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List:Cleric skills

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Icon Skill Level Desc
Acquittal I <Acquittal I> 31 Removes debuffs on you and all group members within 25m radius of you and heals for 20% of their Max HP every 2s for 10s. DP 2000
0s
30m
Advanced Chain Armor Proficiency I <Advanced Chain Armor Proficiency I> 9 Grants Advanced Chain Armor Proficiency.

Advanced Cloth Armor Proficiency I <Advanced Cloth Armor Proficiency I> 9 Grants Advanced Cloth Armor Proficiency.

Advanced Leather Armor Proficiency I <Advanced Leather Armor Proficiency I> 9 Grants Advanced Leather Armor Proficiency.

Advanced Mace Training I <Advanced Mace Training I> 9 Allows you to use maces skillfully.

Advanced Mace Training II <Advanced Mace Training II> 25 Allows you to use maces skillfully.

Advanced Mace Training III <Advanced Mace Training III> 40 Allows you to use maces skillfully.

Advanced Mace Training IV <Advanced Mace Training IV> 50 Allows you to use maces skillfully.

Advanced Shield Training I <Advanced Shield Training I> 9 Allows you to use shields skillfully.

Advanced Staff Training I <Advanced Staff Training I> 9 Allows you to use staves skillfully.

Advanced Staff Training II <Advanced Staff Training II> 25 Allows you to use staves skillfully.

Advanced Staff Training III <Advanced Staff Training III> 40 Allows you to use staves skillfully.

Advanced Staff Training IV <Advanced Staff Training IV> 50 Allows you to use staves skillfully.

Aero Snare I <Aero Snare I> 60 Inflicts 305 magical wind damage on a target within 25m, and deals a further 291 damage every 3s for 9s while decreasing their movement speed. MP 265
Instant
30s
Amplification I <Amplification I> 51 Increases your Magic Boost by 300 and Healing Boost by 500 for 30s. MP 415
1s
5m
Avatar of Earth <Avatar of Earth> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Earth that can restrain targets so that they unable to free themselves even when they are hit. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Fire <Avatar of Fire> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Fire, inflicting Dancing Fire onto a target and up to 3 more enemies within 6m. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Water <Avatar of Water> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Water that can freeze enemies and deal additional damage. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Wind <Avatar of Wind> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Wind that can slow targets. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Bandage Heal <Bandage Heal> 1 Uses 1 bandage to recover your HP by 187...259.
4s
16s
Basic Cloth Armor Proficiency <Basic Cloth Armor Proficiency> 1 Allows you to wear cloth armor.

Basic Clothing Proficiency <Basic Clothing Proficiency> 1 Allows you to wear clothing. A skill to be proud of.

Basic Leather Armor Proficiency <Basic Leather Armor Proficiency> 1 Allows you to wear leather armor.

Basic Mace Training <Basic Mace Training> 1 Allows you to use maces.

Benevolence I <Benevolence I> 55 Healing Boost increases by 250, but 10% more MP is consumed while the skill is in use.
Instant
1s
Blessed Shield I <Blessed Shield I> 40 Forms a protective shield that can absorb up to 927 damage for 20s, and boosts the effects of healing-type skills by 100%. The protective shield remains effective until it absorbs a total of 927 damage. MP 309
Instant
2m
Blessed Shield II <Blessed Shield II> 52 Forms a protective shield that can absorb up to 1,160 damage for 20s, and boosts the effects of healing-type skills by 100%. The protective shield remains effective until it absorbs a total of 1,160 damage. MP 383
Instant
2m
Blessing of Health I <Blessing of Health I> 3 Increases maximum HP by 10% for 60m.
Instant
1 second
Blessing of Rock I <Blessing of Rock I> 5 Buffs Physical Def by 10% and Magic Suppression by 100 for 60m. Target must be within 15m.
Instant
1 second
Blinding Light I <Blinding Light I> 20 Blinds the target for 20s. MP 31
Instant
5m
Boost Attack Resistance I <Boost Attack Resistance I> 16 Increases resistances to Knock Back, Stumble, and Spin.

Boost Attack Resistance II <Boost Attack Resistance II> 45 Increases resistance to Knock Back, Stumble, and Spin.

Boost Defense <Boost Defense> 67 Reduces damage taken from monster attacks.

Boost Godstone Resistance <Boost Godstone Resistance> 66 Increases Godstone Activation Suppression by 0.2%/0.4%/0.6%/0.8%/1.0%.

Boost Healing I <Boost Healing I> 10 Increases the effects of recovery skills by 5%.

Boost Healing II <Boost Healing II> 25 Increases the effects of recovery skills by 10%.

Boost Healing III <Boost Healing III> 40 Increases the effects of recovery skills by 15%.

Boost Healing IV <Boost Healing IV> 49 Increase the effects of recovery skills by 20%.

Boost Interpersonal Attack <Boost Interpersonal Attack> 73 Increases damage dealt to PCs.

Boost Interpersonal Defense <Boost Interpersonal Defense> 71 Reduces damage taken through PC attacks.

Boost Magic Suppression I <Boost Magic Suppression I> 10 Boosts Magic Suppression.

Boost Magic Suppression II <Boost Magic Suppression II> 22 Boosts Magic Suppression.

Boost Magic Suppression III <Boost Magic Suppression III> 34 Boosts Magic Suppression.

Boost Spell Resist I <Boost Spell Resist I> 30 Increases magical critical hit resistance.

Boost Spell Resist II <Boost Spell Resist II> 51 Increases Crit Spell resistance.

Brilliant Protection I <Brilliant Protection I> 50 Heals you and group members within a 25m radius of you for 30% of their Max HP, and increases their Maximum HP by 30% for 1 min and all healing taken by 30%. DP 4000
0s
60m
Call Lightning I <Call Lightning I> 55 Inflicts 2,455 magical wind damage to a target within a 25m radius. MP 393
3s
2m
Call Lightning II <Call Lightning II> 58 Inflicts 2,622 magical wind damage to a target within a 25m radius. MP 420
3s
2m
Chain of Suffering I <Chain of Suffering I> 45 Inflicts 532 earth damage to a target within a 25m radius, and deals periodic 507 damage every 12s for 2m. In addition, reduces the target's Magic Resist by 400. If the target dies while the skill is in effect, it is resurrected at its registered Kisk or Obelisk. MP 317
2s
5m
Chain of Suffering II <Chain of Suffering II> 48 Inflicts 557 earth damage to a target within a 25m radius, and deals periodic 531 damage every 12s for 2m. In addition, reduces the target's Magic Resist by 400. If the target dies while the skill is in effect, it is resurrected at its registered Kisk or Obelisk. MP 333
2s
5m
Chain of Suffering III <Chain of Suffering III> 51 Inflicts 590 earth damage to a target within a 25m radius, and deals periodic 562 damage every 12s for 2m. In addition, reduces the target's Magic Resist by 400. If the target dies while the skill is in effect, it is resurrected at its registered Kisk or Obelisk. MP 355
2s
5m
Chain of Suffering IV <Chain of Suffering IV> 54 Inflicts 642 earth damage to a target within a 25m radius, and deals periodic 612 damage every 12s for 2m. In addition, reduces the target's Magic Resist by 400. If the target dies while the skill is in effect, it is resurrected at its registered Kisk or Obelisk. MP 386
2s
5m
Chain of Suffering V <Chain of Suffering V> 57 Inflicts 690 earth damage to a target within a 25m radius, and deals periodic 646 damage every 12s for 2m. In addition, reduces the target's Magic Resist by 400. If the target dies while the skill is in effect, it is resurrected at its registered Kisk or Obelisk. MP 413
2s
5m
Chain of Suffering VI <Chain of Suffering VI> 60 Inflicts 738 earth damage to a target within a 25m radius, and deals periodic 690 damage every 12s for 2m. In addition, reduces the target's Magic Resist by 400. If the target dies while the skill is in effect, it is resurrected at its registered Kisk or Obelisk. MP 442
2s
5m
Chastise I <Chastise I> 34 Deals 188...207 magical fire damage to a target within 25m, and inflicts an additional 157...173 damage every 3s for 15s. MP 82...90
0s
16s
Chastise II <Chastise II> 46 Deals 232...271 magical fire damage to a target within 25m, and inflicts an additional 194...226 damage every 3s for 15s. MP 105...113
0s
16s
Cleanse I <Cleanse I> 59 Removes abnormal conditions on a target within 25m. MP 106
instant
0.5s
Cure Mind I <Cure Mind I> 19 Removes abnormal mental conditions of a target within 23m. MP 67
instant
0.5s
Cure Mind II <Cure Mind II> 40 Removes abnormal mental conditions of a target within 23m. MP 108
Instant
0.5s
Detonate <Detonate> 66 Transport 15m backwards. Creates a fiery explosion damaging up to 8 enemies within 8m of original location. Recover 1000HP.
0s
3:20
Dispel I <Dispel I> 13 Removes abnormal physical conditions of a target within 23m of you.
Instant
0.5 seconds
Dispel II <Dispel II> 25 Removes abnormal physical conditions of a target within 23m of you. MP 55
Instant
0.5s
Dispel III <Dispel III> 37 Removes abnormal physical conditions of a target within 23m of you. MP 70
Instant
0.5s
Divine Spark I <Divine Spark I> 25 Inflicts 1,074...1,362 magical wind damage on a target within 15m of you. MP 68...84
0s
16s
Divine Spark II <Divine Spark II> 37 Inflicts 1,478...1,680 magical wind damage on a target within 15m of you. MP 94...110
0s
16s
Divine Spark III <Divine Spark III> 48 Inflicts 1,736...1,880 magical wind damage on a target within 15m of you. MP 121...129
0s
16s
Divine Spark IV <Divine Spark IV> 60 Inflicts 2,172... magical wind damage on a target within 15m of you. MP 162...
0s
16s
Divine Touch I <Divine Touch I> 22 Inflicts 534...658 magical wind damage on a target within 27m. MP 50...58
0s
16s
Divine Touch II <Divine Touch II> 34 Inflicts 735...831 magical wind damage on a target within 27m. MP 82...90
0s
16s
Divine Touch III <Divine Touch III> 22 Inflicts 912...1,084 magical wind damage on a target within 27m. MP 105...113
0s
16s
Divine Touch IV <Divine Touch IV> 59 Inflicts 1,033... magical wind damage on a target within 27m. MP 120...
0s
16s
Earth&#039;s Wrath I <Earth's Wrath I> 28 Inflicts 222earth damage to a target within a 25m radius, and deals periodic 212 damage every 3s for 9s. MP 120
1.5s
12s
Earth&#039;s Wrath II <Earth's Wrath II> 34 Inflicts 257 earth damage to a target within a 25m radius, and deals periodic 245 damage every 3s for 9s. MP 149
1.5s
12s
Earth&#039;s Wrath III <Earth's Wrath III> 40 Inflicts 282 earth damage to a target within a 25m radius, and deals periodic 269 damage every 3s for 9s. MP 170
1.5s
12s
Earth&#039;s Wrath IV <Earth's Wrath IV> 46 Inflicts 317 earth damage to a target within a 25m radius, and deals periodic 302 damage every 3s for 9s. MP 191
1.5s
12s
Earth&#039;s Wrath V <Earth's Wrath V> 52 Inflicts 354 earth damage to a target within a 25m radius, and deals periodic 338 damage every 3s for 9s. MP 219
1.5s
12s
Earth&#039;s Wrath VI <Earth's Wrath VI> 52 Inflicts 407 earth damage to a target within a 25m radius, and deals periodic 380 damage every 3s for 9s. MP 252
1.5s
12s
Electro Bolts <Electro Bolts> 75 Deals 1100 magic wind damage to enemies within 6m and reduces Fierce Gale’s cooldown by 3 seconds. If the target is shocked or its movement speed is reduced, it receives an additional 800 magic wind damage. MP 75
instant
5s
Enfeebling Burst I <Enfeebling Burst I> 52 Instantly inflicts 202 wind damage to a target within a 25m radius, and inflicts periodic 193 earth damage to it every 3s for 27s, while reducing its Attack by 50. MP 244
1s
2m
Enfeebling Burst II <Enfeebling Burst II> 55 Instantly inflicts 217 wind damage to a target within a 25m radius, and inflicts periodic 207 earth damage to it every 3s for 27s, while reducing its Attack by 50. MP 262
1s
2m
Enfeebling Burst III <Enfeebling Burst III> 58 Instantly inflicts 233 wind damage to a target within a 25m radius, and inflicts periodic 218 earth damage to it every 3s for 27s, while reducing its Attack by 50. MP 280
1s
2m
Enhance Attack <Enhance Attack> 69 Increases damage dealt to monsters.

Fan of Flames <Fan of Flames> 75 Inflicts 948-952 physical damage to enemies in a cone extending 7m in front of you. If the target is in Shock, it receives 475 fire damage. If it is inflicted with Dancing Fire or In Flames, it receives 460 additional fire damage. MP 95
Instant
4s
Festering Wound I <Festering Wound I> 28 Inflicts 42 magical water damage on a target within 15m, and reduces the effect of recovery magic it receives by 50% for 1m. MP 21
0s
1m
Field of Lightning <Field of Lightning> 75 Deals 1720 magic wind damage to targets within 20m and enemies within 6m of target. Movement speed is reduced for 3 seconds by 50%. The area of the attack becomes a field in which the movement speed of the enemies is reduced by 50% every 3 seconds for 3 seconds for a duration of 10 seconds. This has no influence on Storm Surge’s increased range effect. MP 669
instant
15s
Fierce Gale <Fierce Gale> 75 Inflicts 2600 magical wind damage on a target within 6m. If the target suffers from abnormal status effects related to movement, it is also restrained. MP 802
0.5s
21s
Flash of Recovery I <Flash of Recovery I> 25 Heals a target within 23m of you by 1,194. MP 166
0s
30s
Flash of Recovery II <Flash of Recovery II> 31 Heals a target within 23m of you by 1,465. MP 191
0s
30s
Flash of Recovery III <Flash of Recovery III> 37 Heals a target within 23m of you by 1,728. MP 215
0s
30s
Flash of Recovery IV <Flash of Recovery IV> 43 Heals a target within 23m of you by 1,978. MP 236
0s
30s
Flash of Recovery V <Flash of Recovery V> 49 Heals a target within 23m of you by 2,210. MP 257
0s
30s
Flash of Recovery VI <Flash of Recovery VI> 55 Heals a target within 23m of you by 2,420. MP 291
0s
30s
Flashbolt I <Flashbolt I> 56 Inflicts 1,087 magical wind damage on a target within 25m. MP 120
0s
12s
Glory-Empyrean Aegis <Glory: Empyrean Aegis> 1 For 20 sec, damage inflicted on you is decreased by 10%. Each time you and up to 6 group members are attacked within a 15m, damage is reduced by 10%.
Instant
5m
Grace of Empyrean Lord I <Grace of Empyrean Lord I> 20 For 12s, your MP level is preserved.
Instant
3m
Grace of Resurrection I <Grace of Resurrection I> 40 Resurrects all dead group members within a 20m radius of you. MP 953
10s
0s
Ground Smash <Ground Smash> 75 Deals 818-822 physical damage to targets within 4m and enemies within 7m of that target. If the target is showed or has movement related abnormal status effects, it will receive an additional 400 physical damage. MP 92
Instant
5s
Hallowed Strike I <Hallowed Strike I> 3 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target's attack speed decreases for 10s. MP 11
0s
8s
Hallowed Strike II <Hallowed Strike II> 19 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target's attack speed decreases for 10s. MP 23
0s
8s
Hallowed Strike III <Hallowed Strike III> 31 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target's attack speed decreases for 10s. MP 29
0s
8s
Hallowed Strike IV <Hallowed Strike IV> 41 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target's attack speed decreases for 10s. MP 33
0s
8s
Hallowed Strike V <Hallowed Strike V> 53 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target's attack speed decreases for 10s. MP 40
0s
8s
Hand of Reincarnation I <Hand of Reincarnation I> 45 Grants a blessing to a group member within a 25m radius that lasts for 5m. If the group member dies while the blessing is in effect, they are resurrected with their HP and MP at 50%. MP 158
1s
5m
Healing Light I <Healing Light I> 1 Restores the HP of a target within 23m of you by 110...246. MP 13
1.5s
0s
Healing Light II <Healing Light II> 10 Restores the HP of a target within 23m of you by 269...437. MP 40...56
1.5s
0s
Healing Light III <Healing Light III> 22 Restores the HP of a target within 23m of you by 528...704. MP 69
1.5s
0s
Healing Light IV <Healing Light IV> 34 Restores the HP of a target within 23m of you by 799...967. MP 91
1.5s
0s
Healing Light V <Healing Light V> 44 Restores the HP of a target within 23m of you by 1,008...1,152. MP 91
1.5s
0s
Healing Light VI <Healing Light VI> 56 Restores the HP of a target within 23m of you by 1,211...1,211. MP 132
1.5s
0s
Healing Rain <Healing Rain> 75 All abnormal status effects are removed from target within 25m and their HP is instantly recovered by 2,000 for 3 sec every 1 sec by 1,000. MP 133
instant
1s
Healing Wind I <Healing Wind I> 22 Restores the HP of you and your group members within a 20m radius by 793...1,065. MP 241...297
3.5s
6s
Healing Wind II <Healing Wind II> 34 Restores the HP of you and your group members within a 20m radius by 1,198...1,446. MP 323...371
3.5s
6s
Healing Wind III <Healing Wind III> 45 Restores the HP of you and your group members within a 20m radius by 1542...1758. MP 387...427
3.5s
6s
Healing Wind IV <Healing Wind IV> 57 Restores the HP of you and your group members within a 20m radius by 1842.... MP 475...
3.5s
6s
Herb Treatment I <Herb Treatment I> 10 Uses 1 <Lesser Odella Powder> to restore your HP by 262.
4s
16s
Herb Treatment II <Herb Treatment II> 22 Uses 1 <Odella Powder> to restore your HP by 366.
4s
16s
Herb Treatment III <Herb Treatment III> 34 Uses 1 <Greater Odella Powder> to restore your HP by 485.
4s
16s
Herb Treatment IV <Herb Treatment IV> 46 Uses 1 <Fine Odella Powder> to restore your HP by 613.
4s
16s
Herb Treatment V <Herb Treatment V> 58 Uses 1 <Master Odella Powder> to restore your HP by 755.
4s
16s
Horrific Blaze <Horrific Blaze> 75 Inflicts 4718-4722 physical damage to enemies within a 7m radius and causes fear, reducing movement speed for 6 sec. Randomly inflicts Dancing Flames. MP 1,149
0.5s
15s
Ice Spike <Ice Spike> 75 Deals 948 magic water damage to paralyzed, stunned, knocked back, stumbled or restraint enemies in a cone 25m in front of you. Enemies who have already reached stage 3 receive 1265 additional magic water damage and are knocked back. MP 71
instant
0.5s
Icewind Gale <Icewind Gale> 75 Inflicts magical wind damage on a target within 25m of you and another target within 4m of the original target. Deals 594 magical water damage and increases their freeze stage. MP 288
instant
6s
Immortal Shroud I <Immortal Shroud I> 55 Forms a protective shield for 8s that has a 100% chance of blocking damage each time the caster receives Attack (The shield blocks a total of 5,000 damage). MP 525
0s
10m
Impervious Veil I <Impervious Veil I> 48 Blocks all physical damage for 30s. However, the caster cannot use any other physical or magical skill while this skill is in effect (The shield blocks a total of 8,000 damage). MP 166
Instant
3m
Impervious Veil II <Impervious Veil II> 60 Blocks all physical damage for 30s. However, the caster cannot use any other physical or magical skill while this skill is in effect (The shield blocks a total of 10,000 damage). MP 131
Instant
3m
Infernal Blaze I <Infernal Blaze I> 7 Inflicts 139...235 magical wind damage on a target within 25m, and sometimes stuns the target temporarily. MP 27...43
0s
24s
Infernal Blaze II <Infernal Blaze II> 22 Inflicts 277...373 magical wind damage on a target within 25m, and sometimes stuns the target temporarily. MP 61...77
0s
24s
Infernal Blaze III <Infernal Blaze III> 22 Inflicts 418...486 magical wind damage on a target within 25m, and sometimes stuns the target temporarily. MP 99...115
0s
24s
Infernal Blaze IV <Infernal Blaze IV> 44 Inflicts 500...538 magical wind damage on a target within 25m, and sometimes stuns the target temporarily. MP 123...139
0s
24s
Infernal Blaze V <Infernal Blaze V> 56 Inflicts 554... magical wind damage on a target within 25m, and sometimes stuns the target temporarily. MP 160...
0s
24s
Inferno&#039;s Embrace <Inferno's Embrace> 75 Inflicts 2878-2882 physical damage to target within 15m and paralyzes them. If the target has Dancing Fire or In Flames, this state is removed, they are hit again, and you recover health proportional to the attack. MP 422
Instant
3s
Judge&#039;s Edict <Judge's Edict> 55 Decreases Magic Resist and Magic Suppression of a target within 25m radius by 160 and 350 respectively for 12 sec. MP 198
0s
30s
Life Curtain I <Life Curtain I> 57 Recovers your HP by 1,554, 2,779 MP and creates a protective shield that has a 100% chance to absorb up to 1,554 damage whenever you receive Attack. Lasts for 10s. MP 338
Instant
2m
Light of Recovery I <Light of Recovery I> 31 Restores the HP of a target within 23m of you by 732...900. MP 121...137
1s
2s
Light of Recovery II <Light of Recovery II> 43 Restores the HP of a target within 23m of you by 989...1,141. MP 150...166
1s
2s
Light of Recovery III <Light of Recovery III> 55 Restores the HP of a target within 23m of you by 1,209...1,329. MP 185...201
1s
2s
Light of Rejuvenation I <Light of Rejuvenation I> 10 Restores the HP of a target within 23m by 15...23 every 2 sec for 30 sec. MP 27
Instant
5s
Light of Rejuvenation II <Light of Rejuvenation II> 22 Restores the HP of a target within 23m by 31...39 every 2s for 30s. MP 48...56
Instant
5s
Light of Rejuvenation III <Light of Rejuvenation III> 34 Restores the HP of a target within 23m by 47...55 every 2s for 30s. MP 64...72
Instant
5s
Light of Rejuvenation IV <Light of Rejuvenation IV> 45 Restores the HP of a target within 23m by 61...69 every 2s for 30s. MP 77...85
Instant
5s
Light of Rejuvenation V <Light of Rejuvenation V> 57 Restores the HP of a target within 23m by 76... every 2s for 30s. MP 94...
Instant
5s
Light of Renewal I <Light of Renewal I> 5 Instantly restores the HP of a target within 23m by 12...20, and also restores 12...20 of HP every 2s for 8s. MP 17
Instant
5 seconds
Light of Resurrection I <Light of Resurrection I> 9 Resurrects a target within 15m of you. MP 262
6s
0s
Mana Treatment I <Mana Treatment I> 10 Uses 2 <Lesser Odella Powder> to recover 109...157 MP instantly and then recover 31...47 MP every 3s for 10s.
4s
16s
Mana Treatment II <Mana Treatment II> 22 Uses 2 <Odella Powder> to recover 191...239 MP instantly and then recover 39...55 MP every 3s for 10s.
4s
16s
Mana Treatment III <Mana Treatment III> 34 Uses 2 <Greater Odella Powder> to recover 274...346 MP instantly and then recover 45...63 MP every 3s for 10s.
4s
16s
Mana Treatment IV <Mana Treatment IV> 46 Uses 2 <Fine Odella Powder> to recover 377...441 MP instantly and then recover 53...69 MP every 3s for 10s.
4s
16s
Mana Treatment V <Mana Treatment V> 58 Uses 2 <Master Odella Powder> to recover 475... MP instantly and then recover 65... MP every 3s for 10s.
4s
16s
Marchutan&#039;s Light I <Marchutan's Light I> 50 Recovers the HP of a target within a 25m radius of you and up to 6 allies within a 25m radius of the target by 1,154...1,170, and forms a shield for 10s that can block 1,152 damage each time, up to 1,156...1,188 damage, whenever you receive Attack. MP 351...391
3s
3m
Marchutan&#039;s Splendor I <Marchutan's Splendor I> 50 Recovers the HP of a target within a 25m radius of you and up to 6 allies within a 25m radius of the target by 1,403, and forms a shield for 10s that can block 1,403 damage each time, up to 1,403 damage, whenever you receive Attack. MP 498
3s
3m
Marchutan&#039;s Splendor II <Marchutan's Splendor II> 56 Recovers the HP of a target within a 25m radius of you and up to 6 allies within a 25m radius of the target by 1,533, and forms a shield for 10s that can block 1,533 damage each time, up to 1,533 damage, whenever you receive Attack. MP 534
3s
3m
Mercurial Blast <Mercurial Blast> 66 Quickly move 15 m forward.
0s
3:20
Noble Grace I <Noble Grace I> 45 Increases the effect of healing magic on group members within 25m of the caster by 50% for 15s. MP 238
Instant
5m
Pandaemonium&#039;s Protection I <Pandaemonium's Protection I> 10 Recovers 50% of your maximum MP and 50% of your maximum HP. DP 2000
0s
1m
Penance I <Penance I> 19 Restores your MP by 84...100 every 3s for 30s. But, your HP continues to decrease at the same time. HP
Instant
3m
Penance II <Penance II> 31 Restores your MP by 129...145 every 3s for 30s. But, your HP continues to decrease at the same time. HP
Instant
3m
Penance III <Penance III> 42 Restores your MP by 171...187 every 3s for 30s. But, your HP continues to decrease at the same time. HP
Instant
3m
Penance IV <Penance IV> 54 Restores your MP by 213...229 every 3s for 30s. But, your HP continues to decrease at the same time. HP
Instant
3m
Powerful Leap <Powerful Leap> 75 Leaps at a target within 15m and deals 1518-1522 physical damage. Deals additional physical damage to enemies within 6m of the target and binds. MP 558
Instant
9s
Prayer of Focus I <Prayer of Focus I> 37 Increases your Concentration by 500 for 10s. MP 143
1s
1m
Prayer of Focus II <Prayer of Focus II> 49 Increases your Concentration by 700 for 10s. MP 292
1s
1m
Prayer of Focus III <Prayer of Focus III> 60 Increases your Concentration by 1,000 for 10s. MP 385
1s
1m
Promise of Wind I <Promise of Wind I> 9 For 30m, has a 5% chance to inflict additional 123 damage on the target whenever you attack. MP 51
Instant
10s
Punishing Earth I <Punishing Earth I> 54 Inflicts 1,286 earth damage to a target within a 25m radius. MP 205
2.5s
30s
Punishing Earth II <Punishing Earth II> 60 Inflicts 1,473 earth damage to a target within a 25m radius. MP 235
2.5s
30s
Punishing Wind I <Punishing Wind I> 42 Deals 517...577 magical wind damage to a target within 25m of you. MP 108...124
0s
16s
Punishing Wind II <Punishing Wind II> 54 Deals 672...787 magical wind damage to a target within 25m of you. MP 141...165
0s
16s
Radiant Cure I <Radiant Cure I> 16 Restores the HP of a target within 23m of you by 986...1474. MP 121...153
3s
6s
Radiant Cure II <Radiant Cure II> 28 Restores the HP of a target within 23m of you by 1729...2217. MP 178...210
3s
6s
Radiant Cure III <Radiant Cure III> 40 Restores the HP of a target within 23m of you by 2450...2882. MP 226...250
3s
6s
Radiant Cure IV <Radiant Cure IV> 51 Restores the HP of a target within 23m of you by 3038...3406. MP 276...300
3s
6s
Rebirth I <Rebirth I> 22 For 30m, you resurrect after death with 30% HP and MP.
2s
30m
Reduce Enmity Increase Rate I <Reduce Enmity Increase Rate I> 25 Reduces the increase rate of the target's Enmity caused by your attack.

Reduce Enmity Increase Rate II <Reduce Enmity Increase Rate II> 45 Reduces the increase rate of the target's Enmity caused by your attack.

Remove Shock I <Remove Shock I> 40 Removes all Stun, Knockback, Stumble, Spin, and Aether's Hold conditions and increases Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1,000 for 7s. MP 81
Instant
1m
Restoration Relief <Restoration Relief> 55 Recovers the HP of surrounding group members by 2802 once in 3 minutes if their HP falls below 50%. MP 580
0s
3m
Resurrection Loci I <Resurrection Loci I> 37 Summons a dead group member within 30m radius of you and all dead group members within a 30m radius of him to right before you, and then resurrects them. MP 686
6s
0s
Return <Return> 1 Returns to the bind point.
6s
20m
Reverse Condition I <Reverse Condition I> 28 Exchanges your current HP with your MP.
1s
10m
Ripple of Purification I <Ripple of Purification I> 50 Removes up to 3 altered states cast on you and up to 6 allies within a 20m radius of you, and also recovers HP by 3,706. MP 748
2s
2m
Ripple of Purification II <Ripple of Purification II> 53 Removes up to 3 altered states cast on you and up to 6 allies within a 20m radius of you, and also recovers HP by 3,881. MP 774
2s
2m
Ripple of Purification III <Ripple of Purification III> 56 Removes up to 3 altered states cast on you and up to 6 allies within a 20m radius of you, and also recovers HP by 4,048. MP 802
2s
2m
Ripple of Purification IV <Ripple of Purification IV> 59 Removes up to 3 altered states cast on you and up to 6 allies within a 20m radius of you, and also recovers HP by 4,208. MP 830
2s
2m
Roar of the Earth <Roar of the Earth> 75 Deals 1718-1722 physical damage to targets within 7m, increases their enmity and increases for 12 sec your resistance for fear, paralysis, and movement speed reduction effects. Also grants damage reduction that scales up as health drops. MP 935
0.5s
15s
Rock Punch <Rock Punch> 75 1 Stage

Deals 1918-1922 physical damage to targets within 4m and absorbs part of their HP. The cooldown for Rock Fist is reset. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

2 Stage Deals 2018-2022 physical damage to target within 4m and enemies within 6m of the target and absorbs part of their HP. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

MP 168/560
1s/5s
5s
Root I (Cleric) <Root I> 10 Immobilizes a target within 25m for 6s. MP 38...62
0s
10s
Rush of Flames <Rush of Flames> 75 Charges at a target within 20m and deals 838-842 physical damage, turning the target into Dancing Fire. Increases attack power by 20% for 10 sec, up to 2 times. MP 208
Instant
15s
Sacrificial Power I <Sacrificial Power I> 60 Increases your Magical Accuracy by 200 and Magic Boost by 200, but reduces Healing Boost by 250. MP 738
Instant
10s
Sage&#039;s Wisdom I <Sage's Wisdom I> 34 Reduces the casting time of all your magic skills by 50% for 10s. MP 187
1s
5m
Salvation I <Salvation I> 10 Recovers 50% of your maximum MP and 50% of your maximum HP. DP 2000
0s
1m
Saving Grace I <Saving Grace I> 58 Recovers the target's HP by 2,770 if the target's HP falls below 50% within one minute of casting. MP 410
Instant
2m
Shatter Memory I <Shatter Memory I> 45 Decreases the Enmity of a target within a 25m radius. MP 211
0s
2m
Shatter Memory II <Shatter Memory II> 48 Decreases the Enmity of a target within a 25m radius. MP 222
0s
2m
Shatter Memory III <Shatter Memory III> 51 Decreases the Enmity of a target within a 25m radius. MP 236
0s
2m
Shatter Memory IV <Shatter Memory IV> 54 Decreases the Enmity of a target within a 25m radius. MP 257
0s
2m
Shatter Memory V <Shatter Memory V> 57 Decreases the Enmity of a target within a 25m radius. MP 276
0s
2m
Shatter Memory VI <Shatter Memory VI> 60 Decreases the Enmity of a target within a 25m radius. MP 294
0s
2m
Slashing Wind I <Slashing Wind I> 42 Deals 646...704 magical wind damage to a target within 25m of you. MP 108...124
0s
16s
Slashing Wind II <Slashing Wind II> 54 Deals 735...850 magical wind damage to a target within 25m of you. MP 141...165
0s
16s
Smite I <Smite I> 1 Inflicts 97...164 magical earth damage on a target within 25m of you. MP 18
1.5s
2s
Smite II <Smite II> 10 Inflicts 187...254 magical earth damage on a target within 25m of you. MP 36
1.5s
2s
Smite III <Smite III> 22 Inflicts 274...352 magical earth damage on a target within 25m of you. MP 48
1.5s
2s
Smite IV <Smite IV> 1 Inflicts 420...487 magical earth damage on a target within 25m of you. MP 74
1.5s
2s
Smite V <Smite V> 44 Inflicts 496...535 magical earth damage on a target within 25m of you. MP 92
1.5s
2s
Smite VI <Smite VI> 56 Inflicts 595...595 magical earth damage on a target within 25m of you. MP 74
1.5s
2s
Splendor of Flight I <Splendor of Flight I> 46 Boosts the flight time of you and group members within 25m of you by 6s every 3s for 15s. MP 74...82
Instant
3m
Splendor of Purification I <Splendor of Purification I> 44 Removes all debuffs from you and group members within a 25m radius. MP 37
2s
10s
Splendor of Rebirth I <Splendor of Rebirth I> 45 Instantly recovers the HP of a target within a 25m radius by 320, and recovers its HP by 320 every 3s for 21s. Physical Def also increases by 200. MP 290
2s
1m
Splendor of Rebirth II <Splendor of Rebirth II> 48 Instantly recovers the HP of a target within a 25m radius by 338, and recovers its HP by 338 every 3s for 21s. Physical Def also increases by 200. MP 302
2s
1m
Splendor of Rebirth III <Splendor of Rebirth III> 51 Instantly recovers the HP of a target within a 25m radius by 356, and recovers its HP by 356 every 3s for 21s. Physical Def also increases by 200. MP 341
2s
1m
Splendor of Rebirth IV <Splendor of Rebirth IV> 54 Instantly recovers the HP of a target within a 25m radius by 373, and recovers its HP by 373 every 3s for 21s. Physical Def also increases by 200. MP 326
2s
1m
Splendor of Rebirth V <Splendor of Rebirth V> 57 Instantly recovers the HP of a target within a 25m radius by 383, and recovers its HP by 383 every 3s for 21s. Physical Def also increases by 200. MP 338
2s
1m
Splendor of Rebirth VI <Splendor of Rebirth VI> 60 Instantly recovers the HP of a target within a 25m radius by 400, and recovers its HP by 400 every 3s for 21s. Physical Def also increases by 200. MP 348
2s
1m
Splendor of Recovery I <Splendor of Recovery I> 40 Restores the HP of you and your group members within a 25m radius by 2,041. MP 360
2s
1m
Splendor of Recovery II <Splendor of Recovery II> 46 Restores the HP of you and your group members within a 25m radius by 2,306. MP 393
2s
1m
Splendor of Recovery III <Splendor of Recovery III> 52 Restores the HP of you and your group members within a 25m radius by 2,548. MP 447
2s
1m
Splendor of Recovery IV <Splendor of Recovery IV> 58 Restores the HP of you and your group members within a 25m radius by 2,771. MP 478
2s
1m
Stability I <Stability I> 45 Calms a target within 25m of you and up to 6 enemies within 20m of the target, reducing their Enmity towards you. MP 123
1s
10m
Stability III <Stability III> 57 Calms a target within 25m of you and up to 6 enemies within 20m of the target, reducing their Enmity towards you. MP 165
1s
10m
Stabilize II <Stabilize II> 51 Calms a target within 25m of you and up to 6 enemies within 20m of the target, reducing their Enmity towards you. MP 141
1s
10m
Storm Surge <Storm Surge> 75 Increases attack speed by 30%, attack range by 10m, natural HP recovery and shock resistance by 500 points and resistance against being pulled in by 500 points. When attacking, there is a certain chance to remove movement related abnormal status effects and increase movement speed by 50% for 5 seconds. When attacking, the Electro Bolts cooldown is reset and there’s a chance Field of Lightning is also reset; however, this restricts movement.
instant
2s
Storm of Aion I <Storm of Aion I> 16 Inflicts 256...325 magical wind damage on a target within a 25m radius, and decreases Magic Resist by 200 for 10s. MP 54...63
1s
30s
Storm of Aion II <Storm of Aion II> 28 Inflicts 339...431 magical wind damage on a target within a 25m radius, and decreases Magic Resist by 200 for 10s. MP 77...104
1s
30s
Storm of Aion III <Storm of Aion III> 16 Inflicts 432...529 magical wind damage on a target within a 25m radius, and decreases Magic Resist by 200 for 10s. MP 111...129
1s
30s
Storm of Aion IV <Storm of Aion IV> 52 Inflicts 538...722 magical wind damage on a target within a 25m radius, and decreases Magic Resist by 200 for 10s. MP 142...171
1s
30s
Storm of Vengeance I <Storm of Vengeance I> 53 Inflicts 1,956...2,349 wind damage to a target within a 25m radius. MP 249...297
0s
5m
Summer Circle I <Summer Circle I> 25 Increases Fire Resist by 30 and Earth Resist by 30 of you and your group members within a 20m radius for 10m.
In the meantime both Water Resist and Wind Resist decrease by 30.
MP 177
1s
1.5s
Summer Circle II <Summer Circle II> 37 Increases Fire Resist by 60 and Earth Resist by 60 of you and your group members within a 20m radius for 10m.
In the meantime both Water Resist and Wind Resist decrease by 60.
MP 242
1s
1.5s
Summer Circle III <Summer Circle III> 49 Increases Fire Resist by 90 and Earth Resist by 90 of you and your group members within a 20m radius for 10m.
In the meantime both Water Resist and Wind Resist decrease by 30.
MP 242
1s
1.5s
Summon Healing Servant III (Asmodian) <Summon Healing Servant III> 55 Summons a Healing Spirit near you. This spirit does not move from the summoned spot, and recovers the HP of you and your group members within a 30m radius by 394. The spirit disappears after a specified time. MP 274
1s
1m
Summon Healing Servant III (Elyos) <Summon Healing Servant III> 52 Summons a Healing Spirit near you. This spirit does not move from the summoned spot, and recovers the HP of you and your group members within a 30m radius by 394. The spirit disappears after a specified time. MP 273
1s
1m
Summon Healing Servant II (Asmodian) <Summon Healing Servant II> 55 Summons a Healing Spirit near you. This spirit does not move from the summoned spot, and recovers the HP of you and your group members within a 30m radius by 361. The spirit disappears after a specified time. MP 264
1s
1m
Summon Healing Servant II (Elyos) <Summon Healing Servant II> 55 Summons a Healing Spirit near you. This spirit does not move from the summoned spot, and recovers the HP of you and your group members within a 30m radius by 361. The spirit disappears after a specified time. MP 264
1s
1m
Summon Healing Servant I (Asmodian) <Summon Healing Servant I> 52 Summons a Healing Spirit near you. This spirit does not move from the summoned spot, and recovers the HP of you and your group members within a 30m radius by 361. The spirit disappears after a specified time. MP 254
1s
1m
Summon Healing Servant I (Elyos) <Summon Healing Servant I> 52 Summons a Healing Spirit near you. This spirit does not move from the summoned spot, and recovers the HP of you and your group members within a 30m radius by 361. The spirit disappears after a specified time. MP 254
1s
1m
Summon Holy Servant III (Asmodian) <Summon Holy Servant III> 40 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 427 long-ranged magical fire damage on a selected target within a 25m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 132...148
Instant
30 seconds
Summon Holy Servant III (Elyos) <Summon Holy Servant III> 40 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 427 long-ranged magical fire damage on a selected target within a 25m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 132...148
Instant
30 seconds
Summon Holy Servant II (Asmodian) <Summon Holy Servant II> 28 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 327 long-ranged magical fire damage on a selected target within a 25m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 93...117
Instant
30 seconds
Summon Holy Servant II (Elyos) <Summon Holy Servant II> 28 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 327 long-ranged magical fire damage on a selected target within a 25m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 93...117
Instant
30 seconds
Summon Holy Servant IV (Asmodian) <Summon Holy Servant IV> 51 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 506 long-ranged magical fire damage on a selected target within a 25m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 166...198
Instant
30 seconds
Summon Holy Servant IV (Elyos) <Summon Holy Servant IV> 51 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 506 long-ranged magical fire damage on a selected target within a 25m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 166...198
Instant
30 seconds
Summon Holy Servant I (Asmodian) <Summon Holy Servant I> 16 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 246 long-ranged magical fire damage on a selected target within a 25m radius. This spirit vanishes after a while and consumes its HP with each attack.
Instant
30 seconds
Summon Holy Servant I (Elyos) <Summon Holy Servant I> 16 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 246 long-ranged magical fire damage on a selected target within a 25m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 65...81
Instant
30 seconds
Summon Noble Energy III (Asmodian) <Summon Noble Energy III> 56 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 2,431 long-range fire damage to a selected target within a 30m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 239
Instant
30s
Summon Noble Energy III (Elyos) <Summon Noble Energy III> 56 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 2,431 long-range fire damage to a selected target within a 30m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 239
Instant
30s
Summon Noble Energy II (Asmodian) <Summon Noble Energy II> 53 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 2,372 long-range fire damage to a selected target within a 30m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 224
Instant
30s
Summon Noble Energy II (Elyos) <Summon Noble Energy II> 53 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 2,372 long-range fire damage to a selected target within a 30m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 224
Instant
30s
Summon Noble Energy IV (Asmodian) <Summon Noble Energy IV> 59 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 2,431 long-range fire damage to a selected target within a 30m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 255
Instant
30s
Summon Noble Energy IV (Elyos) <Summon Noble Energy IV> 59 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 2,431 long-range fire damage to a selected target within a 30m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 255
Instant
30s
Summon Noble Energy I (Asmodian) <Summon Noble Energy I> 50 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 2,160 long-range fire damage to a selected target within a 30m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 202
Instant
30s
Summon Noble Energy I (Elyos) <Summon Noble Energy I> 50 Summons a holy spirit near you. This spirit does not move from the summoned spot, and inflicts 2,160 long-range fire damage to a selected target within a 30m radius. This spirit vanishes after a while and consumes its HP with each attack. MP 202
Instant
30s
Summon Vexing Energy <Summon Vexing Energy> 55 Taunts up to 6 enemies within 20m radius and summons a spirit that becomes targeted instead. MP 492
0s
5m
Sympathetic Heal I <Sympathetic Heal I> 48 Can be used on an ally within 25m to restore 1,171 HP. MP 107
2s
10s
Sympathetic Heal II <Sympathetic Heal II> 54 Can be used on an ally within 25m to restore 1,312 HP. MP 117
2s
10s
Sympathetic Heal III <Sympathetic Heal III> 60 Can be used on an ally within 25m to restore 1,420 HP. MP 125
2s
10s
Terraform <Terraform> 66 Removes all debuffs.
0s
3:20
Thorny Skin I <Thorny Skin I> 28 For 30s, reflects 48 of the damage received back to the enemy that attacks you from close range. HP 193
1s
3m
Thorny Skin II <Thorny Skin II> 40 For 30s, reflects 78 of the damage received back to the enemy that attacks you from close range. HP 217
1s
3m
Thorny Skin III <Thorny Skin III> 51 For 30s, reflects 96 of the damage received back to the enemy that attacks you from close range. HP 333
1s
3m
Thunderbolt I <Thunderbolt I> 10 Inflicts 290...367 magical wind damage on a target within 25m. MP 39...47
0s
16s
Thunderbolt II <Thunderbolt II> 10 Inflicts 433...558 magical wind damage on a target within 25m. MP 48...64
0s
16s
Thunderbolt III <Thunderbolt III> 10 Inflicts 656...742 magical wind damage on a target within 25m. MP 74...82
0s
16s
Thunderbolt IV <Thunderbolt IV> 10 Inflicts 794...852 magical wind damage on a target within 25m. MP 94...102
0s
16s
Thunderbolt V <Thunderbolt V> 10 Inflicts 917...917 magical wind damage on a target within 25m. MP 123...123
0s
16s
Tranquility I <Tranquility I> 16 Decreases the Enmity of a target within 25m. MP 121...153
0.5s
1:30
Tranquility II <Tranquility II> 28 Decreases the Enmity of a target within 25m. MP 178...21
0.5s
1:30
Tranquility III <Tranquility III> 40 Decreases the Enmity of a target within 25m. MP 226...250
0.5s
1:30
Tranquility IV <Tranquility IV> 21 Decreases the Enmity of a target within 25m. MP 276...300

1:30
Vessel of Earth <Vessel of Earth> 66 For 15 sec, receive exponentially less damage as HP decreases and shock resistance increases.
0s
5m
Vessel of Fire <Vessel of Fire> 66 For 15 sec, all non-AoE attacks inflict 600 damage on up to 6 enemies within 8m of target, with chance of reflecting 1500 damage back on attacking foes.
0s
5m
Vessel of Water <Vessel of Water> 66 For 15 sec, recovers 200HP each time you receive damage, with chance of removing debuffs.
0s
5m
Vessel of Wind <Vessel of Wind> 66 Removes all movement related debuffs. Increases Immobilization Resist by 800 and Reduce Speed Resist by 800. Increases attack range by 1m for 15 sec. Reduces movement speed of attacking enemy for 4 seconds.
0s
5m
Waterbind <Waterbind> 66 Inflicts 800 water damage on enemies and immobolizes for 14 sec within a 15m radius.
0s
3:20
Wave of Bitter Cold <Wave of Bitter Cold> 75 Deals 1218 magic water damage to enemies in a cone 15m in front of you and increases freezing stage by 1. Enemies who have already reached stage 3 receive 1218 additional magic water damage and are knocked back. MP 652
1s
10s
Winged Blessing I <Winged Blessing I> 25 While flying, increases Health by 10, Will by 10, and Flight Speed by 33%.

Winged Recovery I <Winged Recovery I> 10 Boosts healing skill effects by 10% while flying.

Winter Circle I <Winter Circle I> 25 Increases Water Resist by 30 and Wind Resist by 30 of you and your group members within a 20m radius for 10m.
In the meantime both Fire Resist and Earth Resist decrease by 30.
MP 167
1s
1.5s
Winter Circle II <Winter Circle II> 37 Increases Water Resist by 60 and Wind Resist by 60 of you and your group members within a 20m radius for 10m.
In the meantime both Fire Resist and Earth Resist decrease by 60.
MP 208
1s
1.5s
Winter Circle III <Winter Circle III> 49 Increases Water Resist by 90 and Wind Resist by 90 of you and your group members within a 20m radius for 10m.
In the meantime both Fire Resist and Earth Resist decrease by 90.
MP 208
1s
1.5s
Word of Destruction I <Word of Destruction I> 40 Deals 795 magical fire damage to a target within 25m of you and up to 12 enemies within 20m of the target, and inflicts an additional 663 damage on them every 3s for 57s, decreasing all healing they receive by 50%. DP 4000
0s
1h
Word of Destruction II <Word of Destruction II> 52 Deals 994 magical fire damage to a target within 25m of you and up to 12 enemies within 20m of the target, and inflicts an additional 829 damage on them every 3s for 57s, decreasing all healing they receive by 50%. DP 4000
0s
1h
Yustiel&#039;s Light I <Yustiel's Light I> 50 Instantly recovers the HP of a target within a 25m radius of you and up to 6 allies within a 25m radius of the target by 1,154...1,170. Additionally, recovers allies HP by 231...239 every 2s for 10s. MP 351...391
3s
3m
Yustiel&#039;s Splendor I <Yustiel's Splendor I> 50 Instantly recovers the HP of a target within a 25m radius of you and up to 6 allies within a 25m radius of the target by 1,403, and additionally recovers their HP by 280 every 2s for 10s. MP 498
3s
3m
Yustiel&#039;s Splendor II <Yustiel's Splendor II> 56 Instantly recovers the HP of a target within a 25m radius of you and up to 6 allies within a 25m radius of the target by 1,533, and additionally recovers their HP by 305 every 2s for 10s. MP 534
3s
3m

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