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List:Gladiator skills

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Skill Level Desc
Absorbing Fury I <Absorbing Fury I> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage on enemies with 7m of you and absorbs 50% of the damage as HP. MP 151
0s
10s
Absorbing Fury II <Absorbing Fury II> 46 Inflicts [Weapon Min]~[Weapon Max] physical damage on enemies with 7m of you and absorbs 50% of the damage as HP. MP 166
0s
10s
Absorbing Fury III <Absorbing Fury III> 52 Inflicts [Weapon Min]~[Weapon Max] physical damage on enemies with 7m of you and absorbs 50% of the damage as HP. MP 192
0s
10s
Absorbing Fury IV <Absorbing Fury IV> 58 Inflicts [Weapon Min]~[Weapon Max] physical damage on enemies with 7m of you and absorbs 50% of the damage as HP. MP 212
0s
10s
Advanced Archery Training I <Advanced Archery Training I> 9 Allows you to use bows skillfully.

Advanced Archery Training II <Advanced Archery Training II> 25 Allows you to use bows skillfully.

Advanced Archery Training III <Advanced Archery Training III> 40 Allows you to use bows skillfully.

Advanced Archery Training IV <Advanced Archery Training IV> 50 Allows you to use bows skillfully.

Advanced Chain Armor Proficiency I <Advanced Chain Armor Proficiency I> 9 Grants Advanced Chain Armor Proficiency.

Advanced Dagger Training I <Advanced Dagger Training> 9 Allows you to use daggers skillfully.

Advanced Dagger Training II <Advanced Dagger Training II> 25 Allows you to use daggers skillfully.

Advanced Dagger Training III <Advanced Dagger Training III> 40 Allows you to use daggers skillfully.

Advanced Dagger Training IV <Advanced Dagger Training IV> 50 Allows you to use daggers skillfully.

Advanced Dual-Wielding I <Advanced Dual-Wielding I> 20 Allows you to use dual weapons skillfully.

Advanced Dual-Wielding II <Advanced Dual-Wielding II> 40 Allows you to use dual weapons skillfully.

Advanced Greatsword Training I <Advanced Greatsword Training I> 9 Allows you to use greatswords skillfully.

Advanced Greatsword Training II <Advanced Greatsword Training II> 25 Allows you to use greatswords skillfully.

Advanced Greatsword Training III <Advanced Greatsword Training III> 40 Allows you to use greatswords skillfully.

Advanced Greatsword Training IV <Advanced Greatsword Training IV> 50 Allows you to use greatswords skillfully.

Advanced Leather Armor Proficiency I <Advanced Leather Armor Proficiency I> 9 Grants Advanced Leather Armor Proficiency.

Advanced Mace Training I <Advanced Mace Training I> 9 Allows you to use maces skillfully.

Advanced Mace Training II <Advanced Mace Training II> 25 Allows you to use maces skillfully.

Advanced Mace Training III <Advanced Mace Training III> 40 Allows you to use maces skillfully.

Advanced Mace Training IV <Advanced Mace Training IV> 50 Allows you to use maces skillfully.

Advanced Plate Armor Proficiency I <Advanced Plate Armor Proficiency I> 9 Grants Advanced Plate Armor Proficiency.

Advanced Polearm Training I <Advanced Polearm Training I> 9 Allows you to use polearm skillfully.

Advanced Polearm Training II <Advanced Polearm Training II> 25 Allows you to use polearm skillfully.

Advanced Polearm Training III <Advanced Polearm Training III> 40 Allows you to use polearm skillfully.

Advanced Polearm Training IV <Advanced Polearm Training IV> 50 Allows you to use polearm skillfully.

Advanced Shield Training I <Advanced Shield Training I> 9 Allows you to use shields skillfully.

Advanced Sword Training I <Advanced Sword Training I> 9 Allows you to use swords skillfully.

Advanced Sword Training II <Advanced Sword Training II> 25 Allows you to use swords skillfully.

Advanced Sword Training III <Advanced Sword Training III> 40 Allows you to use swords skillfully.

Advanced Sword Training IV <Advanced Sword Training IV> 50 Allows you to use swords skillfully.

Aerial Lockdown I <Aerial Lockdown I> 22 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and immobilizes it in mid-air.
Only for ground target.
MP 46
0s
3m
Aerial Lockdown II <Aerial Lockdown II> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and immobilizes it in mid-air.
Only for ground target.
MP 57
0s
3m
Aerial Lockdown III <Aerial Lockdown III> 46 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and immobilizes it in mid-air.
Only for ground target.
MP 63
0s
3m
Aerial Lockdown IV <Aerial Lockdown IV> 58 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target and immobilizes it in mid-air.
Only for ground target.
MP 80
0s
3m
Aggravation I <Aggravation I> 13 Increases the target's Enmity caused by your attack.

Aggravation II <Aggravation II> 41 Increases the target's Enmity caused by your attack.

Aion&#039;s Strength I <Aion's Strength I> 13 Boosts your Attack by 15%, and inflicts additional damage when attacking another player.
Instant
1s
Ankle Snare I <Ankle Snare I> 28 Immobilizes a target within 25m for 10s and decreases its Evasion by 1,000. MP 69
Instant
2 minutes
Armor of Attrition I <Armor of Attrition I> 57 Reflects 70 of the damage received back to the enemy, and absorbs 100 HP of the target that used Attacks on you for 15s. MP 423
Instant
3m
Avatar of Earth <Avatar of Earth> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Earth that can restrain targets so that they unable to free themselves even when they are hit. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Fire <Avatar of Fire> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Fire, inflicting Dancing Fire onto a target and up to 3 more enemies within 6m. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Water <Avatar of Water> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Water that can freeze enemies and deal additional damage. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Wind <Avatar of Wind> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Wind that can slow targets. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Bandage Heal <Bandage Heal> 1 Uses 1 bandage to recover your HP by 187...259.
4s
16s
Basic Chain Armor Proficiency <Basic Chain Armor Proficiency> 1 Allows you to wear chain armor.

Basic Cloth Armor Proficiency <Basic Cloth Armor Proficiency> 1 Allows you to wear cloth armor.

Basic Clothing Proficiency <Basic Clothing Proficiency> 1 Allows you to wear clothing. A skill to be proud of.

Basic Leather Armor Proficiency <Basic Leather Armor Proficiency> 1 Allows you to wear leather armor.

Basic Mace Training <Basic Mace Training> 1 Allows you to use maces.

Basic Shield Training <Basic Shield Training> 1 Allows you to use shields.

Basic Sword Training <Basic Sword Training> 1 Allows you to use swords.

Berserking I <Berserking I> 45 Increases Physical Attack by 80% for 30s while decreasing Accuracy by 200 and Physical Def by 50%. MP 247
0s
3m
Blessing of Nezekan I <Blessing of Nezekan I> 50 Increases your Attack by 80%, Physical Def by 30%, Speed by 20%, and Atk Speed by 20% for 30s. DP 4000
Instant
1h
Body Combo I <Body Combo I> 56 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. MP 77
0s
12s
Body Slice I <Body Slice I> 61 Inflicts 89~93 physical damage on the target and increases their enmity value.


Body Smash I - Body Combo I - Body Slice I.

MP 41
Cast Instantly
12s
Body Smash I <Body Smash I> 22 Deals [Weapon Min]~[Weapon Max] physical damage to the target.
0s
12s
Body Smash II <Body Smash II> 34 Deals [Weapon Min]~[Weapon Max] physical damage to the target.
0s
12s
Body Smash III <Body Smash III> 46 Deals [Weapon Min]~[Weapon Max] physical damage to the target.
0s
12s
Body Smash IV <Body Smash IV> 58 Deals [Weapon Min]~[Weapon Max] physical damage to the target.
0s
12s
Boost Accuracy III <Boost Accuracy III> 37 Boosts your accuracy.

Boost Block I <Boost Block I> 16 Boosts Block.

Boost Defense <Boost Defense> 67 Reduces damage taken from monster attacks.

Boost HP I <Boost HP I> 5 Increases Maximum HP by 3% and Natural Healing by 4.

Boost HP II <Boost HP II> 13 Increases Maximum HP by 6% and Natural Healing by 10.

Boost HP III <Boost HP III> 25 Increases Maximum HP by 9% and Natural Healing by 20.

Boost Interpersonal Attack <Boost Interpersonal Attack> 73 Increases damage dealt to PCs.

Boost Interpersonal Defense <Boost Interpersonal Defense> 71 Reduces damage taken through PC attacks.

Boost Knockdown I <Boost Knockdown I> 37 Boosts Stumble Penetration.

Boost Parry I <Boost Parry I> 9 Increases your parry rate.

Boost Physical Attack I <Boost Physical Attack I> 1 Boosts Attack.

Boost Physical Attack II <Boost Physical Attack II> 10 Boosts Attack.

Boost Physical Attack III <Boost Physical Attack III> 19 Boosts Attack.

Boost Physical Attack IV <Boost Physical Attack IV> 51 Boosts Attack.

Boost Physical Attack V <Boost Physical Attack V> 45 Boosts Attack.

Charge I <Charge I> 16 Increases your Movement Speed, Flight Speed by 60 for 10s. MP 102
Instant
4m
Cleave I <Cleave I> 19 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target within 15m. MP 28
0s
18s
Cleave II <Cleave II> 31 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target within 15m. MP 37
0s
18s
Cleave III <Cleave III> 42 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target within 15m. MP 42
0s
18s
Cleave IV <Cleave IV> 54 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target within 15m. MP 50
0s
18s
Counter Leech I <Counter Leech I> 60 After a successful parry, has a chance to inflict [Weapon Min] ~ [Weapon Max] physical damage on the target and absorbs 150% of the damage as HP. MP 327
0s
1m
Crashing Blow I <Crashing Blow I> 25 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target immobilized in mid-air, and then knocks it out of the sky. MP 33
0s
1m
Crashing Blow II <Crashing Blow II> 37 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target immobilized in mid-air, and then knocks it out of the sky. MP 40
0s
1m
Crashing Blow III <Crashing Blow III> 48 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target immobilized in mid-air, and then knocks it out of the sky. MP 42
0s
1m
Crashing Blow IV <Crashing Blow IV> 60 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target immobilized in mid-air, and then knocks it out of the sky. MP 55
0s
1m
Crippling Cut I <Crippling Cut I> 22 Inflicts [Weapon Min]~[Weapon Max] physical damage on a fallen enemy. MP 61
0s
18s
Crippling Cut II <Crippling Cut II> 28 Inflicts [Weapon Min]~[Weapon Max] physical damage on a fallen enemy. MP 69
0s
18s
Crippling Cut III <Crippling Cut III> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage on a fallen enemy. MP 76
0s
18s
Crippling Cut IV <Crippling Cut IV> 40 Inflicts [Weapon Min]~[Weapon Max] physical damage on a fallen enemy. MP 81
0s
18s
Crippling Cut V <Crippling Cut V> 46 Inflicts [Weapon Min]~[Weapon Max] physical damage on a fallen enemy. MP 83
0s
18s
Crippling Cut VI <Crippling Cut VI> 52 Inflicts [Weapon Min]~[Weapon Max] physical damage on a fallen enemy. MP 96
0s
18s
Crippling Cut VII <Crippling Cut VII> 58 Inflicts [Weapon Min]~[Weapon Max] physical damage on a fallen enemy. MP 106
0s
18s
Crushing Blow I <Crushing Blow I> 55 Inflicts [Weapon Min]~[Weapon Max] damage to a ground target within 7m of you, and puts it in the Stumbled state. This skill's chance of critical hit is very low. MP 252
0s
3m
Daevic Fury I <Daevic Fury I> 31 Increases your Physical Attack by 80% and Atk Speed by 10% for 30s. DP 3000
Instant
30m
Dauntless Spirit I <Dauntless Spirit I> 34 For 10s, a protective shield absorbs damage with a 100% chance whenever you are hit by Attack. The protective shield remains until 342 damage is absorbed. MP 95
0s
1m
Dauntless Spirit II <Dauntless Spirit II> 40 For 10s, a protective shield absorbs damage with a 100% chance whenever you are hit by Attack. The protective shield remains until 386 damage is absorbed. MP 102
0s
1m
Dauntless Spirit III <Dauntless Spirit III> 47 For 10s, a protective shield absorbs damage with a 100% chance whenever you are hit by Attack. The protective shield remains until 438 damage is absorbed. MP 103
0s
1m
Dauntless Spirit IV <Dauntless Spirit IV> 53 For 10s, a protective shield absorbs damage with a 100% chance whenever you are hit by Attack. The protective shield remains until 480 damage is absorbed. MP 122
0s
1m
Dauntless Spirit V <Dauntless Spirit V> 59 For 10s, a protective shield absorbs damage with a 100% chance whenever you are hit by Attack. The protective shield remains until 548 damage is absorbed. MP 134
0s
1m
Defense Preparation I <Defense Preparation I> 25 Boosts your Parry by 250 and Block by 250, and increases the target's Enmity caused by your attack. You suffer less damage when attacked by a PC.
Instant
1s
Determination I <Determination I> 40 Has a chance to add the Stun effect to attacks if HP falls below 10%.

Detonate <Detonate> 66 Transport 15m backwards. Creates a fiery explosion damaging up to 8 enemies within 8m of original location. Recover 1000HP.
0s
3:20
Draining Blow I <Draining Blow I> 45 Deals [Weapon Min]-[Weapon Max] physical damage to a stumbled enemy and absorbs 100% of the damage as HP. MP 124
Instant
30s
Draining Blow II <Draining Blow II> 51 Deals [Weapon Min]-[Weapon Max] physical damage to a stumbled enemy and absorbs 100% of the damage as HP. MP 139
Instant
30s
Draining Blow III <Draining Blow III> 57 Deals [Weapon Min]-[Weapon Max] physical damage to a stumbled enemy and absorbs 100% of the damage as HP. MP 124
Instant
30s
Draining Sword I <Draining Sword I> 55 Inflicts [Weapon Min]~[Weapon Max] damage to the target and has a chance to absorb 20% of the damage as HP. MP 152
0s
16s
Draining Sword II <Draining Sword II> 58 Inflicts [Weapon Min]~[Weapon Max] damage to the target and has a chance to absorb 50% of the damage as HP. MP 159
0s
16s
Earthquake Wave I <Earthquake Wave I> 44 Deals [Weapon Min]~[Weapon Max] physical damage on the enemies within a 10m radius of you and decreases their movement speed for 8s~10s. MP 83
0s
2m
Earthquake Wave II <Earthquake Wave II> 50 Deals [Weapon Min]~[Weapon Max] physical damage on the enemies within a 10m radius of you and decreases their movement speed for 8s~10s. MP 83
0s
2m
Earthquake Wave III <Earthquake Wave III> 56 Deals [Weapon Min]~[Weapon Max] physical damage on the enemies within a 10m radius of you and decreases their movement speed for 8s~10s. MP 103
0s
2m
Energy Impact I <Energy Impact I> 59 Inflicts [Weapon Min] - [Weapon Max] physical damage on the target. MP 268
0s
12s
Enhance Attack <Enhance Attack> 69 Increases damage dealt to monsters.

Exhausting Wave I <Exhausting Wave I> 60 Inflicts 66 - 70 physical damage on enemies within 7m of the caster and absorbs 20% of the damage as HP. MP 109
0s
2m
Explosion of Rage I <Explosion of Rage I> 10 Deals [Weapon Min]~[Weapon Max] physical damage to the target. The target becomes Stumbled. This skill is highly accurate. DP 2000
0s
10s
Explosion of Rage II <Explosion of Rage II> 22 Deals [Weapon Min]~[Weapon Max] physical damage to the target. The target becomes Stumbled. This skill is highly accurate. DP 2000
0s
10s
Explosion of Rage III <Explosion of Rage III> 34 Deals [Weapon Min]~[Weapon Max] physical damage to the target. The target becomes Stumbled. This skill is highly accurate. DP 2000
0s
10s
Explosion of Rage IV <Explosion of Rage IV> 45 Deals [Weapon Min]~[Weapon Max] physical damage to the target. The target becomes Stumbled. This skill is highly accurate. DP 2000
0s
10s
Explosion of Rage V <Explosion of Rage V> 57 Deals [Weapon Min]~[Weapon Max] physical damage to the target. The target becomes Stumbled. This skill is highly accurate. DP 2000
0s
10s
Ferocious Chop I <Ferocious Chop I> 65 Leaps toward an enemy within 15m and inflicts 320~324 physical damage on the targets within a 7m radius of the target. MP 227
Instant
3m
Ferocious Strike I <Ferocious Strike I> 1 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
10s
Ferocious Strike II <Ferocious Strike II> 10 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
10s
Ferocious Strike III <Ferocious Strike III> 22 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
10s
Ferocious Strike IV <Ferocious Strike IV> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
10s
Ferocious Strike V <Ferocious Strike V> 44 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
10s
Ferocious Strike VI <Ferocious Strike VI> 56 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
10s
Ferocity I <Ferocity I> 48 Increases Attack by 100% and decreases Physical Def by 30% for 8s. MP 83
Instant
1m
Fettertwine I <Fettertwine I> 65 Immobilizes a target within 15m of you for 10 sec. MP 69
Instant
1m
Final Strike I <Final Strike I> 51 Inflicts [Weapon Min]~[Weapon Max] damage to a target that is Stumbled and bound by Aether's Hold. MP 142
0a
1m
Force Blast I <Force Blast I> 50 Inflicts [Weapon Min]~[Weapon Max] physical damage on a target within 15m of you and up to 5 enemies within a 10m radius of the target, and decreases their Physical Def by 500 for 30s. MP 124
0s
1m
Force Cleave II (Asmodian) <Force Cleave II> 54 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 15m, and there is a chance of decreasing its movement speed for 8s~10s. MP 100
0s
30s
Force Cleave II (Elyos) <Force Cleave II> 54 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 15m, and there is a chance of decreasing its movement speed for 8s~10s. MP 100
0s
30s
Force Cleave I (Asmodian) <Force Cleave I> 42 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 15m, and there is a chance of decreasing its movement speed for 8s~10s. MP 83
0s
30s
Force Cleave I (Elyos) <Force Cleave I> 42 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 15m, and there is a chance of decreasing its movement speed for 8s~10s. MP 83
0s
30s
Glory-Empyrean Aegis <Glory: Empyrean Aegis> 1 For 20 sec, damage inflicted on you is decreased by 10%. Each time you and up to 6 group members are attacked within a 15m, damage is reduced by 10%.
Instant
5m
Great Cleave I <Great Cleave I> 40 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 15m. MP 21
0s
14s
Great Cleave II <Great Cleave II> 52 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 15m. MP 24
0s
14s
Ground Smash <Ground Smash> 75 Deals 818-822 physical damage to targets within 4m and enemies within 7m of that target. If the target is showed or has movement related abnormal status effects, it will receive an additional 400 physical damage.
Instant
5s
Herb Treatment I <Herb Treatment I> 10 Uses 1 <Lesser Odella Powder> to restore your HP by 262.
4s
16s
Herb Treatment II <Herb Treatment II> 22 Uses 1 <Odella Powder> to restore your HP by 366.
4s
16s
Herb Treatment III <Herb Treatment III> 34 Uses 1 <Greater Odella Powder> to restore your HP by 485.
4s
16s
Herb Treatment IV <Herb Treatment IV> 46 Uses 1 <Fine Odella Powder> to restore your HP by 613.
4s
16s
Herb Treatment V <Herb Treatment V> 58 Uses 1 <Master Odella Powder> to restore your HP by 755.
4s
16s
Howl I <Howl I> 34 Lowers Physical Attack of the enemies within a 7m radius of you by 300 for 15s. MP 114
0s
5m
Howl II <Howl II> 46 Lowers Physical Attack of the enemies within a 7m radius of you by 315 for 15s. MP 125
0s
5m
Howl III <Howl III> 58 Lowers Physical Attack of the enemies within a 7m radius of you by 330 for 15s. MP 159
0s
5m
Improved Stamina I <Improved Stamina I> 20 Restores your HP by 20% and increases your Maximum HP by 20%, Block by 150, and Parry by 100 for 2m. MP 72
Instant
3m
Lockdown I <Lockdown I> 31 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target is bound for 3s.
0s
12s
Lockdown II <Lockdown II> 37 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target is bound for 3s.
0s
12s
Lockdown III <Lockdown III> 43 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target is bound for 3s.
0s
12s
Lockdown IV <Lockdown IV> 49 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target is bound for 3s.
0s
12s
Lockdown V <Lockdown V> 55 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target. The target is bound for 3s.
0s
12s
Magical Defense I <Magical Defense I> 62 Increases Magic Suppression by 300 for 15s. Decreases Magic Resist by 100. MP 110
Instant
3m
Mana Treatment I <Mana Treatment I> 10 Uses 2 <Lesser Odella Powder> to recover 109...157 MP instantly and then recover 31...47 MP every 3s for 10s.
4s
16s
Mana Treatment II <Mana Treatment II> 22 Uses 2 <Odella Powder> to recover 191...239 MP instantly and then recover 39...55 MP every 3s for 10s.
4s
16s
Mana Treatment III <Mana Treatment III> 34 Uses 2 <Greater Odella Powder> to recover 274...346 MP instantly and then recover 45...63 MP every 3s for 10s.
4s
16s
Mana Treatment IV <Mana Treatment IV> 46 Uses 2 <Fine Odella Powder> to recover 377...441 MP instantly and then recover 53...69 MP every 3s for 10s.
4s
16s
Mana Treatment V <Mana Treatment V> 58 Uses 2 <Master Odella Powder> to recover 475... MP instantly and then recover 65... MP every 3s for 10s.
4s
16s
Mercurial Blast <Mercurial Blast> 66 Quickly move 15 m forward.
0s
3:20
Piercing Rupture I <Piercing Rupture I> 50 Deals [Weapon Min]~[Weapon Max] physical damage to up to 18 enemies within a 10m radius, and decreases their Physical Def by 600 for 30s. MP 165
0s
1m
Piercing Rupture II <Piercing Rupture II> 56 Deals [Weapon Min]~[Weapon Max] physical damage to up to 18 enemies within a 10m radius, and decreases their Physical Def by 600 for 30s. MP 205
0s
1m
Piercing Rupture III <Piercing Rupture III> 62 Deals 1453~1457 physical damage to up to 18 enemies within a 10m radius, and decreases their Physical Def by 600 for 30s. MP 221
0s
1m
Piercing Wave I <Piercing Wave I> 50 Inflicts [Weapon Min]~[Weapon Max] physical damage on up to 12 enemies within a 10m radius, and decreases their Physical Def by 500 for 30s. MP 124
0s
1m
Powerful Leap <Powerful Leap> 75 Leaps at a target within 15m and deals 1518-1522 physical damage. Deals additional physical damage to enemies within 6m of the target and binds.
Instant
9s
Precision Cut I <Precision Cut I> 45 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 247
1.7s
30s
Precision Cut II <Precision Cut II> 48 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 289
1.7s
30s
Precision Cut III <Precision Cut III> 51 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 331
1.7s
30s
Precision Cut IV <Precision Cut IV> 54 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 348
1.7s
30s
Precision Cut V <Precision Cut V> 57 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 364
1.7s
30s
Precision Cut VI <Precision Cut VI> 60 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 381
1.7s
30s
Pressure Wave I <Pressure Wave I> 37 Deals [Weapon Min]~[Weapon Max] physical damage on enemies within a 7m radius. MP 59
0s
24s
Pressure Wave II <Pressure Wave II> 49 Deals [Weapon Min]~[Weapon Max] physical damage on enemies within a 7m radius. MP 62
0s
24s
Rage I <Rage I> 7 Increases your Physical Attack by 9 for 10s, and forms a protective shield that has a 100% chance to absorb 106...170 damage, up to 106...170 damage, whenever you're subject to Attack. MP 17
Instant
24s
Rage II <Rage II> 16 Increases your Physical Attack by 13...21 for 10s, and forms a protective shield that has a 100% chance to absorb 194...274 damage, up to 194...274 damage, whenever you're subject to Attack. MP 26
Instant
24s
Rage III <Rage III> 28 Increases your Physical Attack by 24...32 for 10s, and forms a protective shield that has a 100% chance to absorb 304...352 damage, up to 304...352 damage, whenever you're subject to Attack. MP 35
Instant
24s
Rage IV <Rage IV> 40 Increases your Physical Attack by 32...40 for 10s, and forms a protective shield that has a 100% chance to absorb 390...422 damage, up to 390...422 damage, whenever you're subject to Attack. MP 41
Instant
24s
Rage V <Rage V> 50 Increases your Physical Attack by 41...49 for 10s, and forms a protective shield that has a 100% chance to absorb 430...462 damage, up to 430...462 damage, whenever you're subject to Attack. MP 42
Instant
24s
Reckless Strike I <Reckless Strike I> 31 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Reckless Strike II <Reckless Strike II> 43 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Reckless Strike III <Reckless Strike III> 55 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Remove Shock I <Remove Shock I> 40 Removes all Stun, Knockback, Stumble, Spin, and Aether's Hold conditions and increases Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1,000 for 7s. MP 81
Instant
1m
Repel I <Repel I> 63 Increases Parry by 300 for 10 sec. MP 55
Instant
24s
Return <Return> 1 Returns to the bind point.
6s
20m
Revival Wave I <Revival Wave I> 60 Inflicts [Weapon Min]~[Weapon Max] physical damage on enemies within 7m of the caster and absorbs 20% of the damage as HP. MP 327
0s
2m
Righteous Cleave I <Righteous Cleave I> 40 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 15m. MP 81
0s
14s
Righteous Cleave II <Righteous Cleave II> 52 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 15m. MP 96
0s
14s
Roar of the Earth <Roar of the Earth> 75 Deals 1718-1722 physical damage to targets within 7m, increases their enmity and increases for 12 sec your resistance for fear, paralysis, and movement speed reduction effects. Also grants damage reduction that scales up as health drops.
0.5s
15s
Robust Blow I <Robust Blow I> 3 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Robust Blow II <Robust Blow II> 13 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Robust Blow III <Robust Blow III> 25 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Robust Blow IV <Robust Blow IV> 37 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Robust Blow V <Robust Blow V> 47 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Robust Blow VI <Robust Blow VI> 59 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Rock Punch <Rock Punch> 75 1 Stage

Deals 1918-1922 physical damage to targets within 4m and absorbs part of their HP. The cooldown for Rock Fist is reset. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

2 Stage Deals 2018-2022 physical damage to target within 4m and enemies within 6m of the target and absorbs part of their HP. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.


1s/5s
5s
Roiling Hack I <Roiling Hack I> 10 Inflicts 75~79 physical damage on targets within 7m and absorbs 30% of the damage as HP. MP 72
Cast Instantly
40s
Rupture I <Rupture I> 16 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Rupture II <Rupture II> 28 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Rupture III <Rupture III> 40 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Rupture IV <Rupture IV> 51 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target.
0s
8s
Second Wind I <Second Wind I> 54 Recovers HP by 35% and increases Maximum HP by 35% and Strike Fortitude by 500 for 1m. MP 298
Instant
5m
Seething Explosion I <Seething Explosion I> 10 Deals [Weapon Min]~[Weapon Max] physical damage to the target. The target becomes Stumbled. This skill is highly accurate. DP 2000
0s
10s
Seething Explosion II <Seething Explosion II> 22 Deals [Weapon Min]~[Weapon Max] physical damage to the target. The target becomes Stumbled. This skill is highly accurate. DP 2000
0s
10s
Seething Explosion III <Seething Explosion III> 34 Deals [Weapon Min]~[Weapon Max] physical damage to the target. The target becomes Stumbled. This skill is highly accurate. DP 2000
0s
10s
Seething Explosion IV <Seething Explosion IV> 22 Deals [Weapon Min]~[Weapon Max] physical damage to the target. The target becomes Stumbled. This skill is highly accurate. DP 2000
0s
10s
Seething Explosion V <Seething Explosion V> 57 Deals [Weapon Min]~[Weapon Max] physical damage to the target. The target becomes Stumbled. This skill is highly accurate. DP 2000
0s
10s
Seismic Billow I <Seismic Billow I> 28 A wide swing of the weapon inflicts [Weapon Min]~[Weapon Max] physical damage on enemies within a 7m radius and the target becomes Stumbled. MP 69
0s
8s
Seismic Billow II <Seismic Billow II> 40 A wide swing of the weapon inflicts [Weapon Min]~[Weapon Max] physical damage on enemies within a 7m radius and the target becomes Stumbled. MP 81
0s
8s
Seismic Billow III <Seismic Billow III> 51 A wide swing of the weapon inflicts [Weapon Min]~[Weapon Max] physical damage on enemies within a 7m radius and the target becomes Stumbled. MP 95
0s
8s
Seismic Wave I <Seismic Wave I> 10 Inflicts [Weapon Min]~[Weapon Max] physical damage on the enemies within a 7m radius of you. MP 10
0s
10s
Seismic Wave II <Seismic Wave II> 22 Inflicts [Weapon Min]~[Weapon Max] physical damage on the enemies within a 7m radius of you. MP 10
0s
10s
Seismic Wave III <Seismic Wave III> 34 Inflicts [Weapon Min]~[Weapon Max] physical damage on the enemies within a 7m radius of you. MP 10
0s
10s
Seismic Wave IV <Seismic Wave IV> 45 Inflicts [Weapon Min]~[Weapon Max] physical damage on the enemies within a 7m radius of you. MP 10
0s
10s
Seismic Wave V <Seismic Wave V> 57 Inflicts [Weapon Min]~[Weapon Max] physical damage on the enemies within a 7m radius of you. MP 26
0s
10s
Severe Precision Cut I <Severe Precision Cut I> 50 A wide swing of the weapon inflicts [Weapon Min]~[Weapon Max] damage on up to 6 enemies within 7m. May also render them Stumbled. MP 329
2s
30s
Severe Precision Cut II <Severe Precision Cut II> 53 A wide swing of the weapon inflicts [Weapon Min]~[Weapon Max] damage on up to 6 enemies within 7m. May also render them Stumbled. MP 391
2s
30s
Severe Precision Cut III <Severe Precision Cut III> 56 A wide swing of the weapon inflicts [Weapon Min]~[Weapon Max] damage on up to 6 enemies within 7m. May also render them Stumbled. MP 410
2s
30s
Severe Precision Cut IV <Severe Precision Cut IV> 59 A wide swing of the weapon inflicts [Weapon Min]~[Weapon Max] damage on up to 6 enemies within 7m. May also render them Stumbled. MP 429
2s
30s
Severe Weakening Blow I <Severe Weakening Blow I> 25 Inflicts [Weapon Min]~[Weapon Max] damage to the target, and decreases the target's Physical Def by 200 and Evasion by 200 for 10s. MP 81
0s
30s
Severe Weakening Blow II <Severe Weakening Blow II> 31 Inflicts [Weapon Min]~[Weapon Max] damage to the target, and decreases the target's Physical Def by 250 and Evasion by 250 for 10s. MP 91
0s
30s
Severe Weakening Blow III <Severe Weakening Blow III> 37 Inflicts [Weapon Min]~[Weapon Max] damage to the target, and decreases the target's Physical Def by 300 and Evasion by 300 for 10s. MP 98
0s
30s
Severe Weakening Blow IV <Severe Weakening Blow IV> 43 Inflicts [Weapon Min]~[Weapon Max] damage to the target, and decreases the target's Physical Def by 350 and Evasion by 350 for 10s. MP 103
0s
30s
Severe Weakening Blow V <Severe Weakening Blow V> 43 Inflicts [Weapon Min]~[Weapon Max] damage to the target, and decreases the target's Physical Def by 400 and Evasion by 400 for 10s. MP 103
0s
30s
Severe Weakening Blow VI <Severe Weakening Blow VI> 55 Inflicts [Weapon Min]~[Weapon Max] damage to the target, and decreases the target's Physical Def by 400 and Evasion by 400 for 10s. MP 126
0s
30s
Sharp Strike I <Sharp Strike I> 45 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 124
0s
16s
Sharp Strike II <Sharp Strike II> 48 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 124
0s
16s
Sharp Strike III <Sharp Strike III> 51 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 142
0s
16s
Sharp Strike IV <Sharp Strike IV> 54 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 149
0s
16s
Sharp Strike V <Sharp Strike V> 57 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 156
0s
16s
Sharp Strike VI <Sharp Strike VI> 60 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 164
0s
16s
Shattering Wave I <Shattering Wave I> 50 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 15m of you and up to 18 enemies within a 10m radius of the target, and decreases their Physical Def by 600 for 30s. MP 165
0s
1m
Shattering Wave II <Shattering Wave II> 56 Deals [Weapon Min]~[Weapon Max] physical damage to a target within 15m of you and up to 18 enemies within a 10m radius of the target, and decreases their Physical Def by 600 for 30s. MP 205
0s
1m
Shield Counter I <Shield Counter I> 9 Deals [Weapon Min]~[Weapon Max] physical damage to the target and stuns it temporarily. Only usable after a successful block.
Shield required.
MP 38
0s
15s
Shield Counter II <Shield Counter II> 19 Deals [Weapon Min]~[Weapon Max] physical damage to the target and stuns it temporarily. Only usable after a successful block.
Shield required.
MP 56
0s
15s
Shield Counter III <Shield Counter III> 31 Deals [Weapon Min]~[Weapon Max] physical damage to the target and stuns it temporarily. Only usable after a successful block.
Shield required.
MP 56
0s
15s
Shield Counter IV <Shield Counter IV> 41 Deals [Weapon Min]~[Weapon Max] physical damage to the target and stuns it temporarily. Only usable after a successful block.
Shield required.
MP 56
0s
15s
Shield Counter V <Shield Counter V> 53 Deals [Weapon Min]~[Weapon Max] physical damage to the target and stuns it temporarily. Only usable after a successful block.
Shield required.
MP 56
0s
15s
Shield Defense I <Shield Defense I> 3 Increases your Block by 500, Physical Def by 10%, and Stun Resist by 500.
The skill becomes disabled if another skill is used. You cannot jump while the skill is in effect.
A shield required.

Instant
12s
Shock Wave I <Shock Wave I> 28 Deals [Weapon Min]~[Weapon Max] physical damage on enemies within a 7m radius.
0s
8s
Shock Wave II <Shock Wave II> 40 Deals [Weapon Min]~[Weapon Max] physical damage on enemies within a 7m radius.
0s
8s
Shock Wave III <Shock Wave III> 28 Deals [Weapon Min]~[Weapon Max] physical damage on enemies within a 7m radius.
0s
8s
Siegebreaker I <Siegebreaker I> 40 Deals [Weapon Min]~[Weapon Max] physical damage to the target. Deals an extra 4,000 physical damage to castle gates.
0s
12s
Siegebreaker II <Siegebreaker II> 46 Deals [Weapon Min]~[Weapon Max] physical damage to the target. Deals an extra 4,000 physical damage to castle gates.
0s
12s
Siegebreaker III <Siegebreaker III> 52 Deals [Weapon Min]~[Weapon Max] physical damage to the target. Deals an extra 4,000 physical damage to castle gates.
0s
12s
Siegebreaker IV <Siegebreaker IV> 58 Deals [Weapon Min]~[Weapon Max] physical damage to the target. Deals an extra 4,000 physical damage to castle gates.
0s
12s
Slaughter I <Slaughter I> 49 Magical Acc is increased by 300. You deal an additional 25% damage when attacking a player.
instant
1s
Spin Block I <Spin Block I> 58 Increases your Parry by 200 for 30s. MP 156
Instant
30s
Spite Strike I <Spite Strike I> 45 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target and puts it in the Stumbled state. MP 247
0s
30s
Spite Strike II <Spite Strike II> 48 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target and puts it in the Stumbled state. MP 248
0s
30s
Spite Strike III <Spite Strike III> 51 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target and puts it in the Stumbled state. MP 284
0s
30s
Spite Strike IV <Spite Strike IV> 54 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target and puts it in the Stumbled state. MP 298
0s
30s
Spite Strike V <Spite Strike V> 57 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target and puts it in the Stumbled state. MP 312
0s
30s
Spite Strike VI <Spite Strike VI> 60 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target and puts it in the Stumbled state. MP 327
0s
30s
Springing Slice I <Springing Slice I> 28 Charges at a stumbled target within 15m and chops downward to inflict [Weapon Min]~[Weapon Max] physical damage and reduces Physical Def by 200 for 6s. MP 103
0s
12s
Springing Slice II <Springing Slice II> 40 Charges at a stumbled target within 15m and chops downward to inflict [Weapon Min]~[Weapon Max] physical damage and reduces Physical Def by 300 for 6s. MP 122
0s
12s
Springing Slice III <Springing Slice III> 52 Charges at a stumbled target within 15m and chops downward to inflict [Weapon Min]~[Weapon Max] physical damage and reduces Physical Def by 400 for 6s. MP 144
0s
12s
Stamina Recovery I <Stamina Recovery I> 34 Restores your HP by 200...216 every 6s for 1m. MP 114
0s
10m
Strengthen Wings I <Strengthen Wings I> 46 Removes all magical movement-impairing debuffs, and increases your Flight Speed by 10%, Immobilization Resist by 500, and Reduce Speed Resist by 500 for 1m, enabling flight without consuming flight time. MP 83
Instant
5m
Sure Strike I <Sure Strike I> 55 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 404
2.1s
2m
Sure Strike II <Sure Strike II> 58 Inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 423
2.1s
2m
Taunt I <Taunt I> 10 Taunts a target within 15m of you to increase its Enmity toward you.
Instant
12s
Taunt II <Taunt II> 22 Taunts a target within 15m of you to increase its Enmity toward you.
Instant
12s
Taunt III <Taunt III> 34 Taunts a target within 15m of you to increase its Enmity toward you.
Instant
12s
Taunt IV <Taunt IV> 45 Taunts a target within 15m of you to increase its Enmity toward you.
Instant
12s
Taunt V <Taunt V> 57 Taunts a target within 15m of you to increase its Enmity toward you.
Instant
12s
Tendon Slice I <Tendon Slice I> 52 Inflicts [Weapon Min]~[Weapon Max] damage to the target and immobilizes it for 8s. MP 192
0s
2m
Tendon Slice II <Tendon Slice II> 55 Inflicts [Weapon Min]~[Weapon Max] damage to the target and immobilizes it for 8s. MP 202
0s
2m
Tendon Slice III <Tendon Slice III> 58 Inflicts [Weapon Min]~[Weapon Max] damage to the target and immobilizes it for 8s. MP 212
0s
2m
Terraform <Terraform> 66 Removes all debuffs.
0s
3:20
Unraveling Assault <Unraveling Assault> 55 Inflicts 818 - 822 physical damage on a target within 7m.

Repeat Activation 3 times.

MP 187
0s
1:30
Unwavering Devotion I <Unwavering Devotion I> 34 Increases your Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 800 for 1:30. MP 79
Instant
3m
Vengeful Strike I <Vengeful Strike I> 28 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 18
Instant
30s
Vengeful Strike II <Vengeful Strike II> 34 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 19
Instant
30s
Vengeful Strike III <Vengeful Strike III> 40 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 21
Instant
30s
Vengeful Strike IV <Vengeful Strike IV> 47 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 21
Instant
30s
Vengeful Strike V <Vengeful Strike V> 53 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 25
Instant
30s
Vengeful Strike VI <Vengeful Strike VI> 59 Upon successful parry, inflicts [Weapon Min]~[Weapon Max] damage to the target. MP 18
Instant
30s
Vessel of Earth <Vessel of Earth> 66 For 15 sec, receive exponentially less damage as HP decreases and shock resistance increases.
0s
5m
Vessel of Fire <Vessel of Fire> 66 For 15 sec, all non-AoE attacks inflict 600 damage on up to 6 enemies within 8m of target, with chance of reflecting 1500 damage back on attacking foes.
0s
5m
Vessel of Water <Vessel of Water> 66 For 15 sec, recovers 200HP each time you receive damage, with chance of removing debuffs.
0s
5m
Vessel of Wind <Vessel of Wind> 66 Removes all movement related debuffs. Increases Immobilization Resist by 800 and Reduce Speed Resist by 800. Increases attack range by 1m for 15 sec. Reduces movement speed of attacking enemy for 4 seconds.
0s
5m
Vicious Blow I <Vicious Blow I> 50 Inflicts [Weapon Min]~[Weapon Max] damage on the target. MP 165
0s
16s
Vicious Blow II <Vicious Blow II> 53 Inflicts [Weapon Min]~[Weapon Max] damage on the target. MP 196
0s
16s
Vicious Blow III <Vicious Blow III> 56 Inflicts [Weapon Min]~[Weapon Max] damage on the target. MP 205
0s
16s
Vicious Blow IV <Vicious Blow IV> 59 Inflicts [Weapon Min]~[Weapon Max] damage on the target. MP 215
0s
16s
Wall of Steel I <Wall of Steel I> 37 You parry the next 12 physical attacks for 30s. MP 79
0s
10m
Waterbind <Waterbind> 66 Inflicts 800 water damage on enemies and immobolizes for 14 sec within a 15m radius.
0s
3:20
Weakening Severe Blow I <Weakening Severe Blow I> 5 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces their Physical Def by 100 for 6s.
0s
12s
Weakening Severe Blow II <Weakening Severe Blow II> 31 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces their Physical Def by 200 for 6s. MP 91
0s
30s
Weakening Severe Blow III <Weakening Severe Blow III> 37 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces their Physical Def by 300 for 6s. MP 98
0s
30s
Weakening Severe Blow IV <Weakening Severe Blow IV> 40 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces their Physical Def by 400 for 6s.
0s
12s
Weakening Severe Blow V <Weakening Severe Blow V> 50 Inflicts [Weapon Min]~[Weapon Max] physical damage on the target, and reduces their Physical Def by 500 for 6s.
0s
12s
Whirling Advance I <Whirling Advance I> 64 Inflicts 289~293 physical damage on a target within 7m. Inflicts an additional 545 of damage if the target is a Balaur. MP 227
Instant
1.5m
Whirling Strike I <Whirling Strike I> 52 Inflicts [Weapon Min]~[Weapon Max] damage by dashing to the target within a 15m radius. MP 72
0s
1m
Whirling Strike II <Whirling Strike II> 55 Inflicts [Weapon Min]~[Weapon Max] damage by dashing to the target within a 15m radius. MP 76
0s
1m
Whirling Strike III <Whirling Strike III> 58 Inflicts [Weapon Min]~[Weapon Max] damage by dashing to the target within a 15m radius. MP 80
0s
1m
Wind Lance <Wind Lance> 55 1 Stage

Swings your weapon widely to inflict 788 - 792 physical damage on a target within 25m.

2 Stage Swings your weapon widely to inflict 1718 - 1722 physical damage without a miss on a target within 25m, and there is a chance to put the target in the Stumbled state.

MP 371
5s
1m
Winged Rage I <Winged Rage I> 25 While flying, increases Power by 10, Health by 10, and Flight Speed by 33%.

Winged Strength I <Winged Strength I> 10 While flying, Attack increases by 10%.

Wrathful Explosion I <Wrathful Explosion I> 53 A downward strike inflicts [Weapon Min]~[Weapon Max] damage on up to 6 enemies within a 7m radius and puts them in the Stumbled state. MP 244
0s
3m
Wrathful Strike I <Wrathful Strike I> 13 Inflicts [Weapon Min]~[Weapon Max] physical damage, and the target becomes Stumbled. MP 46
0s
20s
Wrathful Strike II <Wrathful Strike II> 25 Inflicts [Weapon Min]~[Weapon Max] physical damage, and the target becomes Stumbled. MP 65
0s
20s
Wrathful Strike III <Wrathful Strike III> 37 Inflicts [Weapon Min]~[Weapon Max] physical damage, and the target becomes Stumbled. MP 79
0s
20s
Wrathful Strike IV <Wrathful Strike IV> 47 Inflicts [Weapon Min]~[Weapon Max] physical damage, and the target becomes Stumbled. MP 83
0s
20s
Wrathful Strike V <Wrathful Strike V> 59 Inflicts [Weapon Min]~[Weapon Max] physical damage, and the target becomes Stumbled. MP 108
0s
20s
Wrathful Wave I <Wrathful Wave I> 40 Deals [Weapon Min]~[Weapon Max] physical damage on all enemies within 20m of you and causes them to become Stumbled. DP 4000
0s
1h
Wrathful Wave II <Wrathful Wave II> 52 Deals [Weapon Min]~[Weapon Max] physical damage on all enemies within 20m of you and causes them to become Stumbled. DP 4000
0s
1h
Zikel&#039;s Threat I <Zikel's Threat I> 50 Increases your Physical Attack by 90%, Physical Def by 10%, Speed by 20%, and Atk Speed by 20% for 30s. DP 4000
Instant
1h

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