147
0s
24s
Booming Assault III <Booming Assault III> 55 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. MP 177
0s
24s
Booming Smash I <Booming Smash I> 22 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and decreases its movement speed for 8s. MP 46
0s
24s
Booming Smash II <Booming Smash II> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and decreases its movement speed for 8s. MP 57
0s
24s
Booming Smash III <Booming Smash III> 46 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and decreases its movement speed for 8s. MP 63
0s
24s
Booming Smash IV <Booming Smash IV> 58 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and decreases its movement speed for 8s. MP 80
0s
24s
Booming Strike I <Booming Strike I> 13 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces its Physical Def by 5% for 8s. MP 28
0s
6s
Booming Strike II <Booming Strike II> 25 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces its Physical Def by 5% for 8s. MP 39
0s
6s
Booming Strike III <Booming Strike III> 37 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces its Physical Def by 5% for 8s. MP 47
0s
6s
Booming Strike IV <Booming Strike IV> 48 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces its Physical Def by 5% for 8s. MP 50
0s
6s
Booming Strike V <Booming Strike V> 60 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces its Physical Def by 5% for 8s. MP 66
0s
6s
Boost Attack Resistance I <Boost Attack Resistance I> 16 Increases resistances to Knock Back, Stumble, and Spin.

Boost Attack Resistance II <Boost Attack Resistance II> 45 Increases resistance to Knock Back, Stumble, and Spin.

Boost Defense <Boost Defense> 67 Reduces damage taken from monster attacks.

Boost Element Defense I <Boost Element Defense I> 10 Boosts All Elemental Defense by 20.

Boost Element Defense II <Boost Element Defense II> 40 Boosts All Elemental Defense by 20.

Boost Godstone Resistance <Boost Godstone Resistance> 66 Increases Godstone Activation Suppression by 0.2%/0.4%/0.6%/0.8%/1.0%.

Boost Interpersonal Attack <Boost Interpersonal Attack> 73 Increases damage dealt to PCs.

Boost Interpersonal Defense <Boost Interpersonal Defense> 71 Reduces damage taken through PC attacks.

Boost Mantra Range I <Boost Mantra Range I> 25 Increases the range of Mantra Skill by 25%.

Boost Physical Attack I <Boost Physical Attack I> 1 Boosts Attack.

Burst I <Burst I> 60 Inflicts [Weapon Min]~[Weapon Max] physical damage and stuns the target temporarily. MP 245
0s
1m
Celerity Mantra I <Celerity Mantra I> 19 Increases Speed of you and your group members within 20m radius of you by 10.
Instant
0s
Clement Mind Mantra I <Clement Mind Mantra I> 25 Restores the MP of you and your group members within 20m radius of you by 17.
Instant
0s
Clement Mind Mantra II <Clement Mind Mantra II> 37 Restores the MP of you and your group members within 20m radius of you by 24.
Instant
0s
Clement Mind Mantra III <Clement Mind Mantra III> 49 Restores the MP of you and your group members within 20m radius of you by 32.
Instant
0s
Confident Defense I <Confident Defense I> 51 Upon successful parry, increases Physical Def by 500 for 15s. MP 165
Instant
3m
Curtain of Aether I <Curtain of Aether I> 50 Creates a shield for 15s that has a 100% chance of blocking damage each time you and up to 6 allies within a 20m radius receive all attacks. (The shield blocks 50% of the damage you receive per attack until it blocks a total of 5,000 damage). MP 622
Instant
10m
Curtain of Aether II <Curtain of Aether II> 56 Creates a shield for 15s that has a 100% chance of blocking damage each time you and up to 6 allies within a 20m radius receive all attacks. (The shield blocks 50% of the damage you receive per attack until it blocks a total of 5,000 damage). MP 669
Instant
10m
Debilitating Incantation <Debilitating Incantation> 55 Decreases Accuracy, Magical Acc and Crit Strike of up to 12 enemies within 15m radius by 120, 120 and 60 respectively for 15 sec. MP 402
0s
3m
Detonate <Detonate> 66 Transport 15m backwards. Creates a fiery explosion damaging up to 8 enemies within 8m of original location. Recover 1000HP.
0s
3:20
Disorienting Blow I <Disorienting Blow I> 52 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the stumble state. MP 144
Instant
1m
Disorienting Blow II <Disorienting Blow II> 55 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the stumble state. MP 152
Instant
1m
Disorienting Blow III <Disorienting Blow III> 58 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the stumbled state. MP 159
Instant
1m
Divine Curtain I <Divine Curtain I> 50 Creates a shield for 15s that has a 100% chance of blocking damage each time you and up to 6 allies within a 20m radius receive all attacks. (The shield blocks 50% of the damage you receive per attack until it blocks a total of 5,000 damage). MP 622
Instant
10m
Divine Curtain II <Divine Curtain II> 56 Creates a shield for 15s that has a 100% chance of blocking damage each time you and up to 6 allies within a 20m radius receive all attacks. (The shield blocks 50% of the damage you receive per attack until it blocks a total of 5,000 damage). MP 669
Instant
10m
Electro Bolts <Electro Bolts> 75 Deals 1100 magic wind damage to enemies within 6m and reduces Fierce Gale’s cooldown by 3 seconds. If the target is shocked or its movement speed is reduced, it receives an additional 800 magic wind damage. MP 75
instant
5s
Elemental Screen I <Elemental Screen I> 55 Increases the Physical Def and All Elemental Defenses of you and up to 6 allies within a 20m radius by 2,000 and 200 for 30s. MP 303
Instant
3m
Elemental Screen II <Elemental Screen II> 58 Increases the Physical Def and All Elemental Defenses of you and up to 6 allies within a 20m radius by 2,500 and 220 for 30s. MP 317
Instant
3m
Enhance Attack <Enhance Attack> 69 Increases damage dealt to monsters.

Enhancement Mantra I <Enhancement Mantra I> 44 Increases Stun Resist of you and your group members within 20m radius of you by 500.
Instant
0s
Fan of Flames <Fan of Flames> 75 Inflicts 948-952 physical damage to enemies in a cone extending 7m in front of you. If the target is in Shock, it receives 475 fire damage. If it is inflicted with Dancing Fire or In Flames, it receives 460 additional fire damage. MP 95
Instant
4s
Field of Lightning <Field of Lightning> 75 Deals 1720 magic wind damage to targets within 20m and enemies within 6m of target. Movement speed is reduced for 3 seconds by 50%. The area of the attack becomes a field in which the movement speed of the enemies is reduced by 50% every 3 seconds for 3 seconds for a duration of 10 seconds. This has no influence on Storm Surge’s increased range effect. MP 669
instant
15s
Fierce Gale <Fierce Gale> 75 Inflicts 2600 magical wind damage on a target within 6m. If the target suffers from abnormal status effects related to movement, it is also restrained. MP 802
0.5s
21s
Focused Parry I <Focused Parry I> 22 Increases your Parry by 300 for 30s. MP 58
Instant
30s
Glory-Empyrean Aegis <Glory: Empyrean Aegis> 1 For 20 sec, damage inflicted on you is decreased by 10%. Each time you and up to 6 group members are attacked within a 15m, damage is reduced by 10%.
Instant
5m
Ground Smash <Ground Smash> 75 Deals 818-822 physical damage to targets within 4m and enemies within 7m of that target. If the target is showed or has movement related abnormal status effects, it will receive an additional 400 physical damage. MP 92
Instant
5s
Hallowed Strike I <Hallowed Strike I> 3 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target's attack speed decreases for 10s. MP 11
0s
8s
Hallowed Strike II <Hallowed Strike II> 19 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target's attack speed decreases for 10s. MP 23
0s
8s
Hallowed Strike III <Hallowed Strike III> 31 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target's attack speed decreases for 10s. MP 29
0s
8s
Hallowed Strike IV <Hallowed Strike IV> 41 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target's attack speed decreases for 10s. MP 33
0s
8s
Hallowed Strike V <Hallowed Strike V> 53 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target's attack speed decreases for 10s. MP 40
0s
8s
Healing Burst I <Healing Burst I> 52 Heals a target within 23m of you by 3,184. MP 280
3s
10s
Healing Burst II <Healing Burst II> 55 Heals a target within 23m of you by 3,327. MP 291
3s
10s
Healing Burst III <Healing Burst III> 58 Heals a target within 23m of you by 3,463. MP 300
3s
10s
Healing Conduit I <Healing Conduit I> 20 For 10s, HP of the caster and group members is restored by 23 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 59
0s
2m
Healing Conduit II <Healing Conduit II> 25 For 10s, HP of the caster and group members is restored by 29 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 69
0s
2m
Healing Conduit III <Healing Conduit III> 31 For 10s, HP of the caster and group members is restored by 35 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 80
0s
2m
Healing Conduit IV <Healing Conduit IV> 37 For 10s, HP of the caster and group members is restored by 41 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 90
0s
2m
Healing Conduit V <Healing Conduit V> 43 For 10s, HP of the caster and group members is restored by 47 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 102
0s
2m
Healing Conduit VI <Healing Conduit VI> 49 For 10s, HP of the caster and group members is restored by 57 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 123
0s
2m
Healing Conduit VII <Healing Conduit VII> 55 For 10s, HP of the caster and group members is restored by 70 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. MP 138
0s
2m
Healing Light I <Healing Light I> 1 Restores the HP of a target within 23m of you by 110...246. MP 13
1.5s
0s
Healing Light II <Healing Light II> 10 Restores the HP of a target within 23m of you by 269...437. MP 40...56
1.5s
0s
Healing Light III <Healing Light III> 22 Restores the HP of a target within 23m of you by 528...704. MP 69
1.5s
0s
Healing Light IV <Healing Light IV> 34 Restores the HP of a target within 23m of you by 799...967. MP 91
1.5s
0s
Healing Light V <Healing Light V> 44 Restores the HP of a target within 23m of you by 1,008...1,152. MP 91
1.5s
0s
Healing Light VI <Healing Light VI> 56 Restores the HP of a target within 23m of you by 1,211...1,211. MP 132
1.5s
0s
Healing Rain <Healing Rain> 75 All abnormal status effects are removed from target within 25m and their HP is instantly recovered by 2,000 for 3 sec every 1 sec by 1,000. MP 133
instant
1s
Herb Treatment I <Herb Treatment I> 10 Uses 1 <Lesser Odella Powder> to restore your HP by 262.
4s
16s
Herb Treatment II <Herb Treatment II> 22 Uses 1 <Odella Powder> to restore your HP by 366.
4s
16s
Herb Treatment III <Herb Treatment III> 34 Uses 1 <Greater Odella Powder> to restore your HP by 485.
4s
16s
Herb Treatment IV <Herb Treatment IV> 46 Uses 1 <Fine Odella Powder> to restore your HP by 613.
4s
16s
Herb Treatment V <Herb Treatment V> 58 Uses 1 <Master Odella Powder> to restore your HP by 755.
4s
16s
Hit Mantra I <Hit Mantra I> 54 Increases Crit Strike by 50, Crit Spell by 50, Strike Resist by 50, and Spell Resist by 50 for you and your group members within a 20m radius.
Instant
0s
Hit Mantra II <Hit Mantra II> 60 Increases Crit Strike, Crit Spell, Strike Resist, and Spell Resist for you and your group members within a 20m radius by 55, 55, 55, and 55 respectively.
Instant
0s
Horrific Blaze <Horrific Blaze> 75 Inflicts 4718-4722 physical damage to enemies within a 7m radius and causes fear, reducing movement speed for 6 sec. Randomly inflicts Dancing Flames. MP 1,149
0.5s
15s
Ice Spike <Ice Spike> 75 Deals 948 magic water damage to paralyzed, stunned, knocked back, stumbled or restraint enemies in a cone 25m in front of you. Enemies who have already reached stage 3 receive 1265 additional magic water damage and are knocked back. MP 71
instant
0.5s
Icewind Gale <Icewind Gale> 75 Inflicts magical wind damage on a target within 25m of you and another target within 4m of the original target. Deals 594 magical water damage and increases their freeze stage. MP 288
instant
6s
Incandescent Blow I <Incandescent Blow I> 19 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces its Physical Def by 40 for 8s. MP 34
0s
8s
Incandescent Blow II <Incandescent Blow II> 31 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces its Physical Def by 60 for 8s. MP 44
0s
8s
Incandescent Blow III <Incandescent Blow III> 42 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces its Physical Def by 80 for 8s. MP 50
0s
8s
Incandescent Blow IV <Incandescent Blow IV> 54 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces its Physical Def by 100 for 8s. MP 60
0s
8s
Inescapable Judgment I <Inescapable Judgment I> 42 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 25m and stuns it for 4s. MP 83
Instant
12s
Inescapable Judgment II <Inescapable Judgment II> 54 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 25m and stuns it for 4s. MP 100
Instant
12s
Infernal Blaze I <Infernal Blaze I> 7 Inflicts 139...235 magical wind damage on a target within 25m, and sometimes stuns the target temporarily. MP 27...43
0s
24s
Inferno&#039;s Embrace <Inferno's Embrace> 75 Inflicts 2878-2882 physical damage to target within 15m and paralyzes them. If the target has Dancing Fire or In Flames, this state is removed, they are hit again, and you recover health proportional to the attack. MP 422
Instant
3s
Intensity Mantra I <Intensity Mantra I> 31 Increases Crit Strike of you and your group members within 20m radius of you by 30.
Instant
0s
Intensity Mantra II <Intensity Mantra II> 43 Increases Crit Strike of you and your group members within 20m radius of you by 45.
Instant
0s
Intensity Mantra III <Intensity Mantra III> 55 Increases Crit Strike of you and your group members within 20m radius of you by 65.
Instant
0s
Invincibility Mantra I <Invincibility Mantra I> 50 Recovers the MP of the caster and group members within a 20m radius by 32, and also increases Physical Attack, Physical Def, and Magic Boost.
Instant
0s
Light of Renewal I <Light of Renewal I> 5 Instantly restores the HP of a target within 23m by 12...20, and also restores 12...20 of HP every 2s for 8s. MP 17
Instant
5 seconds
Light of Resurrection I <Light of Resurrection I> 9 Resurrects a target within 15m of you. MP 262
6s
0s
Lucidity I <Lucidity I> 60 Increases your Magic Boost, Accuracy, Physical Attack and Magical Acc by 200, 100, 20% and 100, respectively for 2m. MP 136
Instant
10s
Magic Mantra I <Magic Mantra I> 16 Increases Magic Boost by 20 and Magical Acc by 20 for you and group members within a 20m radius.
Instant
0s
Magic Mantra II <Magic Mantra II> 28 Increases Magic Boost by 30 and Magical Acc by 30 for you and group members within a 20m radius.
Instant
0s
Magic Mantra III <Magic Mantra III> 40 Increases Magic Boost by 40 and Magical Acc by 40 for you and group members within a 20m radius.
Instant
0s
Magic Mantra IV <Magic Mantra IV> 51 Increases Magic Boost by 60 and Magical Acc by 40 for you and group members within a 20m radius.
Instant
0s
Magic Recovery I <Magic Recovery I> 45 Recovers the MP of the caster or a target within a 25m radius by 1,500. MP 100
1s
5m
Magic Recovery II <Magic Recovery II> 48 Recovers the MP of the caster or a target within a 25m radius by 1,610. MP 140
1s
5m
Magic Recovery III <Magic Recovery III> 51 Recovers the MP of the caster or a target within a 25m radius by 1,720. MP 180
1s
5m
Magic Recovery IV <Magic Recovery IV> 54 Recovers the MP of the caster or a target within a 25m radius by 1,830. MP 220
1s
5m
Magic Recovery V <Magic Recovery V> 60 Recovers the MP of the caster or a target within a 25m radius by 1,940. MP 250
1s
5m
Magic Recovery VI <Magic Recovery VI> 60 Recovers the MP of the caster or a target within a 25m radius by 2,050. MP 250
1s
5m
Mana Treatment I <Mana Treatment I> 10 Uses 2 <Lesser Odella Powder> to recover 109...157 MP instantly and then recover 31...47 MP every 3s for 10s.
4s
16s
Mana Treatment II <Mana Treatment II> 22 Uses 2 <Odella Powder> to recover 191...239 MP instantly and then recover 39...55 MP every 3s for 10s.
4s
16s
Mana Treatment III <Mana Treatment III> 34 Uses 2 <Greater Odella Powder> to recover 274...346 MP instantly and then recover 45...63 MP every 3s for 10s.
4s
16s
Mana Treatment IV <Mana Treatment IV> 46 Uses 2 <Fine Odella Powder> to recover 377...441 MP instantly and then recover 53...69 MP every 3s for 10s.
4s
16s
Mana Treatment V <Mana Treatment V> 58 Uses 2 <Master Odella Powder> to recover 475... MP instantly and then recover 65... MP every 3s for 10s.
4s
16s
Marchutan&#039;s Protection I <Marchutan's Protection I> 10 Increases Physical Attack by 100% for 30s. DP 2000
Instant
1m
Mercurial Blast <Mercurial Blast> 66 Quickly move 15 m forward.
0s
3:20
Meteor Strike I <Meteor Strike I> 10 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Decreases the target's Physical Def by 80 and Flight Speed by 50% for 4s. MP 16
0s
8s
Meteor Strike II <Meteor Strike II> 22 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Decreases the target's Physical Def by 100 and Flight Speed by 50% for 4s. MP 25
0s
8s
Meteor Strike III <Meteor Strike III> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Decreases the target's Physical Def by 120 and Flight Speed by 50% for 4s. MP 31
0s
8s
Meteor Strike IV <Meteor Strike IV> 45 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Decreases the target's Physical Def by 140 and Flight Speed by 50% for 4s. MP 33
0s
8s
Meteor Strike V <Meteor Strike V> 57 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. Decreases the target's Physical Def by 160 and Flight Speed by 50% for 4s. MP 42
0s
8s
Mountain Crash I <Mountain Crash I> 50 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a 25m radius, and deals periodic 103 damage every 3s for 12s. MP 144
Instant
30s
Mountain Crash II <Mountain Crash II> 53 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a 25m radius, and deals periodic 109 damage every 3s for 12s. MP 171
Instant
30s
Mountain Crash III <Mountain Crash III> 56 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a 25m radius, and deals periodic 112 damage every 3s for 12s. MP 180
Instant
30s
Mountain Crash IV <Mountain Crash IV> 59 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a 25m radius, and deals periodic 118 damage every 3s for 12s. MP 188
Instant
30s
Numbing Blow I <Numbing Blow I> 55 Inflicts [Weapon Min]~[Weapon Max] damage to the target, increasing the target's casting time by 50%, and decreasing the target's attack speed for 7s. MP 152
0s
40s
Numbing Blow II <Numbing Blow II> 55 Inflicts [Weapon Min]~[Weapon Max] damage to the target, increasing the target's casting time by 50%, and decreasing the target's attack speed for 7s. MP 159
0s
40s
Parrying Strike I <Parrying Strike I> 25 Upon success of parry, inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and stuns it temporarily. MP 49
0s
1m
Parrying Strike II <Parrying Strike II> 37 Upon success of parry, inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and stuns it temporarily. MP 59
0s
1m
Parrying Strike III <Parrying Strike III> 49 Upon success of parry, inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and stuns it temporarily. MP 62
0s
1m
Pentacle Shock I <Pentacle Shock I> 28 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the Stumbled state. MP 86
0s
8s
Pentacle Shock II <Pentacle Shock II> 40 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the Stumbled state. MP 102
0s
8s
Pentacle Shock III <Pentacle Shock III> 51 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and puts it in the Stumbled state. MP 118
0s
8s
Perfect Parry I <Perfect Parry I> 45 You parry up to 1 physical attacks for 10s. MP 165
Instant
30s
Powerful Leap <Powerful Leap> 75 Leaps at a target within 15m and deals 1518-1522 physical damage. Deals additional physical damage to enemies within 6m of the target and binds. MP 558
Instant
9s
Promise of Aether I <Promise of Aether I> 25 For 30m, you have a 5% chance of recovering MP with each attack. MP 58
Instant
10s
Promise of Aether II <Promise of Aether II> 37 For 30m, you have a 5% chance of recovering MP with each attack. MP 71
Instant
10s
Promise of Aether III <Promise of Aether III> 49 For 30m, you have a 5% chance of recovering MP with each attack. MP 91
Instant
10s
Promise of Aether IV <Promise of Aether IV> 55 For 30m, you have a 5% chance of recovering MP with each attack. MP 106
Instant
10s
Promise of Earth I <Promise of Earth I> 16 For 30m, each time you attack there is a 10% chance of decreasing the enemy's attack speed. MP 60...100
Instant
10s
Promise of Earth II <Promise of Earth II> 28 For 30m, each time you attack there is a 10% chance of decreasing the enemy's attack speed. MP 87...127
Instant
10s
Promise of Earth III <Promise of Earth III> 40 For 30m, each time you attack there is a 10% chance of decreasing the enemy's attack speed. MP 137...177
Instant
10s
Promise of Earth IV <Promise of Earth IV> 51 For 30m, each time you attack there is a 10% chance of decreasing the enemy's attack speed. MP 192...224
Instant
10s
Promise of Wind I <Promise of Wind I> 9 For 30m, has a 5% chance to inflict additional 123 damage on the target whenever you attack. MP 51
Instant
10s
Promise of Wind II <Promise of Wind II> 19 For 30m, has a 5% chance to inflict additional 154 damage on the target whenever you attack. MP 58
Instant
10
Promise of Wind III <Promise of Wind III> 31 For 30m, has a 5% chance to inflict additional 266 damage on the target whenever you attack. MP 79
Instant
10
Promise of Wind IV <Promise of Wind IV> 43 For 30m, has a 5% chance to inflict additional 347 damage on the target whenever you attack. MP 94
Instant
10
Promise of Wind V <Promise of Wind V> 55 For 30m, has a 5% chance to inflict additional 501 damage on the target whenever you attack. MP 122
Instant
10
Protection Mantra I <Protection Mantra I> 37 Increases All Elemental Defense of you and your group members within 20m radius of you by 50.
Instant
0s
Protection Mantra II <Protection Mantra II> 49 Increases All Elemental Defense of you and your group members within 20m radius of you by 60.
Instant
0s
Protective Ward I <Protective Ward I> 22 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 30% of the damage received per attack. MP 77
0s
2m
Protective Ward II <Protective Ward II> 28 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 33% of the damage received per attack. MP 100
0s
2m
Protective Ward III <Protective Ward III> 34 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 36% of the damage received per attack. MP 124
0s
2m
Protective Ward IV <Protective Ward IV> 40 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 39% of the damage received per attack. MP 124
0s
2m
Protective Ward V <Protective Ward V> 46 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 42% of the damage received per attack. MP 159
0s
2m
Protective Ward VI <Protective Ward VI> 52 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 44% of the damage received per attack. MP 182
0s
2m
Protective Ward VII <Protective Ward VII> 58 For 10s, a protective shield is created that has a 100% chance of blocking damage whenever you are hit by Attack, and increases your resistance to Stumble. The protective shield blocks 46% of the damage received per attack. MP 209
0s
2m
Rage Spell I <Rage Spell I> 20 For 30m, your Attack increases by 15%. But in the meantime, your healing skill casting time increases by 20%. MP 379
Instant
15s
Recovery Spell I <Recovery Spell I> 45 Heals a target within 25m of you by 771, and additionally heals them by 771 every 2s for 6s. MP 290
1s
10s
Recovery Spell II <Recovery Spell II> 51 Heals a target within 25m of you by 854, and additionally heals them by 854 every 2s for 6s. MP 314
1s
10s
Recovery Spell III <Recovery Spell III> 57 Heals a target within 25m of you by 932, and additionally heals them by 932 every 2s for 6s. MP 338
1s
10s
Reduce Enmity Increase Rate I <Reduce Enmity Increase Rate I> 25 Reduces the increase rate of the target's Enmity caused by your attack.

Remove Shock I <Remove Shock I> 40 Removes all Stun, Knockback, Stumble, Spin, and Aether's Hold conditions and increases Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1,000 for 7s. MP 81
Instant
1m
Resonance Haze I <Resonance Haze I> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage on a fallen enemy. MP 133
0s
1m
Resonance Haze II <Resonance Haze II> 46 Inflicts [Weapon Min]~[Weapon Max] physical damage on a fallen enemy. MP 145
0s
1m
Resonance Haze III <Resonance Haze III> 58 Inflicts [Weapon Min]~[Weapon Max] physical damage on a fallen enemy. MP 185
0s
1m
Resonant Strike <Resonant Strike> 55 Inflicts 1455 - 1459 physical damage on up to 6 enemies within 10m radius. MP 180
0s
2m
Retribution I <Retribution I> 48 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a 15m radius. MP 62
Instant
1m
Retribution II <Retribution II> 60 Inflicts [Weapon Min]~[Weapon Max] damage to a target within a 15m radius. MP 82
Instant
1m
Return <Return> 1 Returns to the bind point.
6s
20m
Revival Mantra I <Revival Mantra I> 22 Heals you and group members within a 20m radius of you by 32.
Instant
0s
Revival Mantra II <Revival Mantra II> 34 Heals you and group members within a 20m radius of you by 55.
Instant
0s
Revival Mantra III <Revival Mantra III> 46 Heals you and group members within a 20m radius of you by 84.
Instant
0s
Revival Mantra IV <Revival Mantra IV> 58 Heals you and group members within a 20m radius of you by 120.
Instant
0s
Rise I <Rise I> 58 Remove your Stun, Knock Back, Stumble, Spin, and Aether's Hold states and increases your Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 500 for 7s. MP 212
Instant
3
Roar of the Earth <Roar of the Earth> 75 Deals 1718-1722 physical damage to targets within 7m, increases their enmity and increases for 12 sec your resistance for fear, paralysis, and movement speed reduction effects. Also grants damage reduction that scales up as health drops. MP 935
0.5s
15s
Rock Punch <Rock Punch> 75 1 Stage

Deals 1918-1922 physical damage to targets within 4m and absorbs part of their HP. The cooldown for Rock Fist is reset. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

2 Stage Deals 2018-2022 physical damage to target within 4m and enemies within 6m of the target and absorbs part of their HP. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

MP 168/560
1s/5s
5s
Rush of Flames <Rush of Flames> 75 Charges at a target within 20m and deals 838-842 physical damage, turning the target into Dancing Fire. Increases attack power by 20% for 10 sec, up to 2 times. MP 208
Instant
15s
Seismic Crash I <Seismic Crash I> 55 Inflicts [Weapon Min]~[Weapon Max] damage to a Stumbled target. MP 152
Instant
1m
Shield Mantra I <Shield Mantra I> 13 Increases Physical Def by 20, Block by 40, Parry by 40, and Evasion by 20 for you and group members within a 20m radius.
Instant
0s
Shield Mantra II <Shield Mantra II> 25 Increases Physical Def by 25, Block by 60, Parry by 60, and Evasion by 30 for you and group members within a 20m radius.
Instant
0s
Shield Mantra III <Shield Mantra III> 37 Increases Physical Def by 30, Block by 80, Parry by 80, and Evasion by 40 for you and group members within a 20m radius.
Instant
0s
Shield Mantra IV <Shield Mantra IV> 37 Increases Physical Def by 35, Block by 100, Parry by 100, and Evasion by 50 for you and group members within a 20m radius.
Instant
0s
Smite I <Smite I> 1 Inflicts 97...164 magical earth damage on a target within 25m of you. MP 18
1.5s
2s
Soul Crush I <Soul Crush I> 48 Deals [Weapon Min]~[Weapon Max] physical damage to a stunned target and causes it to become Stumbled. MP 166
0s
1m
Soul Crush II <Soul Crush II> 54 Deals [Weapon Min]~[Weapon Max] physical damage to a stunned target and causes it to become Stumbled. MP 199
0s
1m
Soul Crush III <Soul Crush III> 60 Deals [Weapon Min]~[Weapon Max] physical damage to a stunned target and causes it to become Stumbled. MP 218
0s
1m
Soul Lock I <Soul Lock I> 43 Inflicts [Weapon Min]~[Weapon Max] physical damage on a stunned or stumbled target within a 25m radius and binds it for 3s. MP 123
0s
1m
Soul Lock II <Soul Lock II> 55 Inflicts [Weapon Min]~[Weapon Max] physical damage on a stunned or stumbled target within a 25m radius and binds it for 3s. MP 152
0s
1m
Soul Strike I <Soul Strike I> 42 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 25m and has a chance to stun it for 4s. MP 83
0s
12s
Soul Strike II <Soul Strike II> 54 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 25m and has a chance to stun it for 4s. MP 100
0s
12s
Splash Swing I <Splash Swing I> 40 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 81
0s
30s
Splash Swing II <Splash Swing II> 46 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 83
0s
30s
Splash Swing III <Splash Swing III> 52 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 96
0s
30s
Splash Swing IV <Splash Swing IV> 40 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 106
0s
30s
Stamina Battle Morale V <Stamina Battle Morale V> 57 Restores HP by 3,779. MP 243
Instant
1m
Stamina Battle Morale VI <Stamina Battle Morale VI> 60 Restores HP by 3,925. MP 251
Instant
1m
Stamina Discharge I <Stamina Discharge I> 59 Removes one abnormal effect from you. MP 268
Instant
1m
Stamina Restoration I <Stamina Restoration I> 45 Restores HP by 3,137. MP 208
Instant
1m
Stamina Restoration II <Stamina Restoration II> 48 Restores HP by 3,308. MP 217
Instant
1m
Stamina Restoration III <Stamina Restoration III> 51 Restores HP by 3,470. MP 226
instant
1m
Stamina Restoration IV <Stamina Restoration IV> 54 Restores HP by 3,627. MP 234
Instant
1m
Stilling Word I <Stilling Word I> 50 Binds up to 18 enemies within a 25m radius of you for 15s. DP 4000
0s
1h
Storm Surge <Storm Surge> 75 Increases attack speed by 30%, attack range by 10m, natural HP recovery and shock resistance by 500 points and resistance against being pulled in by 500 points. When attacking, there is a certain chance to remove movement related abnormal status effects and increase movement speed by 50% for 5 seconds. When attacking, the Electro Bolts cooldown is reset and there’s a chance Field of Lightning is also reset; however, this restricts movement.
instant
2s
Swiftwing I <Swiftwing I> 46 Increases the Flight Speed of you and all group members within 20m by 80 for 5m. MP 300
Instant
5m
Terraform <Terraform> 66 Removes all debuffs.
0s
3:20
Thunderbolt Strike I <Thunderbolt Strike I> 56 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target within 25m. MP 154
0s
1m
Tremor I <Tremor I> 40 Deals [Weapon Min]~[Weapon Max] physical damage to up to 12 enemies within 20m and causes them to become Knocked Back. Also forms a shield that can block damage from each all attack for 6s. DP 4000
0s
1h
Tremor II <Tremor II> 52 Deals [Weapon Min]~[Weapon Max] physical damage to up to 12 enemies within 20m and causes them to become Knocked Back. Also forms a shield that can block damage from each all attack for 6s. DP 4000
0s
1h
Unstoppable I <Unstoppable I> 57 Increases your Stun Penetration by 300 and your Stumble Penetration by 300 for 30s. MP 312
Instant
3m
Vessel of Earth <Vessel of Earth> 66 For 15 sec, receive exponentially less damage as HP decreases and shock resistance increases.
0s
5m
Vessel of Fire <Vessel of Fire> 66 For 15 sec, all non-AoE attacks inflict 600 damage on up to 6 enemies within 8m of target, with chance of reflecting 1500 damage back on attacking foes.
0s
5m
Vessel of Water <Vessel of Water> 66 For 15 sec, recovers 200HP each time you receive damage, with chance of removing debuffs.
0s
5m
Vessel of Wind <Vessel of Wind> 66 Removes all movement related debuffs. Increases Immobilization Resist by 800 and Reduce Speed Resist by 800. Increases attack range by 1m for 15 sec. Reduces movement speed of attacking enemy for 4 seconds.
0s
5m
Victory Mantra I <Victory Mantra I> 10 Increases Attack of you and your group members within 20m radius of you by 10.
Instant
0s
Victory Mantra II <Victory Mantra II> 22 Increases Attack of you and your group members within 20m radius of you by 15.
Instant
0s
Victory Mantra III <Victory Mantra III> 34 Increases Attack of you and your group members within 20m radius of you by 20.
Instant
0s
Victory Mantra IV <Victory Mantra IV> 46 Increases Attack of you and your group members within 20m radius of you by 25.
Instant
0s
Victory Mantra V <Victory Mantra V> 58 Increases Attack of you and your group members within 20m radius of you by 30.
Instant
0s
Waterbind <Waterbind> 66 Inflicts 800 water damage on enemies and immobolizes for 14 sec within a 15m radius.
0s
3:20
Wave of Bitter Cold <Wave of Bitter Cold> 75 Deals 1218 magic water damage to enemies in a cone 15m in front of you and increases freezing stage by 1. Enemies who have already reached stage 3 receive 1218 additional magic water damage and are knocked back. MP 652
1s
10s
Winged Catalyst I <Winged Catalyst I> 25 While flying, increases Power by 10, Will by 10, and Flight Speed by 33%.

Winged Mantra I <Winged Mantra I> 10 Boosts the effect range of mantra skills by 100% while flying.

Word of Inspiration I <Word of Inspiration I> 40 Increases Magic Boost by 100, Accuracy by 100, and Attack by 20% of your group members within a 20m radius of you for 15s. MP 300
Instant
10s
Word of Instigation <Word of Instigation> 55 Increases Magic Boost, Accuracy, and Physical Attack of group members within 20m radius by 130, 130, and 20% respectively for 1m. MP 297
0s
1m
Word of Life I <Word of Life I> 34 Heals all group members within 20m of you by 295 every 2s for 10s. MP 278
Instant
3m
Word of Life II <Word of Life II> 40 Heals all group members within 20m of you by 342 every 2s for 10s. MP 299
Instant
3m
Word of Life III <Word of Life III> 46 Heals all group members within 20m of you by 387 every 2s for 10s. MP 322
Instant
3m
Word of Life IV <Word of Life IV> 34 Heals all group members within 20m of you by 425 every 2s for 10s. MP 278
Instant
3m
Word of Life V <Word of Life V> 58 Heals all group members within 20m of you by 461 every 2s for 10s. MP 383
Instant
3m
Word of Protection I <Word of Protection I> 28 Increases Evasion, Parry, Block by 100 and All Elemental Defense by 100 of your group members within a 20m radius of you for 15s. MP 300
Instant
10s
Word of Quickness I <Word of Quickness I> 37 Reduces the casting time of all magic skills by 50% for you and your group members. Lasts 15s. MP 300
Instant
5m
Word of Revival I <Word of Revival I> 13 Instantly heals a target within 23m for 22...30, and then heals 22...30 HP every 2s for 38s. MP 52...68
0s
5s
Word of Revival II <Word of Revival II> 25 Instantly heals a target within 23m for 41...49, and then heals 41...49 HP every 2s for 38s. MP 82...98
0s
5s
Word of Revival III <Word of Revival III> 37 Instantly heals a target within 23m for 60...68, and then heals 60...68 HP every 2s for 38s. MP 60...68
0s
5s
Word of Revival IV <Word of Revival IV> 47 Instantly heals a target within 23m for 74...82, and then heals 60...68 HP every 2s for 38s. MP 124...132
0s
5s
Word of Revival V <Word of Revival V> 59 Instantly heals a target within 23m for 88..., and then heals 88... HP every 2s for 38s. MP 151...
0s
5s
Word of Spellstopping I <Word of Spellstopping I> 50 Creates a shield for 15s that can block damage with 100% probability each time you and your allies within a 20m radius receive Attack. The shield blocks 40% of the damage you receive until it blocks a total of 5,000 damage. MP 500
Instant
10m
Word of Wind I <Word of Wind I> 31 Increases the Speed by 20% and Atk Speed by 20% of you and all group members within 20m for 5m. DP 2000
0s
30m
Yustiel&#039;s Protection I <Yustiel's Protection I> 10 Increases Attack by 100% for 30s. DP 2000
Instant
1m

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