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List:Spiritmaster skills

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Icon Skill Level Desc
Absorb Energy I <Absorb Energy I> 9 Restores your MP by 178...226. MP 176...226
Instant
1m
Absorb Vitality I <Absorb Vitality I> 20 Deals 279 magical fire damage to a target within 25m of you, and absorbs 50% of the damage as HP. MP 109
2s
12s
Absorb Vitality II <Absorb Vitality II> 25 Deals 332 magical fire damage to a target within 25m of you, and absorbs 55% of the damage as HP. MP 143
2s
12s
Absorb Vitality III <Absorb Vitality III> 28 Deals 388 magical fire damage to a target within 25m of you, and absorbs 60% of the damage as HP. MP 176
2s
12s
Absorb Vitality IV <Absorb Vitality IV> 37 Deals 431 magical fire damage to a target within 25m of you, and absorbs 65% of the damage as HP. MP 190
2s
12s
Absorb Vitality V <Absorb Vitality V> 41 Deals 464 magical fire damage to a target within 25m of you, and absorbs 70% of the damage as HP. MP 221
2s
12s
Absorb Vitality VI <Absorb Vitality VI> 47 Deals 514 magical fire damage to a target within 25m of you, and absorbs 75% of the damage as HP. MP 250
2s
12s
Absorb Vitality VII <Absorb Vitality VII> 53 Deals 584 magical fire damage to a target within 25m of you, and absorbs 75% of the damage as HP. MP 284
2s
12s
Absorb Vitality VIII <Absorb Vitality VIII> 59 Deals 668 magical fire damage to a target within 25m of you, and absorbs 75% of the damage as HP. MP 324
2s
12s
Advanced Cloth Armor Proficiency I <Advanced Cloth Armor Proficiency I> 9 Grants Advanced Cloth Armor Proficiency.

Advanced Orb Training I <Advanced Orb Training I> 9 Allows you to use orbs skillfully.

Advanced Orb Training II <Advanced Orb Training II> 25 Allows you to use orbs skillfully.

Advanced Orb Training III <Advanced Orb Training III> 40 Allows you to use orbs skillfully.

Advanced Orb Training IV <Advanced Orb Training IV> 50 Allows you to use orbs skillfully.

Advanced Spellbook Training I <Advanced Spellbook Training I> 9 Allows you to use spellbooks.

Advanced Spellbook Training II <Advanced Spellbook Training II> 25 Allows you to use spellbooks skillfully.

Advanced Spellbook Training III <Advanced Spellbook Training III> 40 Allows you to use spellbooks skillfully.

Advanced Spellbook Training IV <Advanced Spellbook Training IV> 50 Allows you to use spellbooks skillfully.

Aegis Breaker I <Aegis Breaker I> 56 Removes up to 1 buffs from the target, and inflicts 737 damage per buff removed.
The target also receives 184 damage every 3 sec for 12 sec.
MP 262
0s
24s
Armor Spirit I <Armor Spirit I> 45 Increases your spirit's Physical and Magical Attack by 40%, Physical, All Elemental Defenses by 10%, Magic Boost by 400, Speed by 30%, Magical Acc by 1000, and Accuracy by 1000 if it is within a 25m radius for 5m. MP 400
1s
5m
Avatar of Earth <Avatar of Earth> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Earth that can restrain targets so that they unable to free themselves even when they are hit. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Fire <Avatar of Fire> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Fire, inflicting Dancing Fire onto a target and up to 3 more enemies within 6m. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Water <Avatar of Water> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Water that can freeze enemies and deal additional damage. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Avatar of Wind <Avatar of Wind> 75 Grants access to exclusive skills. Has a chance to turn you into an Avatar of Wind that can slow targets. Transformation changes your stats, skills and weapon, negates most ongoing effects and recovers HP and MP.
1.5s
1h
Backdraft I <Backdraft I> 21 Inflicts 723...858 fire damage to a target within a 25m radius, and absorbs 100% of the inflicted damage as HP and 50% of the inflicted damage as MP. MP 179...211
2s
2m
Bandage Heal <Bandage Heal> 1 Uses 1 bandage to recover your HP by 187...259.
4s
16s
Basic Cloth Armor Proficiency <Basic Cloth Armor Proficiency> 1 Allows you to wear cloth armor.

Basic Clothing Proficiency <Basic Clothing Proficiency> 1 Allows you to wear clothing. A skill to be proud of.

Basic Spellbook Training <Basic Spellbook Training I> 1 Allows you to use spellbooks.

Blade of Earth I <Blade of Earth I> 37 Decreases the movement speed of a target within 25m of you and all enemies within 15m of the target for 10s~12s. MP 205
1s
15s
Blaze I <Blaze I> 5 Inflicts 92...229 magical fire damage on a target within 25m. The target's Magic Resist decreases by 30 for 30s. MP 62...78
Instant
30s
Blessing of Fire I <Blessing of Fire I> 28 For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 34 damage on enemies with every attack. MP 175
2s
2:30
Blessing of Fire II <Blessing of Fire II> 37 For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 40 damage on enemies with every attack. MP 195
2s
2:30
Blessing of Fire III <Blessing of FIre III> 43 For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 46 damage on enemies with every attack. MP 230
2s
2:30
Blessing of Fire IV <Blessing of Fire IV> 49 For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 51 damage on enemies with every attack. MP 256
2s
2:30
Blessing of Fire V <Blessing of Fire V> 55 For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 57 damage on enemies with every attack. MP 299
2s
2:30
Blood Funnel <Blood Funnel> 55 Inflicts 80 magical damage on up to 6 targets within 25m every 3 sec and drains HP from them equal to the inflicted damage for 30 sec. MP 714
1s
3m
Body Root I <Body Root I> 20 Binds a target within 25m for 6s~8s. MP 108
0.5s
20s
Boost Defense <Boost Defense> 67 Reduces damage taken from monster attacks.

Boost Interpersonal Attack <Boost Interpersonal Attack> 73 Increases damage dealt to PCs.

Boost Interpersonal Defense <Boost Interpersonal Defense> 71 Reduces damage taken through PC attacks.

Boost Magic Suppression I <Boost Magic Suppression I> 10 Boosts Magic Suppression.

Boost Magic Suppression II <Boost Magic Suppression II> 22 Boosts Magic Suppression.

Boost Magic Suppression III <Boost Magic Suppression III> 34 Boosts Magic Suppression.

Boost Magic Suppression IV <Boost Magic Suppression IV> 48 Boosts Magic Suppression.

Boost Magic Suppression V <Boost Magic Suppression V> 60 Boosts Magic Suppression.

Boost Spell Resist I <Boost Spell Resist I> 30 Increases magical critical hit resistance.

Chain of Earth I <Chain of Earth I> 13 Inflicts 29...39 earth damage on a target within 25m, decreases its movement speed for 10s~15s, and deals additional 26...34 damage every 3s. MP 69...77
0s
15s
Chain of Earth II <Chain of Earth II> 25 Inflicts 40...50 earth damage on a target within 25m, decreases its movement speed for 10s~15s, and deals additional 35...44 damage every 3s. MP 95...119
0s
15s
Chain of Earth III <Chain of Earth III> 37 Inflicts 53...63 earth damage on a target within 25m, decreases its movement speed for 10s~15s, and deals additional 46...55 damage every 3s. MP 130...154
0s
15s
Chain of Earth IV <Chain of Earth IV> 47 Inflicts 64...73 earth damage on a target within 25m, decreases its movement speed for 10s~15s, and deals additional 56...64 damage every 3s. MP 166...182
0s
15s
Chain of Earth V <Chain of Earth V> 59 Inflicts 82... earth damage on a target within 25m, decreases its movement speed for 5s~15s, and deals additional 72... damage every 3s. MP 215...
0s
15s
Cloaking Word I <Cloaking Word I> 40 Puts group members within 20m of you into basic stealth for 30s, during which they cannot move.
Unusable during battle.
MP 420
0.5s
10m
Command Absorb Wounds <Command Absorb Wounds> 55 Commands the spirit to use a protective magic skill. Transfers all damage taken to the Spirit.
0s
5m
Concentration I <Concentration I> 5 Boosts Concentration by 25.

Concentration II <Concentration II> 31 Boosts Concentration by 50.

Concentration III <Concentration III> 43 Boosts Concentration by 75.

Concentration IV <Concentration IV> 56 Boosts Concentration by 100.

Contract of Resistance I <Contract of Resistance I> 34 Resists the next 1 magical attack for 30s. MP 190
Instant
5m
Curse of Fire I <Curse of Fire I> 42 Transforms a target within 25m into a fire spirit for 6s-8s, fearing them, reducing their movement speed, and decreasing their Water Resist by 100. MP 180
0s
5m
Curse of Water I <Curse of Water I> 42 Transforms a target within 25m into a water spirit for 6s-8s, fearing them, reducing their movement speed, and decreasing their Water Resist by 100. MP 180
0s
5m
Cursecloud I <Cursecloud I> 40 Inflicts 754 magical earth damage to a target within 25m and all enemies within a 25m radius of the target, and inflicts an additional 656 damage every 6s for 54s. In addition, whenever the target uses a magical attack on you, it suffers damage equal to 5% of its maximum HP. DP 4000
1.5s
1h
Cursecloud II <Cursecloud II> 52 Inflicts 951 magical earth damage to a target within 25m and all enemies within a 25m radius of the target, and inflicts an additional 827 damage every 6s for 54s. In addition, whenever the target uses a magical attack on you, it suffers damage equal to 6% of its maximum HP. DP 4000
1.5s
1h
Cyclone of Wrath I <Cyclone of Wrath I> 45 Deals 357 magical wind damage to a target within 25m of you, and deals a further 311 damage every 2s for 8s. MP 246
2s
12s
Cyclone of Wrath II <Cyclone of Wrath II> 51 Deals 395 magical wind damage to a target within 25m of you, and deals a further 344 damage every 2s for 8s. MP 278
2s
12s
Cyclone of Wrath III <Cyclone of Wrath III> 57 Deals 462 magical wind damage to a target within 25m of you, and deals a further 394 damage every 2s for 8s. MP 325
2s
12s
Detonate <Detonate> 66 Transport 15m backwards. Creates a fiery explosion damaging up to 8 enemies within 8m of original location. Recover 1000HP.
0s
3:20
Disenchant I <Disenchant I> 31 Removes 3 regular magical buffs from a target within 25m and from the enemies within 25m of the target. DP 2000
0.5s
30m
Dispel Magic I <Dispel Magic I> 16 Removes 1 normal magical buffs from the target. MP 114
0.5s
10s
Elemental Spirit Armor I <Elemental Spirit Armor I> 60 Increases the Maximum HP of your spirit by 25% for 1m. When the Spirit is attacked, a barrier is created that has a 100% chance to absorb 20% damage whenever it receives Attack. The barrier also recovers 5% of the spirit's HP every 3s. Range: 25m. MP 672
Instant
3m
Enhance Attack <Enhance Attack> 69 Increases damage dealt to monsters.

Enhance Weakening Magic I <Enhance Weakening Magic I> 25 Lowers the attacking target's resistance to weakening magic.

Enhance Weakening Magic II <Enhance Weakening Magic II> 40 Lowers the attacking target's resistance to weakening magic.

Enhance Weakening Magic III <Enhance Weakening Magic III> 49 Lowers the attacking target's resistance to weakening magic.

Enmity Swap I <Enmity Swap I> 22 You draw the Enmity of a target within 15m that is currently focused on your spirit. MP 37
Instant
1m
Erosion I <Erosion I> 5 Inflicts 34...65 magical earth damage on a target within 25m of you, and deals further 30...57 damage every 3s for 15s. MP 38...46
0s
3s
Erosion II <Erosion II> 16 Inflicts 131...162 magical earth damage on a target within 25m of you, and deals further 114...141 damage every 3s for 15s. MP 57...73
0s
3s
Erosion III <Erosion III> 28 Inflicts 173...204 magical earth damage on a target within 25m of you, and deals further 151...178 damage every 3s for 15s. MP 81...105
0s
3s
Erosion IV <Erosion IV> 40 Inflicts 222...264 magical earth damage on a target within 25m of you, and deals further 196...220 damage every 3s for 15s. MP 115...131
0s
3s
Erosion V <Erosion V> 50 Inflicts 278...307 magical earth damage on a target within 25m of you, and deals further 232...256 damage every 3s for 15s. MP 140...156
0s
3s
Fear I <Fear I> 28 Forces a target within 25m of you to turn into a fire spirit for 8s~15s and strikes it with Fear. MP 327
2.5s
30s
Fear Shriek I <Fear Shriek I> 37 Transforms enemies within a 15m radius of you into Fire Spirits for 13s~18s, and the target becomes afraid and its movement speed is reduced. MP 520
1.5s
1m
Flame Bolt I <Flame Bolt I> 1 Inflicts 84...247 magical fire damage on a target within 25m of you. MP 40...56
2s
1s
Flames of Anguish I <Flames of Anguish I> 53 Transforms a target within a 10m radius into a Fire Spirit for 5s and causes fear. MP 378
0s
3s
Frozen Shock I <Frozen Shock I> 7 Inflicts 116...209 magical water damage on a target within 25m of you and puts it in the Knocked Back state. MP 52...68
0s
30s
Glory-Empyrean Aegis <Glory: Empyrean Aegis> 1 For 20 sec, damage inflicted on you is decreased by 10%. Each time you and up to 6 group members are attacked within a 15m, damage is reduced by 10%.
Instant
5m
Hand of Torpor I <Hand of Torpor I> 52 Forces a target within a 25m radius to fall asleep for 20s and increases its All Elemental Defense. MP 335
2.5s
1m
Healing Spirit I <Healing Spirit I> 52 Recovers the HP of a spirit within a 15m radius by 100% and removes all magical debuffs from it. MP 335
0s
2m
Herb Treatment I <Herb Treatment I> 10 Uses 1 <Lesser Odella Powder> to restore your HP by 262.
4s
16s
Herb Treatment II <Herb Treatment II> 22 Uses 1 <Odella Powder> to restore your HP by 366.
4s
16s
Herb Treatment III <Herb Treatment III> 34 Uses 1 <Greater Odella Powder> to restore your HP by 485.
4s
16s
Herb Treatment IV <Herb Treatment IV> 46 Uses 1 <Fine Odella Powder> to restore your HP by 613.
4s
16s
Herb Treatment V <Herb Treatment V> 58 Uses 1 <Master Odella Powder> to restore your HP by 755.
4s
16s
Ice Chain I <Ice Chain I> 3 Inflicts 94...219 magical water damage on a target within 25m of you, and reduces its movement speed for 12s. MP 43...51
2s
10s
Ignite Aether I <Ignite Aether I> 25 Removes up to 3 buffs from the target, inflicts 189 damage for the first buff removed, and inflicts further 94 damage per each additional buff removed. MP 114
0s
30s
Ignite Aether II <Ignite Aether II> 31 Removes up to 3 buffs from the target, inflicts 225 damage for the first buff removed, and inflicts further 112 damage per each additional buff removed. MP 141
0s
3s
Ignite Aether III <Ignite Aether III> 37 Removes up to 3 buffs from the target, inflicts 250 damage for the first buff removed, and inflicts further 125 damage per each additional buff removed. MP 157
0s
30s
Ignite Aether IV <Ignite Aether IV> 42 Removes up to 3 buffs from the target, inflicts 274 damage for the first buff removed, and inflicts further 137 damage per each additional buff removed. MP 181
0s
30s
Ignite Aether V <Ignite Aether V> 48 Removes up to 3 buffs from the target, inflicts 304 damage for the first buff removed, and inflicts further 152 damage per each additional buff removed. MP 202
0s
30s
Ignite Aether VI <Ignite Aether VI> 54 Removes up to 3 buffs from the target, inflicts 360 damage for the first buff removed, and inflicts further 180 damage per each additional buff removed. MP 234
0s
30s
Ignite Aether VII <Ignite Aether VII> 60 Removes up to 3 buffs from the target, inflicts 401 damage for the first buff removed, and inflicts a further 200 earth damage per each additional buff removed. MP 269
0s
30s
Infernal Blight I <Infernal Blight I> 55 Decreases Physical Def by 1,000, All Elemental Defense by 200, and Magic Resist by 200 for a target within a 25m radius for 1m. MP 588
1s
3m
Infernal Blight II <Infernal Blight II> 58 Decreases Physical Def by 1,500, All Elemental Defense by 220, and Magic Resist by 250 for a target within a 25m radius for 1m. MP 632
1s
3m
Infernal Pain I <Infernal Pain I> 50 Inflicts 511 earth damage to a target within a 25m radius, and deals periodic 445 damage every 3s for 12s. MP 482
1.5s
30s
Infernal Pain II <Infernal Pain II> 53 Inflicts 554 earth damage to a target within a 25m radius, and deals periodic 482 damage every 3s for 12s. MP 512
1.5s
30s
Infernal Pain III <Infernal Pain III> 56 Inflicts 593 earth damage to a target within a 25m radius, and deals periodic 516 damage every 3 sec for 12 sec. MP 548
1.5s
30s
Infernal Pain IV <Infernal Pain IV> 59 Inflicts 632 earth damage to a target within a 25m radius, and deals periodic 550 damage every 3s for 12s. MP 583
1.5s
30ss
Magic Implosion I <Magic Implosion I> 45 Removes up to 3 buffs from the target, inflicts 400 damage for the first buff removed, and inflicts a further 200 damage per each additional buff removed. The target also receives 100 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 257
0s
30s
Magic Implosion II <Magic Implosion II> 48 Removes up to 3 buffs from the target, inflicts 427 damage for the first buff removed, and inflicts a further 213 damage per each additional buff removed. The target also receives 104 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 270
0s
30s
Magic Implosion III <Magic Implosion III> 51 Removes up to 3 buffs from the target, inflicts 452 damage for the first buff removed, and inflicts a further 226 damage per each additional buff removed. The target also receives 110 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 288
0s
30s
Magic Implosion IV <Magic Implosion IV> 54 Removes up to 3 buffs from the target, inflicts 491 damage for the first buff removed, and inflicts a further 245 damage per each additional buff removed. The target also receives 120 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 313
0s
30s
Magic Implosion V <Magic Implosion V> 57 Removes up to 3 buffs from the target, inflicts 527 damage for the first buff removed, and inflicts a further Fire damage per each additional buff removed. The target also receives 129 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 337
0s
30s
Magic Implosion VI <Magic Implosion VI> 60 Removes up to 3 buffs from the target, inflicts 564 damage for the first buff removed, and inflicts a further 282 fire damage per each additional buff removed. The target also receives 139 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 361
0s
30s
Mana Treatment I <Mana Treatment I> 10 Uses 2 <Lesser Odella Powder> to recover 109...157 MP instantly and then recover 31...47 MP every 3s for 10s.
4s
16s
Mana Treatment II <Mana Treatment II> 22 Uses 2 <Odella Powder> to recover 191...239 MP instantly and then recover 39...55 MP every 3s for 10s.
4s
16s
Mana Treatment III <Mana Treatment III> 34 Uses 2 <Greater Odella Powder> to recover 274...346 MP instantly and then recover 45...63 MP every 3s for 10s.
4s
16s
Mana Treatment IV <Mana Treatment IV> 46 Uses 2 <Fine Odella Powder> to recover 377...441 MP instantly and then recover 53...69 MP every 3s for 10s.
4s
16s
Mana Treatment V <Mana Treatment V> 58 Uses 2 <Master Odella Powder> to recover 475... MP instantly and then recover 65... MP every 3s for 10s.
4s
16s
Mercurial Blast <Mercurial Blast> 66 Quickly move 15 m forward.
0s
3:20
Nightmare I <Nightmare I> 57 Binds the target in a spirit state within 25m for 10s. MP 212
Instant
16s
Raise Elemental Defense I <Raise Elemental Defense I> 19 Boosts All Elemental Defense by 100.

Remove Shock I <Remove Shock I> 40 Removes all Stun, Knockback, Stumble, Spin, and Aether's Hold conditions and increases Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1,000 for 7s. MP 81
Instant
1m
Replenish Element I <Replenish Element I> 16 Use your own HP to recover the HP of spirits within a 22m radius of you by 452...724. HP 226
Instant
10s
Replenish Element II <Replenish Element II> 28 Use your own HP to recover the HP of spirits within a 22m radius of you by 896...1,264. MP 448
Instant
10s
Replenish Element III <Replenish Element III> 40 Use your own HP to recover the HP of spirits within a 22m radius of you by 1,472...1,920. HP 736
Instant
10s
Replenish Element IV <Replenish Element IV> 51 Use your own HP to recover the HP of spirits within a 22m radius of you by 2,104...2,424. HP 1,052
Instant
10s
Return <Return> 1 Returns to the bind point.
6s
20m
Root I (Mage) <Root I> 1 Immobilizes a target within 25m for 20s. MP 38
Instant
1m
Root of Enervation I <Root of Enervation I> 10 Decreases attack speed of a target within 25m for 25s~35s. MP 244
1s
10s
Sandblaster I <Sandblaster I> 25 Deals 90...110 magical earth damage to a target within 25m and all enemies within 15m of the target, and inflicts an additional 78...96

damage every 3s for 30s.

MP 146...186
1.5s
10s
Sandblaster II <Sandblaster II> 37 Deals 117...138 magical earth damage to a target within 25m and all enemies within 15m of the target, and inflicts an additional 102...120 damage every 3s for 30s. MP 200...240
1.5s
10s
Sandblaster III <Sandblaster III> 49 Deals 147...172 magical earth damage to a target within 25m and all enemies within 15m of the target, and inflicts an additional 128...144 damage every 3s for 30s. MP 262...286
1.5s
10s
Shackle of Vulnerability I <Shackle of Vulnerability I> 45 Reduces the attack speed of target within 25m radius for 30s. Increases targets casting time for magical skills and decreases All Elemental Defense by 200. This effect can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. MP 100
1s
30s
Sigil of Silence I <Sigil of Silence I> 28 Silences a target within 25m for 6s~8s. MP 131
1s
20s
Soul Torrent I <Soul Torrent I> 58 Inflicts 445 magical water damage on a target within 25m. MP
0s
1.5m
Spirit&#039;s Empowerment <Spirit's Empowerment> 55 Increases your Magical Acc by 100, Magic Boost by 100, and Magic Suppression by 300 for 2m.

Also increases Maximum HP by 20%, Speed by 10%, and magical attack by 10%. These buffs disappear when you summon a Spirit.

MP 488
0s
3m
Spirit Absorption I <Spirit Absorption I> 34 Consumes 20% of your spirit's maximum HP to recover 25% of your MP.
2s
3m
Spirit Absorption II <Spirit Absorption II> 46 Consumes 20% of your spirit's maximum HP to recover 30% of your MP.
2s
3m
Spirit Absorption III <Spirit Absorption III> 58 Consumes 10% of your spirit's HP to recover up to 35% of your maximum MP.
2s
2m
Spirit Armor of Darkness I <Spirit Armor of Darkness I> 10 Within a 25m radius, increases one of your spirits' Magic Boost by 500, Atk Speed by 10%, Speed by 10%, Physical Def by 10%, and Physical and Magical Attack by 70% for 10m, and heals it for 51 HP every 6s. DP 2000
1s
30s
Spirit Armor of Darkness II <Spirit Armor of Darkness II> 22 Within a 25m radius, increases one of your spirits' Magic Boost by 550, Atk Speed by 10%, Speed by 10%, Physical Def by 11%, and Physical and Magical Attack by 75% for 10m, and heals it for 71 HP every 6s. DP 2000
1s
30s
Spirit Armor of Darkness III <Spirit Armor of Darkness III> 34 Within a 25m radius, increases one of your spirits' Magic Boost by 600, Atk Speed by 10%, Speed by 10%, Physical Def by 12%, and Physical and Magical Attack by 80% for 10m, and heals it for 91 HP every 6s. DP 2000
1s
30s
Spirit Armor of Darkness IV <Spirit Armor of Darkness IV> 45 Within a 25m radius, increases one of your spirits' Magic Boost by 650, Atk Speed by 10%, Speed by 10%, Physical Def by 13%, and Physical and Magical Attack by 85% for 10m, and heals it for 111 HP every 6s. DP 2000
1s
30s
Spirit Armor of Darkness V <Spirit Armor of Darkness V> 57 Within a 25m radius, increases one of your spirits' Magic Boost by 700, Atk Speed by 10%, Speed by 10%, Physical Def by 14%, and Physical Attack by 88% for 10m, and heals it for 130 HP every 6s. DP 2000
1s
30s
Spirit Armor of Light I <Spirit Armor of Light I> 10 Within a 25m radius, increases one of your spirits' Magic Boost by 500, Atk Speed by 10%, Speed by 10%, Physical Def by 10%, and Physical and Magical Attack by 70% for 10m, and heals it for 51 HP every 6s. DP 2000
1s
30s
Spirit Armor of Light II <Spirit Armor of Light II> 22 Within a 25m radius, increases one of your spirits' Magic Boost by 550, Atk Speed by 10%, Speed by 10%, Physical Def by 11%, and Physical and Magical Attack by 75% for 10m, and heals it for 71 HP every 6s. DP 2000
1s
30s
Spirit Armor of Light III <Spirit Armor of Light III> 34 Within a 25m radius, increases one of your spirits' Magic Boost by 600, Atk Speed by 10%, Speed by 10%, Physical Def by 12%, and Physical and Magical Attack by 80% for 10m, and heals it for 91 HP every 6s. DP 2000
1s
30s
Spirit Armor of Light IV <Spirit Armor of Light IV> 45 Within a 25m radius, increases one of your spirits' Magic Boost by 650, Atk Speed by 10%, Speed by 10%, Physical Def by 13%, and Physical and Magical Attack by 85% for 10m, and heals it for 111 HP every 6s. DP 2000
1s
30s
Spirit Armor of Light V <Spirit Armor of Light V> 57 Within a 25m radius, increases one of your spirits' Magic Boost by 700, Atk Speed by 10%, Speed by 10%, Physical Def by 14%, and Physical Attack by 88% for 10m, and heals it for 130 HP every 6s. DP 2000
1s
30s
Spirit Burn-to-Ashes I <Spirit Burn-to-Ashes I> 50 Commands the spirit to consume its HP in a magical elemental attack dealing area effect damage. It deals additional damage if the target is an Asmodian or a Balaur.
Water Spirit: Magical Water Strike

Wind Spirit: Magical Wind Strike
Earth Spirit: Magical Earth Strike
Fire Spirit: Magical Fire Strike
Tempest Spirit: Magical Water Strike.

MP 500
2s
3m
Spirit Detonation Claw I <Spirit Detonation Claw I> 40 Commands the spirit to use its attack skill. Each spirit has an element-specific strike skill.
Water Spirit: Magical Water Strike

Wind Spirit: Magical Wind Strike
Earth Spirit: Magical Earth Strike
Fire Spirit: Magical Fire Strike
Magma Spirit: Magical Fire Strike
Tempest Spirit: Magical Wind Strike.

MP 103
1.5s
24s
Spirit Disturbance I <Spirit Disturbance I> 28 Commands the spirit to attack. Each spirit has a skill that inflicts element-specific damage and a weakening effect.
Water Spirit: Water damage
Wind Spirit: Stuns
Earth Spirit: Absorbs some damage as HP
Fire Spirit: Reduces physical defense
Magma Spirit: Absorbs some damage as HP and reduces physical defense
Tempest Spirit: Water damage and Stuns.
MP 62
0.8s
18s
Spirit Erosion I <Spirit Erosion I> 22 Commands the spirit to use its attack skill. Each spirit has a skill that inflicts element-specific sustainable damage on the target, decreases their defense to the elements, and increases their item drop rate.
Water Spirit: Reduces Water Defense
Wind Spirit: Reduces Wind Defense
Earth Spirit: Reduces Earth Defense
Fire Spirit: Reduces Fire Defense
Magma Spirit: Reduces Fire and Earth Defenses
Tempest Spirit: Reduces Water and Wind Defenses.
MP 37
0.6s
2m
Spirit Explosion I <Spirit Explosion I> 50 Commands the spirit to consume its HP in a magical elemental attack dealing area effect damage. It deals additional damage if the target is an Elyos or a Balaur.
Water Spirit: Magical Water Strike

Wind Spirit: Magical Wind Strike
Earth Spirit: Magical Earth Strike
Fire Spirit: Magical Fire Strike
Magma Spirit: Magical Earth Strike.

MP 500
2s
3m
Spirit Flow I <Spirit Flow I> 50 Commands the spirit to channel its health into an attack spell. Each spirit has an element-specific skill that damages an area of effect. It deals an additional damage if the target is an Asmodian or a Balaur.
Water Spirit: Magical Water Strike
Wind Spirit: Magical Wind Strike
Earth Spirit: Magical Earth Strike
Fire Spirit: Magical Fire Strike
Tempest Spirit: Magical Water Strike.
MP 440
2s
3m
Spirit Hypnosis I <Spirit Hypnosis I> 55 Commands the spirit to use its altered state skill. The spirit possesses the target and puts it into sleep, reducing attack speed and increasing all elemental defense of the target before disappearing.
1s
30s
Spirit Pique I <Spirit Pique I> 59 Commands the spirit to use its Taunt skill. Each spirit has a skill that provokes enemies around it.
Water Spirit: Increases Enmity (medium)
Wind Spirit: Increases Enmity (weak)
Earth Spirit: Increases Enmity (Strong)
Fire Spirit: Increases Enmity (Medium)
Magma Spirit: Increases Enmity (strong)
Tempest Spirit: Increases Enmity (strong).
MP 130
0s
30s
Spirit Preserve I <Spirit Preserve I> 55 Commands the spirit to use its boost skill. The spirit creates a protective shield to protect the caster (The shield blocks a total of 3,000 damage). MP 299
0s
3m
Spirit Recovery I <Spirit Recovery I> 44 Recovers your spirit's HP by 100%. MP 169
0s
3m
Spirit Ruinous Offensive I <Spirit Ruinous Offensive I> 50 Commands the spirit to attack. Each spirit has an element-specific strike skill.
Water Spirit: Magical Water Strike
Wind Spirit: Sustainable Magical Wind Strike
Earth Spirit: Magical Earth Strike, Reduced Movement Speed
Fire Spirit: Magical Fire Strike
Magma Spirit: Magical Fire Strike
Tempest Spirit: Sustainable Magical Wind Strike.
MP 200
0.8s
1m
Spirit Self Destruct I <Spirit Self Destruct I> 50 Commands the spirit to channel its health into an attack spell. Each spirit has an element-specific skill that damages an area of effect. It deals an additional damage if the target is an Elyos or a Balaur.

Water Spirit: Magical Water Strike
Wind Spirit: Magical Wind Strike
Earth Spirit: Magical Earth Strike
Fire Spirit: Magical Fire Strike
Magma Spirit: Magical Earth Strike.

MP 440
2s
3m
Spirit Substitution I <Spirit Substitution I> 48 Commands the spirit to use its protection magic. The spirit receives all the damage in place of the caster.
Instant
10m
Spirit Threat I <Spirit Threat I> 13 Commands the spirit to use its attack skill. Each spirit has a skill that provokes the target.
Water Spirit: Increases Enmity (weak)
Wind Spirit: Increases Enmity (weak)
Earth Spirit: Increases Enmity (medium)
Fire Spirit: Increases Enmity (strong)
Magma Spirit: Increases Enmity (strong)
Tempest Spirit: Increases Enmity (strong)
MP 20
0.6s
15s
Spirit Thunderbolt Claw I <Spirit Thunderbolt Claw I> 10 Commands the spirit to use its attack skill. Each spirit has an element-specific strike skill.
Water Spirit: Magical Water Strike
Wind Spirit: Sustainable Magical Wind Strike
Earth Spirit: Sustainable Magical Earth Strike
Fire Spirit: Magical Fire Strike
Magma Spirit: Magical Fire Strike
Tempest Spirit: Magical Wind Strike.
MP 32
0.6s
12s
Spirit Wall of Protection I <Spirit Wall of Protection I> 34 Commands the spirit to use its magical buff on up to 6 allies within a 15m radius.
Water Spirit: Increases Magical Accuracy and Magical Resistance
Wind Spirit: Increases Accuracy and Evasion Rate
Earth Spirit: Restores HP and cures Physical and Mental Altered States
Fire Spirit: Increases Physical Attack and reflects damage
Magma Spirit: Restores HP and increases Physical Attack
Tempest Spirit: Increases Magical Accuracy, Magical Resistance, Accuracy and Evasion Rate.
MP 220
0.8s
2m
Spirit Wrath Position I <Spirit Wrath Position I> 19 Commands the spirit to use its boost skills. Spirits have skills that boost their stats.
Water Spirit: Increases Physical and Magical Attacks and Magic Boost
Wind Spirit: Increases Critical Hit Success Rate and Attack Speed
Earth Spirit: Increases Physical and Magical Attacks and Magic Boost and creates Protective Shield
Fire Spirit: Increases Physical and Magical Attacks and Magic Boost
Magma Spirit: Increases Physical and Magical Attacks and Magic Boost
Tempest Spirit:Increases Physical and Magical Attacks and Magic Boost
MP 36
0.6s
2m
Stone Shock I <Stone Shock I> 22 Inflicts 181...233 magical earth damage on a target within 25m of you, and puts it in the Knocked Back state. MP 117...157
0s
30s
Stone Shock II <Stone Shock II> 34 Inflicts 254...285 magical earth damage on a target within 25m of you, and puts it in the Knocked Back state. MP 190...222
0s
30s
Stone Shock III <Stone Shock III> 45 Inflicts 308...364 magical earth damage on a target within 25m of you, and puts it in the Knocked Back state. MP 241...273
0s
30s
Stone Shock IV <Stone Shock IV> 57 Inflicts 395... magical earth damage on a target within 25m of you, and puts it in the Stagger state. MP 315...
0s
30s
Stone Skin I <Stone Skin I> 7 Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 212...372 damage. MP 90...106
Instant
2m
Stone Skin II <Stone Skin II> 19 Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 461...637 damage. MP 186...226
Instant
2m
Stone Skin III <Stone Skin III> 28 Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 732...900 damage. MP 261...301
Instant
2m
Stone Skin IV <Stone Skin IV> 40 Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 947...1,099 damage. MP 312...344
Instant
2m
Stone Skin V <Stone Skin V> 53 Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 1,127...1,247 damage. MP 405...486
Instant
2m
Summon Cyclone Servant III (Asmodian) <Summon Cyclone Servant III> 51 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 333
1.5s
30s
Summon Cyclone Servant III (Elyos) <Summon Cyclone Servant III> 51 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 333
1.5s
30s
Summon Cyclone Servant II (Asmodian) <Summon Cyclone Servant II> 48 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 312
1.5s
30s
Summon Cyclone Servant II (Elyos) <Summon Cyclone Servant II> 48 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 312
1.5s
30s
Summon Cyclone Servant IV (Asmodian) <Summon Cyclone Servant IV> 54 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 362
1.5s
30s
Summon Cyclone Servant IV (Elyos) <Summon Cyclone Servant IV> 54 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 362
1.5s
30s
Summon Cyclone Servant I (Asmodian) <Summon Cyclone Servant I> 45 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 295
1.5s
30s
Summon Cyclone Servant I (Elyos) <Summon Cyclone Servant I> 45 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 295
1.5s
30s
Summon Cyclone Servant VI (Asmodian) <Summon Cyclone Servant VI> 60 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 415
1.5s
30s
Summon Cyclone Servant VI (Elyos) <Summon Cyclone Servant VI> 60 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 415
1.5s
30s
Summon Cyclone Servant V (Asmodian) <Summon Cyclone Servant V> 57 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 388
1.5s
30s
Summon Cyclone Servant V (Elyos) <Summon Cyclone Servant V> 57 Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. MP 388
1.5s
30s
Summon Earth Spirit III (Asmodian) <Summon Earth Spirit III> 40 Summons an earth spirit. MP 411
4.5s
5s
Summon Earth Spirit III (Elyos) <Summon Earth Spirit III> 40 Summons an earth spirit. MP 411
4.5s
5s
Summon Earth Spirit II (Asmodian) <Summon Earth Spirit II> 28 Summons an earth spirit. MP 301
4.5s
5s
Summon Earth Spirit II (Elyos) <Summon Earth Spirit II> 28 Summons an earth spirit. MP 301
4.5s
5s
Summon Earth Spirit IV (Asmodian) <Summon Earth Spirit IV> 51 Summons an earth spirit. MP 473
4.5s
5s
Summon Earth Spirit IV (Elyos) <Summon Earth Spirit IV> 51 Summons an earth spirit. MP 473
4.5s
5s
Summon Earth Spirit I (Asmodian) <Summon Earth Spirit I> 16 Summons an earth spirit. MP 261
4.5s
5s
Summon Earth Spirit I (Elyos) <Summon Earth Spirit I> 16 Summons an earth spirit. MP 261
4.5s
5s
Summon Fire Energy III (Asmodian) <Summon Fire Energy III> 37 Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. MP 179...211
1.5s
10s
Summon Fire Energy III (Elyos) <Summon Fire Energy III> 37 Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. MP 179...211
1.5s
10s
Summon Fire Energy II (Asmodian) <Summon Fire Energy II> 25 Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. MP 130...154
1.5s
10s
Summon Fire Energy II (Elyos) <Summon Fire Energy II> 25 Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. MP 130...154
1.5s
10s
Summon Fire Energy IV (Asmodian) <Summon Fire Energy IV> 48 Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. MP 233...257
1.5s
10s
Summon Fire Energy IV (Elyos) <Summon Fire Energy IV> 48 Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. MP 233...257
1.5s
10s
Summon Fire Energy I <Summon Fire Energy I> 13 Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. MP 96...112
1.5s
10s
Summon Fire Energy I (Elyos) <Summon Fire Energy I> 13 Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. MP 96...112
1.5s
10s
Summon Fire Energy V (Asmodian) <Summon Fire Energy V> 60 Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. MP 310
1.5s
10s
Summon Fire Energy V (Elyos) <Summon Fire Energy V> 60 Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. MP 310
1.5s
10s
Summon Fire Spirit III (Asmodian) <Summon Fire Spirit III> 34 Summons a fire spirit. MP 411
4.5s
5s
Summon Fire Spirit III (Elyos) <Summon Fire Spirit III> 34 Summons a fire spirit. MP 411
4.5s
5s
Summon Fire Spirit II (Asmodian) <Summon Fire Spirit II> 22 Summons a fire spirit. MP 301
4.5s
5s
Summon Fire Spirit II (Elyos) <Summon Fire Spirit II> 22 Summons a fire spirit. MP 301
4.5s
5s
Summon Fire Spirit IV (Asmodian) <Summon Fire Spirit IV> 44 Summons a fire spirit. MP 473
4.5s
5s
Summon Fire Spirit IV (Elyos) <Summon Fire Spirit IV> 44 Summons a fire spirit. MP 473
4.5s
5s
Summon Fire Spirit I (Asmodian) <Summon Fire Spirit I> 10 Summons a fire spirit. MP 261
4.5s
5s
Summon Fire Spirit I (Elyos) <Summon Fire Spirit I> 10 Summons a fire spirit. MP 261
4.5s
5s
Summon Fire Spirit V (Asmodian) <Summon Fire Spirit V> 56 Summons a fire spirit. MP 610
4.5s
5s
Summon Fire Spirit V (Elyos) <Summon Fire Spirit V> 56 Summons a fire spirit. MP 610
4.5s
5s
Summon Group Member I <Summon Group Member I> 23 Consumes 1 Dimensional Fragment to summon a group member in the same zone to your side. Cannot be used in certain areas.
4.5s
10m
Summon Magma Spirit I <Summon Magma Spirit I> 50 Summons a magma spirit for 20 minutes. DP 2000
4.5s
51h
Summon Magma Spirit II <Summon Magma Spirit II> 60 Summons a magma spirit for 20 minutes. DP 2000
4.5s
1h
Summon Stone Energy III (Asmodian) <Summon Stone Energy III> 49 Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. MP 235...259
1.5s
10s
Summon Stone Energy III (Elyos) <Summon Stone Energy III> 49 Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. MP 235...259
1.5s
10s
Summon Stone Energy II (Asmodian) <Summon Stone Energy II> 37 Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. MP 179...211
1.5s
10s
Summon Stone Energy II (Elyos) <Summon Stone Energy II> 37 Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. MP 179...211
1.5s
10s
Summon Stone Energy I (Asmodian) <Summon Stone Energy I> 25 Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. MP 130...154
1.5s
10s
Summon Stone Energy I (Elyos) <Summon Stone Energy I> 25 Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. MP 130...154
1.5s
10s
Summon Tempest Spirit I <Summon Tempest Spirit I> 50 Summons a tempest spirit for 20 minutes. DP 2000
4.5s
1h
Summon Tempest Spirit II <Summon Tempest Spirit II> 60 Summons a tempest spirit for 20 minutes. DP 2000
4.5s
1h
Summon Water Energy III (Asmodian) <Summon Water Energy III> 55 Summons 2 energies of water and deals magical water damage to a target within 25m of you. MP 268...308
1.5s
10s
Summon Water Spirit III (Elyos) <Summon Water Energy III> 55 Summons 2 energies of water and deals magical water damage to a target within 25m of you. MP 268...308
1.5s
10s
Summon Water Energy II (Asmodian) <Summon Water Energy I> 43 Summons 2 energies of water and deals magical water damage to a target within 25m of you. MP 212...244
1.5s
10s
Summon Water Energy II (Elyos) <Summon Water Energy I> 43 Summons 2 energies of water and deals magical water damage to a target within 25m of you. MP 212...244
1.5s
10s
Summon Water Energy I (Asmodian) <Summon Water Energy I> 31 Summons 2 energies of water and deals magical water damage to a target within 25m of you. MP 162...186
1.5s
10s
Summon Water Energy I (Elyos) <Summon Water Energy I> 31 Summons 2 energies of water and deals magical water damage to a target within 25m of you. MP 162...186
1.5s
10s
Summon Water Spirit I <Summon Water Spirit I> 19 Summons a water spirit. MP 261
4.5s
5s
Summon Water Spirit III (Asmodian) <Summon Water Spirit III> 41 Summons a water spirit. MP 411
4.5s
5s
Summon Water Spirit III (Elyos) <Summon Water Spirit III> 41 Summons a water spirit. MP 411
4.5s
5s
Summon Water Spirit II (Asmodian) <Summon Water Spirit II> 31 Summons a water spirit. MP 301
4.5s
5s
Summon Water Spirit II (Elyos) <Summon Water Spirit II> 31 Summons a water spirit. MP 301
4.5s
5s
Summon Water Spirit IV (Asmodian) <Summon Water Spirit IV> 53 Summons a water spirit. MP 473
4.5s
5s
Summon Water Spirit IV (Elyos) <Summon Water Spirit IV> 53 Summons a water spirit. MP 473
4.5s
5s
Summon Water Spirit I (Asmodian) <Summon Water Spirit I> 19 Summons a water spirit. MP 261
4.5s
5s
Summon Water Spirit I (Elyos) <Summon Water Spirit I> 19 Summons a water spirit. MP 261
4.5s
5s
Summon Wind Servant III (Asmodian) <Summon Wind Servant III> 42 Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. MP 208...240
1.5s
10s
Summon Wind Servant III (Elyos) <Summon Wind Servant III> 42 Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. MP 208...240
1.5s
10s
Summon Wind Servant II (Asmodian) <Summon Wind Servant II> 31 Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. MP 162...186
1.5s
10s
Summon Wind Servant II (Elyos) <Summon Wind Servant II> 31 Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. MP 162...186
1.5s
10s
Summon Wind Servant IV (Asmodian) <Summon Wind Servant IV> 54 Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. MP 264...312
1.5s
10s
Summon Wind Servant IV (Elyos) <Summon Wind Servant IV> 54 Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. MP 264...312
1.5s
10s
Summon Wind Servant I (Asmodian) <Summon Wind Servant I> 19 Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. MP 120...144
1.5s
10s
Summon Wind Servant I (Elyos) <Summon Wind Servant I> 19 Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. MP 120...144
1.5s
10s
Summon Wind Spirit III (Asmodian) <Summon Wind Spirit III> 37 Summons a wind spirit. MP 411
4.5s
5s
Summon Wind Spirit III (Elyos) <Summon Wind Spirit III> 37 Summons a wind spirit. MP 411
4.5s
5s
Summon Wind Spirit II (Asmodian) <Summon Wind Spirit II> 25 Summons a wind spirit. MP 301
4.5s
5s
Summon Wind Spirit II (Elyos) <Summon Wind Spirit II> 25 Summons a wind spirit. MP 301
4.5s
5s
Summon Wind Spirit IV (Asmodian) <Summon Wind Spirit IV> 47 Summons a wind spirit. MP 473
4.5s
5s
Summon Wind Spirit IV (Elyos) <Summon Wind Spirit IV> 47 Summons a wind spirit. MP 473
4.5s
5s
Summon Wind Spirit I (Asmodian) <Summon Wind Spirit I> 13 Summons a wind spirit. MP 261
4.5s
5s
Summon Wind Spirit I (Elyos) <Summon Wind Spirit I> 13 Summons a wind spirit. MP 261
4.5s
5s
Summon Wind Spirit V (Asmodian) <Summon Wind Spirit V> 59 Summons a wind spirit. MP 610
4.5s
5s
Summon Wind Spirit V (Elyos) <Summon Wind Spirit V> 59 Summons a wind spirit. MP 610
4.5s
5s
Summoning Alacrity I <Summoning Alacrity I> 31 All Summon Skills become instant cast for 10s.
Instant
1m
Sympathetic Mind I <Sympathetic Mind I> 60 Increases your Magical Acc, Magic Boost, and Magic Suppression by 200, 200, 200, respectively for 2m. MP 406
Instant
10s
Terraform <Terraform> 66 Removes all debuffs.
0s
3:20
Transference I <Transference I> 58 Spends 10% of own HP to restore the MP of a targeted ally within 25m by 3,500. HP 10%
1s
5m
Transference II <Transference II> 52 Spends 10% of own HP to restore the MP of a targeted ally within 25m by 4,0050. HP 10%
1s
5m
Transference III <Transference III> 58 Spends 10% of own HP to restore the MP of a targeted ally within 25m by 4,250. HP 10%
1s
5m
Vacuum Choke I <Vacuum Choke I> 22 Inflicts 438...562 magical wind damage on a target within a 25m radius of you. MP 93...125
2s
1s
Vacuum Choke II <Vacuum Choke II> 34 Inflicts 610...703 magical wind damage on a target within a 25m radius of you. MP 151...175
2s
1s
Vacuum Choke III <Vacuum Choke III> 46 Inflicts 748... magical wind damage on a target within a 25m radius of you. MP 194...
2s
1s
Vacuum Choke IV <Vacuum Choke IV> 58 Inflicts 964... magical wind damage on a target within a 25m radius of you. MP 260...
2s
1s
Vengeful Backdraft I <Vengeful Backdraft I> 48 Inflicts 1,114...1,383 fire damage to a target within a 25m radius, and drains its HP by 100% and MP by 50% of the total damage inflicted. MP 169...201
Instant
1m
Vengeful Backdraft II <Vengeful Backdraft II> 60 Inflicts 1,468... fire damage to a target within a 25m radius, and drains its HP by 100% and MP by 50% of the total damage inflicted. MP 224...
Instant
1m
Vessel of Earth <Vessel of Earth> 66 For 15 sec, receive exponentially less damage as HP decreases and shock resistance increases.
0s
5m
Vessel of Fire <Vessel of Fire> 66 For 15 sec, all non-AoE attacks inflict 600 damage on up to 6 enemies within 8m of target, with chance of reflecting 1500 damage back on attacking foes.
0s
5m
Vessel of Water <Vessel of Water> 66 For 15 sec, recovers 200HP each time you receive damage, with chance of removing debuffs.
0s
5m
Vessel of Wind <Vessel of Wind> 66 Removes all movement related debuffs. Increases Immobilization Resist by 800 and Reduce Speed Resist by 800. Increases attack range by 1m for 15 sec. Reduces movement speed of attacking enemy for 4 seconds.
0s
5m
Waterbind <Waterbind> 66 Inflicts 800 water damage on enemies and immobolizes for 14 sec within a 15m radius.
0s
3:20
Weaken Spirit I <Weaken Spirit I> 34 Inflicts 861 magical wind damage on a target within 25m, and deals additional 374 damage if the target is a spirit. MP 139
2s
12s
Weaken Spirit II <Weaken Spirit II> 40 Inflicts 946 magical wind damage on a target within 25m, and deals additional 4115 damage if the target is a spirit. MP 159
2s
12s
Weaken Spirit III <Weaken Spirit III> 46 Inflicts 1,061 magical wind damage on a target within 25m, and deals additional 461 damage if the target is a spirit. MP 178
2s
12s
Weaken Spirit IV <Weaken Spirit IV> 52 Inflicts 1,190 magical wind damage on a target within 25m, and deals additional 518 damage if the target is a spirit. MP 204
2s
12s
Weaken Spirit V <Weaken Spirit V> 58 Inflicts 1,253 magical wind damage on a target within 25m, and deals additional 595 damage if the target is a spirit. MP 235
2s
12s
Wing Root I <Wing Root I> 46 Instantly decreases the flight time of a target within 40m by 10%, and causes it to decrease by an additional 3% every 3s for 30s. MP 182
1s
2m
Winged Devotion I <Winged Devotion I> 10 Boosts Natural Mana Treatment by 10 while flying.

Winged Spirit I <Winged Spirit I> 25 While flying, increases Knowledge by 10, Agility by 10, and Flight Speed by 33%.

Withering Gloom I <Withering Gloom I> 54 Reduces the maximum HP and maximum MP of a target within a 25m radius by 1,500 each for 1m.
It can be removed with a Dispel Magical Debuff skill.
MP 293
2s
2m
Withering Gloom II <Withering Gloom II> 60 Reduces the maximum HP and maximum MP of a target within a 25m radius by 2,000 each for 1m.
It can be removed with a Dispel Magical Debuff skill.
MP 336
2s
2m

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