FANDOM


Icon Skill Level Desc
Absolute Zero I <Absolute Zero I> 58 Freezes and stuns a targets within 15m, preventing them from being attacked for 3 - 5 sec. MP 910
0s
3m
Absorb Energy I <Absorb Energy I> 9 Restores your MP by 178...226. MP 176...226
Instant
1m
Absorb Energy II <Absorb Energy II> 22 Restores your MP by 332...380.
Instant
1m
Absorb Energy III <Absorb Energy III> 34 Restores 475...523 MP.
Instant
1m
Absorb Energy IV <Absorb Energy IV> 44 Restores your MP by 595...643.
Instant
1m
Absorb Energy V <Absorb Energy V> 56 Restores your MP by 700....
Instant
1m
Advanced Cloth Armor Proficiency I <Advanced Cloth Armor Proficiency I> 9 Grants Advanced Cloth Armor Proficiency.

Advanced Orb Training I <Advanced Orb Training I> 9 Allows you to use orbs skillfully.

Advanced Orb Training II <Advanced Orb Training II> 25 Allows you to use orbs skillfully.

Advanced Orb Training III <Advanced Orb Training III> 40 Allows you to use orbs skillfully.

Advanced Orb Training IV <Advanced Orb Training IV> 50 Allows you to use orbs skillfully.

Advanced Spellbook Training I <Advanced Spellbook Training I> 9 Allows you to use spellbooks.

Advanced Spellbook Training II <Advanced Spellbook Training II> 25 Allows you to use spellbooks skillfully.

Advanced Spellbook Training III <Advanced Spellbook Training III> 40 Allows you to use spellbooks skillfully.

Advanced Spellbook Training IV <Advanced Spellbook Training IV> 50 Allows you to use spellbooks skillfully.

Aether&#039;s Hold I <Aether's Hold I> 28 Inflicts 328...405 magical damage on a ground target within 20m of you, and puts it in the Aether's Hold state. MP 138...170
2.8s
2m
Aether&#039;s Hold II <Aether's Hold II> 40 Inflicts 444...520 magical damage on a ground target within 20m of you, and puts it in the Aether's Hold state. MP 197...229
2.8s
2m
Aether&#039;s Hold III <Aether's Hold III> 51 Inflicts 567...673 magical damage on a ground target within 20m of you, and puts it in the Aether's Hold state. MP 246...294
2.8s
2m
Aether Flame I <Aether Flame I> 31 Inflicts 441...518 magical fire damage on a target immobilized in mid-air and within 25m of you. MP 120...136
0s
0.5s
Aether Flame II <Aether Flame II> 43 Inflicts 580...657 magical fire damage on a target immobilized in mid-air and within 25m of you. MP 157...181
0s
0.5s
Aether Flame III <Aether Flame III> 55 Inflicts 718...834 magical fire damage on a target immobilized in mid-air and within 25m of you. MP 204...236
0s
0.5s
Aetherblaze <Aetherblaze> 55 Increases your magical attack by 9% and decreases MP consumption by 20% for 15 seconds.
0s
3m
Aetheric Spell I <Aetheric Spell I> 10 Inflicts 943...1,269 magical fire damage on a target within 25m. DP 2000
2s
1m
Aetheric Spell II <Aetheric Spell II> 22 Inflicts 1,399...1,879 magical fire damage on a target within 25m. DP 2000
2s
1m
Aetheric Spell III <Aetheric Spell III> 34 Inflicts 2,112...2,486 magical fire damage on a target within 25m. DP 2000
2s
1m
Aetheric Spell IV <Aetheric Spell IV> 46 Inflicts 2,716...3,072 magical fire damage on a target within 25m. DP 2000
2s
1m
Aetheric Spell V <Aetheric Spell V> 58 Inflicts 2,971... magical fire damage on a target within 25m. DP 2000
2s
1m
Arcane Thunderbolt I <Arcane Thunderbolt I> 52 Inflicts 1,004 wind damage on a target within a 25m radius, and stuns the target for a short time. MP 405
1s
2:30
Arcane Thunderbolt II <Arcane Thunderbolt II> 55 Inflicts 1,077 wind damage on a target within a 25m radius, and stuns the target for a short time. MP 426
1s
2:30
Arcane Thunderbolt III <Arcane Thunderbolt III> 58 Inflicts 1,150 wind damage on a target within a 25m radius, and stuns the target for a short time. MP 455
1s
2.5m
Avatar of Earth <Avatar of Earth> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Earth that can restrain targets so that they unable to free themselves even when they are hit. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Fire <Avatar of Fire> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Fire, inflicting Dancing Fire onto a target and up to 3 more enemies within 6m. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Water <Avatar of Water> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Water that can freeze enemies and deal additional damage. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Wind <Avatar of Wind> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Wind that can slow targets. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Bandage Heal <Bandage Heal> 1 Uses 1 bandage to recover your HP by 187...259.
4s
16s
Barrier of Severance I <Barrier of Severance I> 48 Creates a shield that blocks 20,000 damage for 8s each time the caster receives all attack. The caster is stunned. MP 217
2s
5m
Basic Cloth Armor Proficiency <Basic Cloth Armor Proficiency> 1 Allows you to wear cloth armor.

Basic Clothing Proficiency <Basic Clothing Proficiency> 1 Allows you to wear clothing. A skill to be proud of.

Basic Spellbook Training <Basic Spellbook Training I> 1 Allows you to use spellbooks.

Big Magma Eruption I <Big Magma Eruption I> 50 Deals 1,636 magical fire damage to a target within 25m and up to 6 enemies within a 10m radius of the target after 4s. MP 570
2s
1m
Blaze I <Blaze I> 5 Inflicts 92...229 magical fire damage on a target within 25m. The target's Magic Resist decreases by 30 for 30s. MP 62...78
Instant
30s
Blaze II <Blaze II> 13 Inflicts 243...291 magical fire damage on a target within 25m. The target's Magic Resist decreases by 35 for 30s. MP 95...11
Instant
30s
Blaze III <Blaze III> 25 Inflicts 357...453 magical fire damage on a target within 25m. The target's Magic Resist decreases by 40 for 30s. MP 130...162
Instant
30s
Blaze IV <Blaze IV> 34 Inflicts 493...589 magical fire damage on a target within 25m. The target's Magic Resist decreases by 45 for 30s. MP 178...210
Instant
30s
Blaze V <Blaze V> 47 Inflicts 608...694 magical fire damage on a target within 25m. The target's Magic Resist decreases by 50 for 30s. MP 227...251
Instant
30s
Blaze VI <Blaze VI> 59 Inflicts 593... magical fire damage on a target within 25m. The target's Magic Resist decreases by 50 for 30 sec. MP 311...
Instant
30s
Blind Leap I <Blind Leap I> 13 Instantly teleports the caster up to 15m, and restores mobility and full movement speed.
Instant
30s
Boon of Clairvoyance I <Boon of Clairvoyance I> 13 For 30s, you can see through basic stealth. MP 93
Instant
3m
Boon of Iron-Clad I <Boon of Iron-Clad I> 28 Creates a protective shield that blocks all physical attacks and increases Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1,000 for 5s. The shield blocks a total of 10,000 damage). MP 352
Instant
10m
Boon of Peace I <Boon of Peace I> 25 Decreases the Enmity of all enemies within 5m. MP 89
Instant
2m
Boon of Peace II <Boon of Peace II> 37 Decreases the Enmity of all enemies within 5m. MP 123
Instant
2m
Boon of Peace III <Boon of Peace III> 48 Decreases the Enmity of all enemies within 5m. MP 159
Instant
2m
Boon of Peace IV <Boon of Peace IV> 60 Decreases the Enmity of all enemies within 5m. MP 211
Instant
2m
Boon of Quickness I <Boon of Quickness I> 44 Reduces the casting time of all your magic skills by 50% for 15s. MP 201
0s
5m
Boost Defense <Boost Defense> 67 Reduces damage taken from monster attacks.

Boost Godstone Resistance <Boost Godstone Resistance> 66 Increases Godstone Activation Suppression by 0.2%/0.4%/0.6%/0.8%/1.0%.

Boost Interpersonal Attack <Boost Interpersonal Attack> 73 Increases damage dealt to PCs.

Boost Interpersonal Defense <Boost Interpersonal Defense> 71 Reduces damage taken through PC attacks.

Boost Magic Suppression I <Boost Magic Suppression I> 10 Boosts Magic Suppression.

Boost Magic Suppression II <Boost Magic Suppression II> 22 Boosts Magic Suppression.

Boost Magic Suppression III <Boost Magic Suppression III> 34 Boosts Magic Suppression.

Boost Magic Suppression IV <Boost Magic Suppression IV> 48 Boosts Magic Suppression.

Boost Magic Suppression V <Boost Magic Suppression V> 60 Boosts Magic Suppression.

Boost Magical Attack I <Boost Magical Attack I> 10 Boosts Magic Boost.

Boost Magical Attack II <Boost Magical Attack II> 41 Boosts Magic Boost.

Boost Magical Attack III <Boost Magical Attack III> 50 Boosts Magic Boost.

Boost Maximum MP I <Boost Maximum MP I> 16 Boosts Maximium MP.

Boost Maximum MP II <Boost Maximum MP II> 45 Boosts Maximum MP.

Boost Maximum MP III <Boost Maximum MP III> 56 Boosts Maxmimum MP.

Boost Spell Resist I <Boost Spell Resist I> 30 Increases magical critical hit resistance.

Boost Spell Resist II <Boost Spell Resist II> 51 Increases Crit Spell resistance.

Cometfall I <Cometfall I> 46 Deals 855...961 magical fire damage on a ground target within 25m and to up to 5 enemies within a 10m radius of the target.
Flight Only Skill
Ground targets only.
MP 404...444
2s
10s
Cometfall II <Cometfall II> 58 Deals 1,035... magical fire damage on a ground target within 25m and to up to 5 enemies within a 10m radius of the target.
Flight Only Skill
Ground targets only.
MP 536...
2s
10s
Concentration I <Concentration I> 5 Boosts Concentration by 25.

Curse of Old Roots I <Curse of Old Roots I> 53 Transforms a target within a 10m radius into a cursed tree for 20s. While the condition is in effect, the target can neither move nor use skills and All Elemental Defense is increased. The effect ends if the target is attacked. MP 281
Instant
3m
Curse of Roots I <Curse of Roots I> 20 Transforms the target into a tree for 20s. The transformed target cannot move or act, and its All Elemental Defense increases. Once the target is attacked, the effect disappears immediately. MP 74
1.5s
30s
Curse of Weakness I <Curse of Weakness I> 28 Curses a target within 25m. For 1m, each time they use magical skills, they take magic damage equal to 5% of their Max HP. This damage will not exceed 500. MP 103
Instant
5m
Curse of Weakness II <Curse of Weakness II> 40 Curses a target within 25m. For 1m, each time they use magical skills, they take magic damage equal to 10% of their Max HP. This damage will not exceed 1000. MP 148
Instant
5m
Curse of Weakness III <Curse of Weakness III> 52 Curses a target within 25m. For 1m, each time they use magical skills, they take magic damage equal to 12% of their Max HP. This damage will not exceed 1,200. MP 190
Instant
5m
Delayed Blast I <Delayed Blast I> 19 Inflicts 303...399 magical fire damage on a target within 25m of you, after a delay of 4s. MP 66...90
2s
30s
Delayed Blast II <Delayed Blast II> 31 Inflicts 461...549 magical fire damage on a target within 25m of you, after a delay of 4s. MP 108...124
2s
30s
Delayed Blast III <Delayed Blast III> 42 Inflicts 589...677 magical fire damage on a target within 25m of you, after a delay of 4s. MP 139...163
2s
30s
Delayed Blast IV <Delayed Blast IV> 54 Inflicts 732...860 magical fire damage on a target within 25m of you, after a delay of 4s. MP 184...216
2s
30s
Detonate <Detonate> 66 Transport 15m backwards. Creates a fiery explosion damaging up to 8 enemies within 8m of original location. Recover 1000HP.
0s
3:20
Electro Bolts <Electro Bolts> 75 Deals 1100 magic wind damage to enemies within 6m and reduces Fierce Gale’s cooldown by 3 seconds. If the target is shocked or its movement speed is reduced, it receives an additional 800 magic wind damage. MP 75
instant
5s
Elemental Ward I <Elemental Ward I> 52 Increases All Elemental Defense by 300 and Magic Resist by 300 for 1m. MP 270
0s
3m
Enhance Attack <Enhance Attack> 69 Increases damage dealt to monsters.

Erosion I <Erosion I> 5 Inflicts 34...65 magical earth damage on a target within 25m of you, and deals further 30...57 damage every 3s for 15s. MP 38...46
0s
3s
Exchange Vitality I <Exchange Vitality I> 54 Exchanges your current HP with your MP.
0s
10m
Fan of Flames <Fan of Flames> 75 Inflicts 948-952 physical damage to enemies in a cone extending 7m in front of you. If the target is in Shock, it receives 475 fire damage. If it is inflicted with Dancing Fire or In Flames, it receives 460 additional fire damage. MP 95
Instant
4s
Field of Lightning <Field of Lightning> 75 Deals 1720 magic wind damage to targets within 20m and enemies within 6m of target. Movement speed is reduced for 3 seconds by 50%. The area of the attack becomes a field in which the movement speed of the enemies is reduced by 50% every 3 seconds for 3 seconds for a duration of 10 seconds. This has no influence on Storm Surge’s increased range effect. MP 669
instant
15s
Fierce Gale <Fierce Gale> 75 Inflicts 2600 magical wind damage on a target within 6m. If the target suffers from abnormal status effects related to movement, it is also restrained. MP 802
0.5s
21s
Fire Burst I <Fire Burst I> 34 Inflicts 664 magical fire damage on a target within 25m of you and on up to 6 enemies within a 5m radius of the target. MP 181
2s
12s
Fire Burst II <Fire Burst II> 43 Inflicts 855 magical fire damage on a target within 25m of you and on up to 6 enemies within a 5m radius of the target. MP 231
2s
12s
Fire Burst III <Fire Burst III> 52 Inflicts 1,004 magical fire damage on a target within 25m of you and on up to 6 enemies within a 5m radius of the target. MP 261
2s
12s
Fire Burst IV <Fire Burst IV> 58 Inflicts 4,428 magical fire damage on a target within 25m of you and on up to 6 enemies within a 5m radius of the target. MP 1231
2s
12s
Flame Bolt I <Flame Bolt I> 1 Inflicts 84...247 magical fire damage on a target within 25m of you. MP 40...56
2s
1s
Flame Bolt II <Flame Bolt II> 10 Inflicts 259...355 magical fire damage on a target within 25m of you. MP 67...75
2s
1s
Flame Bolt III <Flame Bolt III> 22 Inflicts 370...495 magical fire damage on a target within 25m of you. MP 78...94
2s
1s
Flame Bolt IV <Flame Bolt IV> 34 Inflicts 538...634 magical fire damage on a target within 25m of you. MP 130...154
2s
1s
Flame Bolt V <Flame Bolt V> 44 Inflicts 657...753 magical fire damage on a target within 25m of you. MP 160...176
2s
1s
Flame Bolt VI <Flame Bolt VI> 56 Inflicts 782... magical fire damage on a target within 25m of you. MP 209...
2s
1s
Flame Cage I <Flame Cage I> 16 Inflicts 85...104 magical fire damage on a target within 25m of you, and deals further 71...87 damage every 3s for 15s. MP 48...56
0s
5s
Flame Cage II <Flame Cage II> 28 Inflicts 122...151 magical fire damage on a target within 25m of you, and deals further 102...126 damage every 3s for 15s. MP 59...67
0s
5s
Flame Cage III <Flame Cage III> 40 Inflicts 165...194 magical fire damage on a target within 25m of you, and deals further 138...162 damage every 3s for 15s. MP 75...83
0s
5s
Flame Cage IV <Flame Cage IV> 51 Inflicts 202...241 magical fire damage on a target within 25m of you, and deals further 169...201 damage every 3s for 15s. MP 92...108
0s
5s
Flame Fusion I <Flame Fusion I> 34 Deals 385...452 magical fire damage to a target within 25m, and decreases their Fire Resist by 120 for 10s. MP 118...134
1s
10s
Flame Fusion II <Flame Fusion II> 47 Deals 495...562 magical fire damage to a target within 25m, and decreases their Fire Resist by 150 for 10s. MP 151...167
1s
10s
Flame Fusion III <Flame Fusion III> 58 Deals 597... magical fire damage to a target within 25m, and decreases their Fire Resist by 150 for 10 sec. MP 200...
1s
10s
Flame Harpoon I <Flame Harpoon I> 13 Deals 430...517 magical fire damage to a target within 25m. MP 90...106
2s
6s
Flame Harpoon II <Flame Harpoon II> 25 Deals 631...794 magical fire damage to a target within 25m. MP 121...145
2s
6s
Flame Harpoon III <Flame Harpoon III> 37 Deals 870...1,023 magical fire damage to a target within 25m. MP 167...191
2s
6s
Flame Harpoon IV <Flame Harpoon IV> 48 Deals 1,087...1,231 magical fire damage to a target within 25m. MP 218...242
2s
6s
Flame Harpoon V <Flame Harpoon V> 60 Deals 1345... magical fire damage to a target within 25m. MP 287...
2s
6s
Flame Spray I <Flame Spray I> 50 Inflicts 3,116 fire damage on a target within a 25m radius. MP 895
3.5s
30s
Flame Spray II <Flame Spray II> 53 Inflicts 3,436 fire damage on a target within a 25m radius. MP 972
3.5s
30s
Flame Spray III <Flame Spray III> 56 Inflicts 3,633 fire damage on a target within a 25m radius. MP 1,041
3.5s
30s
Flame Spray IV <Flame Spray IV> 59 Inflicts 3,856 fire damage on a target within a 25m radius. MP 1,107
3.5s
30s
Flaming Meteor I <Flaming Meteor I> 40 Deals 601...697 magical fire damage to enemies around 5m from a point within 25m of you, and also has a chance to stun them for 3s. MP 206...230
1.5s
5m
Flaming Meteor II <Flaming Meteor II> 52 Deals 753...897 magical fire damage to enemies around 5m from a point within 25m of you, and also has a chance to stun them for 3s. MP 270...326
1.5s
5m
Freezing Wind I <Freezing Wind I> 25 Deals 511...645 magical water damage to a target within 3m of you. MP 181...213
0s
2s
Freezing Wind II <Freezing Wind II> 37 Deals 703...828 magical water damage to a target within 3m of you. MP 242...274
0s
2s
Freezing Wind III <Freezing Wind III> 49 Deals 890...1,015 magical water damage to a target within 3m of you. MP 320...352
0s
2s
Frost I <Frost I> 42 Deals 784...900 magical water damage to a target within 25m and decreases its movement speed for 12s. MP 196...220
0s
1m
Frost II <Frost II> 54 Deals 1,010...1,183 magical water damage to a target within 25m and decreases its movement speed for 12s. MP 258...298
0s
1m
Frostbite I <Frostbite I> 42 Deals 784...900 magical water damage to a target within 25m and decreases its movement speed for 12s. MP 197...221
0s
1m
Frostbite II <Frostbite II> 54 Deals 1,010...1,183 magical water damage to a target within 25m and decreases its movement speed for 12s. MP 258...298
0s
1m
Frozen Shock I <Frozen Shock I> 7 Inflicts 116...209 magical water damage on a target within 25m of you and puts it in the Knocked Back state. MP 52...68
0s
30s
Frozen Shock II <Frozen Shock II> 19 Inflicts 242...319 magical water damage on a target within 25m of you and puts it in the Knocked Back state. MP 91...115
0s
30s
Frozen Shock III <Frozen Shock III> 31 Inflicts 368...435 magical water damage on a target within 25m of you and puts it in the Knocked Back state. MP 150...174
0s
2s
Frozen Shock IV <Frozen Shock IV> 41 Inflicts 462...529 magical water damage on a target within 25m of you and puts it in the Knocked Back state. MP 188...212
0s
30s
Frozen Shock V <Frozen Shock V> 53 Inflicts 600...705 magical water damage on a target within 25m of you and puts it in the Knocked Back state. MP 243...291
0s
30s
Gain Mana I <Gain Mana I> 34 Instantly recovers your MP by 212...228 and then recovers 212...228 MP every 1s for 5s.
0s
5m
Gain Mana II <Gain Mana II> 46 Instantly recovers your MP by 302...318 and then recovers 302...318 MP every 1s for 5s.
0s
5m
Gain Mana III <Gain Mana III> 58 Instantly recovers your MP by 420... and then recovers 420... MP every 1 sec for 5 sec.
0s
5m
Glacial Shard I <Glacial Shard I> 55 Deals 4,492 magical water damage to a target within 25m of you. MP 1,194
4s
1m
Glacial Shard II <Glacial Shard II> 58 Deals 4,754 magical water damage to a target within 25m of you. MP 1,456
4s
1m
Glory-Empyrean Aegis <Glory: Empyrean Aegis> 1 For 20 sec, damage inflicted on you is decreased by 10%. Each time you and up to 6 group members are attacked within a 15m, damage is reduced by 10%.
Instant
5m
Graspbreaker I <Graspbreaker I> 57 Instantly moves 10m backwards while removing immobilization and movement speed reduction conditions. MP 100
Instant
2m
Ground Smash <Ground Smash> 75 Deals 818-822 physical damage to targets within 4m and enemies within 7m of that target. If the target is showed or has movement related abnormal status effects, it will receive an additional 400 physical damage. MP 92
Instant
5s
Healing Rain <Healing Rain> 75 All abnormal status effects are removed from target within 25m and their HP is instantly recovered by 2,000 for 3 sec every 1 sec by 1,000. MP 133
instant
1s
Herb Treatment I <Herb Treatment I> 10 Uses 1 <Lesser Odella Powder> to restore your HP by 262.
4s
16s
Herb Treatment II <Herb Treatment II> 22 Uses 1 <Odella Powder> to restore your HP by 366.
4s
16s
Herb Treatment III <Herb Treatment III> 34 Uses 1 <Greater Odella Powder> to restore your HP by 485.
4s
16s
Herb Treatment IV <Herb Treatment IV> 46 Uses 1 <Fine Odella Powder> to restore your HP by 613.
4s
16s
Herb Treatment V <Herb Treatment V> 58 Uses 1 <Master Odella Powder> to restore your HP by 755.
4s
16s
Horrific Blaze <Horrific Blaze> 75 Inflicts 4718-4722 physical damage to enemies within a 7m radius and causes fear, reducing movement speed for 6 sec. Randomly inflicts Dancing Flames. MP 1,149
0.5s
15s
Ice Chain I <Ice Chain I> 3 Inflicts 94...219 magical water damage on a target within 25m of you, and reduces its movement speed for 12s. MP 43...51
2s
10s
Ice Chain II <Ice Chain II> 16 Inflicts 261...319 magical water damage on a target within 25m of you, and reduces its movement speed for 12s. MP 72...88
2s
10s
Ice Chain III <Ice Chain III> 28 Inflicts 357...444 magical water damage on a target within 25m of you, and reduces its movement speed for 12s. MP 103...127
2s
10s
Ice Chain IV <Ice Chain IV> 40 Inflicts 459...536 magical water damage on a target within 25m of you, and reduces its movement speed for 12s. MP 148...172
2s
10s
Ice Chain V <Ice Chain V> 51 Inflicts 567...673 magical water damage on a target within 25m of you, and reduces its movement speed for 12s. MP 184...216
2s
10s
Ice Harpoon I <Ice Harpoon I> 45 Deals 1,344 magical water damage to a target within 25m of you. MP 284
2.5s
6s
Ice Harpoon II <Ice Harpoon II> 51 Deals 1,503 magical water damage to a target within 25m of you. MP 323
2.5s
6s
Ice Harpoon III <Ice Harpoon III> 57 Deals 1,752 magical water damage to a target within 25m of you. MP 377
2.5s
6s
Ice Sheet III (Asmodian) <Ice Sheet III> 34 Inflicts magical water damage on up to 6 enemies within a radius of the selected spot and reduces their movement speeds for 15s. MP 279
0s
3m
Ice Sheet III (Elyos) <Ice Sheet III> 34 Inflicts magical water damage on up to 6 enemies within a radius of the selected spot and reduces their movement speeds for 15s. MP 279
0s
3m
Ice Sheet II (Asmodian) <Ice Sheet II> 34 Inflicts magical water damage on up to 6 enemies within a radius of the selected spot and reduces their movement speeds for 15s. MP 213
0s
3m
Ice Sheet II (Elyos) <Ice Sheet II> 34 Inflicts magical water damage on up to 6 enemies within a radius of the selected spot and reduces their movement speeds for 15s. MP 213
0s
3m
Ice Sheet IV (Asmodian) <Ice Sheet IV> 55 Inflicts magical water damage on up to 6 enemies within a radius of the selected spot and reduces their movement speeds for 15s. MP 323
0s
3m
Ice Sheet IV (Elyos) <Ice Sheet IV> 55 Inflicts magical water damage on up to 6 enemies within a radius of the selected spot and reduces their movement speeds for 15s. MP 323
0s
3m
Ice Sheet I (Asmodian) <Ice Sheet I> 34 Inflicts magical water damage on up to 6 enemies within a radius of the selected spot and reduces their movement speeds for 20 seconds. MP 154
0s
3m
Ice Sheet I (Elyos) <Ice Sheet I> 34 Inflicts magical water damage on up to 6 enemies within a radius of the selected spot and reduces their movement speeds for 20 seconds. MP 154
0s
3m
Ice Spike <Ice Spike> 75 Deals 948 magic water damage to paralyzed, stunned, knocked back, stumbled or restraint enemies in a cone 25m in front of you. Enemies who have already reached stage 3 receive 1265 additional magic water damage and are knocked back. MP 71
instant
0.5s
Icewind Gale <Icewind Gale> 75 Inflicts magical wind damage on a target within 25m of you and another target within 4m of the original target. Deals 594 magical water damage and increases their freeze stage. MP 288
instant
6s
Illusion Gate I <Illusion Gate I> 22 Summons the Magical Gate through which the group members including the caster can return to Pandaemonium. MP 394
5s
1m
Illusion Gate I <Illusion Gate I> 22 Summons the Magical Gate through which the group members including the caster can return to Sanctum. MP 394
5s
1m
Illusion I <Illusion I> 45 Removes one abnormal physical condition, and allows the caster to evade 2 physical attacks for 10s. MP 274
Instant
2m
Illusion Storm I <Illusion Storm I> 45 Inflicts 579 fire damage on up to 6 targets within a 10m radius. Targets are stunned for 4s. MP 548
0s
5m
Illusion Storm II <Illusion Storm II> 48 Inflicts 607 fire damage on up to 6 targets within a 10m radius. Targets are stunned for 4s. MP 578
0s
5m
Illusion Storm III <Illusion Storm III> 51 Inflicts 649 fire damage on up to 6 targets within a 10m radius. Targets are stunned for 4s. MP 616
0s
5m
Illusion Storm IV <Illusion Storm IV> 54 Inflicts 702 fire damage on up to 6 targets within a 10m radius. Targets are stunned for 4s. MP 669
0s
5m
Illusion Storm V <Illusion Storm V> 57 Inflicts 750 fire damage on up to 6 targets within a 10m radius. Targets are stunned for 4 sec. MP 717
0s
5m
Illusion Storm VI <Illusion Storm VI> 60 Inflicts 801 fire damage on up to 6 targets within a 10m radius. Targets are stunned for 4 sec. MP 766
0s
5m
Inferno&#039;s Embrace <Inferno's Embrace> 75 Inflicts 2878-2882 physical damage to target within 15m and paralyzes them. If the target has Dancing Fire or In Flames, this state is removed, they are hit again, and you recover health proportional to the attack. MP 422
Instant
3s
Inferno I <Inferno I> 31 Deals 1,873...2,228 magical fire damage to a target within 25m. MP 441...505
4s
2m
Inferno II <Inferno II> 42 Deals 2,424...2,788 magical fire damage to a target within 25m. MP 563...627
4s
2m
Inferno III <Inferno III> 54 Deals 3,075...3,613 magical fire damage to a target within 25m. MP 736...864
4s
2m
Kaisinel&#039;s Wrath I <Kaisinel's Wrath I> 50 Inflicts 2,178 magical water damage on a target within a 25m radius and up to 5 enemies within a 10m radius of the target. Deals additional 1,814 damage if the target is an Asmodian or a Balaur. DP 4000
2s
1h
Kaisinel&#039;s Wrath II (Asmodian) <Kaisinel's Wrath II> 60 Inflicts 2,268 magical water damage on a target within a 25m radius and up to 5 enemies within a 10m radius of the target. Deals additional water damage if the target is an Asmodian or a Balaur. DP 4000
2s
1h
Lava Tempest I <Lava Tempest I> 50 Deals 1,636 magical fire damage to a target within 25m and up to 6 enemies within a 10m radius of the target after 4s. MP 570
2s
1m
Lava Tempest II <Lava Tempest II> 56 Deals 1927 magical fire damage to a target within 25m and up to 6 enemies within a 10m radius of the target after 4 sec. MP 668
2s
1m
Lava Tsunami I <Lava Tsunami I> 50 Deals 1,336...1,520 magical fire damage to a target within 25m and up to 6 enemies within a 10m radius of the target after 4s. MP 506...562
2s
1m
Lightburst I <Lightburst I> 40 Inflicts 2,274 magical fire damage on a target within a 25m radius. Deals additional 2,701 damage if the target is an Asmodian or a Balaur. DP 4000
2s
1h
Lightburst II <Lightburst II> 52 Inflicts 2,892 magical fire damage on a target within a 25m radius. Deals additional 3,446 damage if the target is an Asmodian or a Balaur. DP 4000
2s
1h
Lumiel&#039;s Wisdom I <Lumiel's Wisdom I> 20 For 15s, you can use skills with only 50% of the required MP.
Instant
30s
Lumiel&#039;s Wrath I <Lumiel's Wrath I> 50 Inflicts 2,178 magical water damage on a target within a 25m radius and up to 5 enemies within a 10m radius of the target. Deals additional 1,827 damage if the target is an Elyos or a Balaur. BP 4000
2s
1h
Lumiel&#039;s Wrath II <Lumiel's Wrath II> 60 Inflicts 2,268 magical water damage on a target within a 25m radius and up to 5 enemies within a 10m radius of the target. Deals additional water damage if the target is an Elyos or a Balaur. DP 4000
2s
1h
Magic Assist I <Magic Assist I> 55 For 1m, reduces magic casting time by 10% and increases Magic Boost by 300, Magical Acc by 300 and Crit Spell by 100. MP 749
0s
5m
Magic Fist I <Magic Fist I> 37 Strikes down a target immobilized in mid-air that is within 20m of you and inflicts 1,266...1,496 damage. MP 217...241
0s
10s
Magic Fist II <Magic Fist II> 49 Strikes down a target immobilized in mid-air that is within 20m of you and inflicts 1,602...1,822 damage. MP 287...311
0s
10s
Magma Eruption I <Magma Eruption I> 50 Deals 1,336...1,520 magical fire damage to a target within 25m and up to 6 enemies within a 10m radius of the target after 4s. MP 506...562
2s
1m
Mana Treatment I <Mana Treatment I> 10 Uses 2 <Lesser Odella Powder> to recover 109...157 MP instantly and then recover 31...47 MP every 3s for 10s.
4s
16s
Mana Treatment II <Mana Treatment II> 22 Uses 2 <Odella Powder> to recover 191...239 MP instantly and then recover 39...55 MP every 3s for 10s.
4s
16s
Mana Treatment III <Mana Treatment III> 34 Uses 2 <Greater Odella Powder> to recover 274...346 MP instantly and then recover 45...63 MP every 3s for 10s.
4s
16s
Mana Treatment IV <Mana Treatment IV> 46 Uses 2 <Fine Odella Powder> to recover 377...441 MP instantly and then recover 53...69 MP every 3s for 10s.
4s
16s
Mana Treatment V <Mana Treatment V> 58 Uses 2 <Master Odella Powder> to recover 475... MP instantly and then recover 65... MP every 3s for 10s.
4s
16s
Mercurial Blast <Mercurial Blast> 66 Quickly move 15 m forward.
0s
3:20
Meteorite I <Meteorite I> 60 Inflicts 600 magical earth damage on up to 6 enemies within a 7 m radius of you, and knocks them back with a low probability. MP 480
1.5s
1m
Pandaemonium Focus I <Pandaemonium Focus I> 10 Inflicts 864...1,269 magical fire damage on a target within 25m. DP 2000
2s
1m
Pandaemonium Focus II <Pandaemonium Focus II> 22 Inflicts 1,399...1,879 magical fire damage on a target within 25m. DP 2000
2s
1m
Pandaemonium Focus III <Pandaemonium Focus III> 34 Inflicts 2,112...2,486 magical fire damage on a target within 25m. DP 2000
2s
1m
Pandaemonium Focus IV <Pandaemonium Focus IV> 46 Inflicts 2,716...3,072 magical fire damage on a target within 25m. DP 2000
2s
1m
Pandaemonium Focus V <Pandaemonium Focus V> 58 Inflicts 2,971... magical fire damage on a target within 25m. DP 2000
2s
1m
Powerful Leap <Powerful Leap> 75 Leaps at a target within 15m and deals 1518-1522 physical damage. Deals additional physical damage to enemies within 6m of the target and binds. MP 558
Instant
9s
Raise Elemental Defense I <Raise Elemental Defense I> 19 Boosts All Elemental Defense by 100.

Refracting Shard I <Refracting Shard I> 51 Deals 255...303 magical water damage to a target within 25m of you, and absorbs MP equal to 50% of the inflicted damage.
1s
3s
Remove Shock I <Remove Shock I> 40 Removes all Stun, Knockback, Stumble, Spin, and Aether's Hold conditions and increases Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1,000 for 7s. MP 81
Instant
1m
Repulsion Field <Repulsion Field> 55 Immobilizes you within a shield for 6 sec that blocks 30000 damage each time you receive all attack. MP 830
0s
5m
Return <Return> 1 Returns to the bind point.
6s
20m
Roar of the Earth <Roar of the Earth> 75 Deals 1718-1722 physical damage to targets within 7m, increases their enmity and increases for 12 sec your resistance for fear, paralysis, and movement speed reduction effects. Also grants damage reduction that scales up as health drops. MP 935
0.5s
15s
Robe of Cold I <Robe of Cold I> 31 For 30m, each time an enemy within 30m attacks you, you reflect 20...29 damage to the enemy and slow down its movement speed for 4s. MP 160...184
Instant
10s
Robe of Cold II <Robe of Cold II> 43 For 30m, each time an enemy within 30m attacks you, you reflect 40...49 damage to the enemy and slow down its movement speed for 4s. MP 210...242
Instant
10s
Robe of Cold III <Robe of Cold III> 55 For 30m, each time an enemy within 30m attacks you, you reflect 60...69 damage to the enemy and slow down its movement speed for 4s. MP 272...312
Instant
10s
Robe of Earth I <Robe of Earth I> 13 Increases your Natural Mana Treatment by 21, Fire Resist by 20, and Water Resist by 20 for 30m. MP 89
Instant
10s
Robe of Earth II <Robe of Earth II> 25 Increases your Natural Mana Treatment by 33, Fire Resist by 25, and Water Resist by 25 for 30m. MP 122
Instant
10s
Robe of Earth III <Robe of Earth III> 37 Increases your Natural Mana Treatment by 45, Fire Resist by 30, and Water Resist by 30 for 30m.
Instant
10s
Robe of Earth IV <Robe of Earth IV> 48 Increases your Natural Mana Treatment by 56, Fire Resist by 35, and Water Resist by 35 for 30m. MP 217
Instant
10s
Robe of Earth V <Robe of Earth V> 60 Increases your Natural Mana Treatment by 65, Fire Resist by 40, and Water Resist by 40 for 30 min. MP 287
Instant
10s
Robe of Flame I <Robe of Flame I> 22 Increases your Magic Boost by 42...58 for 30m. MP 107...147
Instant
10s
Robe of Flame II <Robe of Flame II> 34 Increases your Magic Boost by 95...113 for 30m. MP 173...205
instant
10s
Robe of Flame III <Robe of Flame III> 45 Increases your Magic Boost by 150...168 for 30m. MP 219...243
instant
10s
Rock Punch <Rock Punch> 75 1 Stage

Deals 1918-1922 physical damage to targets within 4m and absorbs part of their HP. The cooldown for Rock Fist is reset. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

2 Stage Deals 2018-2022 physical damage to target within 4m and enemies within 6m of the target and absorbs part of their HP. If the target has shock and movement related abnormal status effects, it receives an additional 370-557 physical damage and part of its HP are absorbed.

MP 168/560
1s/5s
5s
Root I (Mage) <Root I> 1 Immobilizes a target within 25m for 20s. MP 38
Instant
1m
Rush of Flames <Rush of Flames> 75 Charges at a target within 20m and deals 838-842 physical damage, turning the target into Dancing Fire. Increases attack power by 20% for 10 sec, up to 2 times. MP 208
Instant
15s
Shadowburst I <Shadowburst I> 40 Inflicts 2,274 magical fire damage on a target within a 25m radius. Deals additional 2,701 damage if the target is an Elyos or a Balaur. DP 4000
2s
1h
Shadowburst II <Shadowburst II> 52 Inflicts 2,592 magical fire damage on a target within a 25m radius. Deals additional 3,074 damage if the target is an Elyos or a Balaur. DP 4000
2s
1h
Sleep I <Sleep I> 10 Forces a target within 25m to fall asleep for 20s and increases All Elemental Defenses. MP 110
2s
15s
Sleeping Storm I <Sleeping Storm I> 50 Forces a target within a 25m radius and up to 6 enemies within a 12m radius of the target to fall asleep for 20s and increases their All Elemental Defense. MP 522
1s
3m
Slumberswept Wind <Slumberswept Wind> 55 Puts up to 6 enemies within 12m to sleep for 10 sec and increases their All Elemental Defense. MP 830
0s
5m
Soul Absorption I <Soul Absorption I> 37 Deals 703...828 magical water damage to a target within 25m of you, and absorbs MP equal to 50% of the inflicted damage. HP 10%
2s
5m
Soul Absorption II <Soul Absorption II> 49 Deals 890...1,015 magical water damage to a target within 25m of you, and absorbs MP equal to 50% of the inflicted damage. HP 10%
2s
5m
Soul Freeze I <Soul Freeze I> 40 Inflicts 752...877 magical damage on a target within 25m as well as silencing it for 8s. MP 237...269
1s
30s
Soul Freeze II <Soul Freeze II> 52 Inflicts 962...1,144 magical damage on a target within 25m as well as silencing it for 8s. MP 301...357
1s
20s
Stamina Absorption I <Stamina Absorption I> 40 Inflicts 620...756 magical water damage on a target within a 25 m radius of you, and absorbs 100% of the damage as HP. MP 353...409
Instant
1m
Stamina Absorption II <Stamina Absorption II> 52 Inflicts 773...1,045 magical water damage on a target within a 25 m radius of you, and absorbs 100% of the damage as HP. MP 453...541
Instant
1m
Stone Skin I <Stone Skin I> 7 Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 212...372 damage. MP 90...106
Instant
2m
Stone Skin II <Stone Skin II> 19 Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 461...637 damage. MP 186...226
Instant
2m
Stone Skin III <Stone Skin III> 28 Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 732...900 damage. MP 261...301
Instant
2m
Stone Skin IV <Stone Skin IV> 40 Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 947...1,099 damage. MP 312...344
Instant
2m
Stone Skin V <Stone Skin V> 53 Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 1,127...1,247 damage. MP 405...486
Instant
2m
Storm Strike I <Storm Strike I> 60 Inflicts 6,312 magical wind damage on a target within 25m. MP 958
4s
3m
Storm Surge <Storm Surge> 75 Increases attack speed by 30%, attack range by 10m, natural HP recovery and shock resistance by 500 points and resistance against being pulled in by 500 points. When attacking, there is a certain chance to remove movement related abnormal status effects and increase movement speed by 50% for 5 seconds. When attacking, the Electro Bolts cooldown is reset and there’s a chance Field of Lightning is also reset; however, this restricts movement.
instant
2s
Summon Rock I <Summon Rock I> 45 Inflicts 870 earth damage on a target within a 25m radius. MP 404
0s
2m
Summon Rock II <Summon Rock II> 48 Inflicts 910 earth damage on a target within a 25m radius. MP 433
0s
2m
Summon Rock III <Summon Rock III> 51 Inflicts 974 earth damage on a target within a 25m radius. MP 462
0s
2m
Summon Rock IV <Summon Rock IV> 54 Inflicts 1,053 earth damage on a target within a 25m radius. MP 502
0s
2m
Summon Rock VI <Summon Rock VI> 57 Inflicts 1,125 earth damage on a target within a 25m radius. MP 538
0s
2m
Summon Whirlwind II (Asmodian) <Summon Whirlwind II> 55 Summons a tornado that remains on a spot within 15 m of you for 3 sec. It inflicts continuous magical wind damage on up to 6 enemies within a 10 m radius and temporarily stuns them. MP 853
0s
3m
Summon Whirlwind II (Asmodian) <Summon Whirlwind II> 55 Summons a tornado that remains on a spot within 15 m of you for 3 sec. It inflicts continuous magical wind damage on up to 6 enemies within a 10 m radius and temporarily stuns them. MP 853
0s
3m
Summon Whirlwind I (Asmodian) <Summon Whirlwind I> 43 Summons a tornado that remains on a spot within 15 m of you for 3 sec. It inflicts continuous magical wind damage on up to 6 enemies within a 10 m radius and temporarily stuns them. MP 658
0s
3m
Summon Whirlwind I (Asmodian) <Summon Whirlwind I> 43 Summons a tornado that remains on a spot within 15 m of you for 3 sec. It inflicts continuous magical wind damage on up to 6 enemies within a 10 m radius and temporarily stuns them. MP 658
0s
3m
Supplication of Focus I <Supplication of Focus I> 45 Increases Magical Acc by 1,000 for 20s. MP 136
0s
2m
Terraform <Terraform> 66 Removes all debuffs.
0s
3:20
Time and Space Jump I <Time and Space Jump I> 48 Teleport instantly 30m ahead. MP 100
Instant
1m
Tranquilizing Cloud I <Tranquilizing Cloud I> 31 Forces a target within 25m of you and enemies within a 5m radius of the target to fall asleep for 10s~20s. DP 3000
2s
30m
Vaizel&#039;s Wisdom I <Vaizel's Wisdom I> 37 Spell casting time decreased by 25% for 15s. MP 229
Instant
30s
Vessel of Earth <Vessel of Earth> 66 For 15 sec, receive exponentially less damage as HP decreases and shock resistance increases.
0s
5m
Vessel of Fire <Vessel of Fire> 66 For 15 sec, all non-AoE attacks inflict 600 damage on up to 6 enemies within 8m of target, with chance of reflecting 1500 damage back on attacking foes.
0s
5m
Vessel of Water <Vessel of Water> 66 For 15 sec, recovers 200HP each time you receive damage, with chance of removing debuffs.
0s
5m
Vessel of Wind <Vessel of Wind> 66 Removes all movement related debuffs. Increases Immobilization Resist by 800 and Reduce Speed Resist by 800. Increases attack range by 1m for 15 sec. Reduces movement speed of attacking enemy for 4 seconds.
0s
5m
Waterbind <Waterbind> 66 Inflicts 800 water damage on enemies and immobolizes for 14 sec within a 15m radius.
0s
3:20
Wave of Bitter Cold <Wave of Bitter Cold> 75 Deals 1218 magic water damage to enemies in a cone 15m in front of you and increases freezing stage by 1. Enemies who have already reached stage 3 receive 1218 additional magic water damage and are knocked back. MP 652
1s
10s
Wind Cut Down I <Wind Cut Down I> 31 Inflicts 729 wind damage to a target within a 25m radius of and causes it to bleed for 6s. MP 200
1.5s
16s
Wind Cut Down II <Wind Cut Down II> 37 Inflicts 811 wind damage to a target within a 25m radius of and causes it to bleed for 6s. MP 223
1.5s
16s
Wind Cut Down III <Wind Cut Down III> 43 Inflicts 909 wind damage to a target within a 25m radius of and causes it to bleed for 6s. MP 262
1.5s
16s
Wind Cut Down IV <Wind Cut Down IV> 49 Inflicts 993 wind damage to a target within a 25m radius of and causes it to bleed for 6s. MP 292
1.5s
16s
Wind Cut Down V <Wind Cut Down V> 55 Inflicts 1,166 wind damage to a target within a 25m radius of and causes it to bleed for 6s. MP 341
1.5s
16s
Wind Robes I <Wind Robes I> 59 Increases your Magic Suppression by 200 for 30 min. MP 277...
Instant
10s
Wind Spear I <Wind Spear I> 56 Inflicts 465 magical fire damage on a target within 25m. Has a chance to reduces the target's movement speed. MP 175
0s
1.5m
Winged Magic I <Winged Magic I> 10 Boosts magical attack by 5% while flying.

Winged Sage I <Winged Sage I> 25 While flying, increases Knowledge by 10, Will by 10, and Flight Speed by 33%.

Winter Binding I <Winter Binding I> 16 Inflicts 28...38 water damage on the enemies within a 15m radius of you, and immobilizes them for 10s. MP 84...100
0s
1m
Winter Binding II <Winter Binding II> 28 Inflicts 39...49 water damage on the enemies within a 15m radius of you, and immobilizes them for 12s. MP 121...153
0s
1m
Winter Binding III <Winter Binding III> 40 Inflicts 54...63 water damage on the enemies within a 15m radius of you, and immobilizes them for 14s. MP 172...196
0s
1m
Winter Binding IV <Winter Binding IV> 51 Inflicts 72...81 water damage on the enemies within a 15m radius of you, and immobilizes them for 14s. MP 215...255
0s
1m
Wintry Armor I <Wintry Armor I> 55 If an enemy within a 5m radius all attacks you, you reflect 1,000 damage to the enemy for 30s and decrease its movement and attack speed for 2s. MP 749
Instant
5m
Wintry Armor II <Wintry Armor II> 58 If an enemy within a 5m radius all attacks you, you reflect 1,050 damage to the enemy for 30 sec and decrease its movement and attack speed for 2 sec. MP 910
Instant
5m
Zikel&#039;s Wisdom I <Zikel's Wisdom I> 28 Increases your Magic Boost by 500 for 15s. MP 229
Instant
30s

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