List:Spiritmaster skills
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| Icon | Skill | Level | Desc | |
|---|---|---|---|---|
| <Absorb Energy I> | 9 | Restores your MP by 178...226. | MP 176...226 Instant 1m |
| <Absorb Vitality I> | 20 | Deals 279 magical fire damage to a target within 25m of you, and absorbs 50% of the damage as HP. | MP 109 2s 12s |
| <Absorb Vitality II> | 25 | Deals 332 magical fire damage to a target within 25m of you, and absorbs 55% of the damage as HP. | MP 143 2s 12s |
| <Absorb Vitality III> | 28 | Deals 388 magical fire damage to a target within 25m of you, and absorbs 60% of the damage as HP. | MP 176 2s 12s |
| <Absorb Vitality IV> | 37 | Deals 431 magical fire damage to a target within 25m of you, and absorbs 65% of the damage as HP. | MP 190 2s 12s |
| <Absorb Vitality V> | 41 | Deals 464 magical fire damage to a target within 25m of you, and absorbs 70% of the damage as HP. | MP 221 2s 12s |
| <Absorb Vitality VI> | 47 | Deals 514 magical fire damage to a target within 25m of you, and absorbs 75% of the damage as HP. | MP 250 2s 12s |
| <Absorb Vitality VII> | 53 | Deals 584 magical fire damage to a target within 25m of you, and absorbs 75% of the damage as HP. | MP 284 2s 12s |
| <Absorb Vitality VIII> | 59 | Deals 668 magical fire damage to a target within 25m of you, and absorbs 75% of the damage as HP. | MP 324 2s 12s |
| <Advanced Cloth Armor Proficiency I> | 9 | Grants Advanced Cloth Armor Proficiency. | |
| <Advanced Orb Training I> | 9 | Allows you to use orbs skillfully. | |
| <Advanced Orb Training II> | 25 | Allows you to use orbs skillfully. | |
| <Advanced Orb Training III> | 40 | Allows you to use orbs skillfully. | |
| <Advanced Orb Training IV> | 50 | Allows you to use orbs skillfully. | |
| <Advanced Spellbook Training I> | 9 | Allows you to use spellbooks. | |
| <Advanced Spellbook Training II> | 25 | Allows you to use spellbooks skillfully. | |
| <Advanced Spellbook Training III> | 40 | Allows you to use spellbooks skillfully. | |
| <Advanced Spellbook Training IV> | 50 | Allows you to use spellbooks skillfully. | |
| <Aegis Breaker I> | 56 | Removes up to 1 buffs from the target, and inflicts 737 damage per buff removed. The target also receives 184 damage every 3 sec for 12 sec. | MP 262 0s 24s |
| <Ancestral Spirit Flow I> | 45 | Commands the spirit to channel its HP into an attack spell. Each spirit has an element-specific skill that deals damage in an area of affect. It deals an additional damage if the target is an Asmodian or a Balaur. Water Spirit: Magical Water Strike Wind Spirit: Magical Wind Strike Earth Spirit: Magical Earth Strike | MP 440 2s 3m |
| <Ancestral Spirit Self Destruct I> | 45 | Commands the spirit to channel its HP into an attack spell. Each spirit has an element-specific skill that deals damage in an area of affect. It deals an additional damage if the target is an Elyos or a Balaur. Water Spirit: Magical Water Strike Wind Spirit: Magical Wind Strike Earth Spirit: Magical Earth Strike | MP 440 2s 3m |
| <Armor Spirit I> | 45 | Increases your spirit's Physical and Magical Attack by 40%, Physical, All Elemental Defenses by 10%, Magic Boost by 400, Speed by 30%, Magical Acc by 1000, and Accuracy by 1000 if it is within a 25m radius for 5m. | MP 400 1s 5m |
| <Backdraft I> | 21 | Inflicts 723...858 fire damage to a target within a 25m radius, and absorbs 100% of the inflicted damage as HP and 50% of the inflicted damage as MP. | MP 179...211 2s 2m |
| <Bandage Heal> | 1 | Uses 1 bandage to recover your HP by 187...259. | 4s 16s |
| <Basic Cloth Armor Proficiency> | 1 | Allows you to wear cloth armor. | |
| <Basic Clothing Proficiency> | 1 | Allows you to wear clothing. A skill to be proud of. | |
| <Basic Spellbook Training I> | 1 | Allows you to use spellbooks. | |
| <Blade of Earth I> | 37 | Decreases the movement speed of a target within 25m of you and all enemies within 15m of the target for 10s~12s. | MP 205 1s 15s |
| <Blaze I> | 5 | Inflicts 92...229 magical fire damage on a target within 25m. The target's Magic Resist decreases by 30 for 30s. | MP 62...78 Instant 30s |
| <Blessing of Fire I> | 28 | For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 34 damage on enemies with every attack. | MP 175 2s 2:30 |
| <Blessing of Fire II> | 37 | For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 40 damage on enemies with every attack. | MP 195 2s 2:30 |
| <Blessing of FIre III> | 43 | For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 46 damage on enemies with every attack. | MP 230 2s 2:30 |
| <Blessing of Fire IV> | 49 | For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 51 damage on enemies with every attack. | MP 256 2s 2:30 |
| <Blessing of Fire V> | 55 | For 1m, there is a 100% chance of the caster and the group members within a 20m radius inflicting additional 57 damage on enemies with every attack. | MP 299 2s 2:30 |
| <Body Root I> | 20 | Binds a target within 25m for 6s~8s. | MP 108 0.5s 20s |
| <Boost Magic Suppression I> | 10 | Boosts Magic Suppression. | |
| <Boost Magic Suppression II> | 22 | Boosts Magic Suppression. | |
| <Boost Magic Suppression III> | 34 | Boosts Magic Suppression. | |
| <Boost Magic Suppression IV> | 48 | Boosts Magic Suppression. | |
| <Boost Magic Suppression V> | 60 | Boosts Magic Suppression. | |
| <Boost Spell Resist I> | 30 | Increases magical critical hit resistance. | |
| <Chain of Earth I> | 13 | Inflicts 29...39 earth damage on a target within 25m, decreases its movement speed for 10s~15s, and deals additional 26...34 damage every 3s. | MP 69...77 0s 15s |
| <Chain of Earth II> | 25 | Inflicts 40...50 earth damage on a target within 25m, decreases its movement speed for 10s~15s, and deals additional 35...44 damage every 3s. | MP 95...119 0s 15s |
| <Chain of Earth III> | 37 | Inflicts 53...63 earth damage on a target within 25m, decreases its movement speed for 10s~15s, and deals additional 46...55 damage every 3s. | MP 130...154 0s 15s |
| <Chain of Earth IV> | 47 | Inflicts 64...73 earth damage on a target within 25m, decreases its movement speed for 10s~15s, and deals additional 56...64 damage every 3s. | MP 166...182 0s 15s |
| <Chain of Earth V> | 59 | Inflicts 82... earth damage on a target within 25m, decreases its movement speed for 5s~15s, and deals additional 72... damage every 3s. | MP 215... 0s 15s |
| <Cloaking Word I> | 40 | Puts group members within 20m of you into basic stealth for 30s, during which they cannot move. Unable to use during battle. | MP 420 0.5s 10m |
| <Concentration I> | 5 | Boosts Concentration by 25. | |
| <Concentration II> | 31 | Boosts Concentration by 50. | |
| <Concentration III> | 43 | Boosts Concentration by 75. | |
| <Concentration IV> | 56 | Boosts Concentration by 100. | |
| <Contract of Resistance I> | 34 | Resists the next 1 magical attack for 30s. | MP 190 Instant 5m |
| <Curse of Fire I> | 42 | Transforms a target within 25m into a fire spirit for 6s-8s, fearing them, reducing their movement speed, and decreasing their Water Resist by 100. | MP 180 0s 5m |
| <Curse of Water I> | 42 | Transforms a target within 25m into a water spirit for 6s-8s, fearing them, reducing their movement speed, and decreasing their Water Resist by 100. | MP 180 0s 5m |
| <Cursecloud I> | 40 | Inflicts 754 magical earth damage to a target within 25m and all enemies within a 25m radius of the target, and inflicts an additional 656 damage every 6s for 54s. In addition, whenever the target uses a magical attack on you, it suffers damage equal to 5% of its maximum HP. | DP 4000 1.5s 1h |
| <Cursecloud II> | 52 | Inflicts 951 magical earth damage to a target within 25m and all enemies within a 25m radius of the target, and inflicts an additional 827 damage every 6s for 54s. In addition, whenever the target uses a magical attack on you, it suffers damage equal to 6% of its maximum HP. | DP 4000 1.5s 1h |
| <Cyclone of Wrath I> | 45 | Deals 357 magical wind damage to a target within 25m of you, and deals a further 311 damage every 2s for 8s. | MP 246 2s 12s |
| <Cyclone of Wrath II> | 51 | Deals 395 magical wind damage to a target within 25m of you, and deals a further 344 damage every 2s for 8s. | MP 278 2s 12s |
| <Cyclone of Wrath III> | 57 | Deals 462 magical wind damage to a target within 25m of you, and deals a further 394 damage every 2s for 8s. | MP 325 2s 12s |
| <Disenchant I> | 31 | Removes 3 regular magical buffs from a target within 25m and from the enemies within 25m of the target. | DP 2000 0.5s 30m |
| <Dispel Magic I> | 16 | Removes 1 normal magical buffs from the target. | MP 114 0.5s 10s |
| <Elemental Spirit Armor I> | 60 | Increases the Maximum HP of your spirit by 25% for 1m. When the Spirit is attacked, a barrier is created that has a 100% chance to absorb 20% damage whenever it receives Attack. The barrier also recovers 5% of the spirit's HP every 3s. Range: 25m. | MP 672 Instant 3m |
| <Enhance Weakening Magic I> | 25 | Lowers the attacking target's resistance to weakening magic. | |
| <Enhance Weakening Magic II> | 40 | Lowers the attacking target's resistance to weakening magic. | |
| <Enhance Weakening Magic III> | 49 | Lowers the attacking target's resistance to weakening magic. | |
| <Enmity Swap I> | 22 | You draw the Enmity of a target within 15m that is currently focused on your spirit. | MP 37 Instant 1m |
| <Erosion I> | 5 | Inflicts 34...65 magical earth damage on a target within 25m of you, and deals further 30...57 damage every 3s for 15s. | MP 38...46 0s 3s |
| <Erosion II> | 16 | Inflicts 131...162 magical earth damage on a target within 25m of you, and deals further 114...141 damage every 3s for 15s. | MP 57...73 0s 3s |
| <Erosion III> | 28 | Inflicts 173...204 magical earth damage on a target within 25m of you, and deals further 151...178 damage every 3s for 15s. | MP 81...105 0s 3s |
| <Erosion IV> | 40 | Inflicts 222...264 magical earth damage on a target within 25m of you, and deals further 196...220 damage every 3s for 15s. | MP 115...131 0s 3s |
| <Erosion V> | 50 | Inflicts 278...307 magical earth damage on a target within 25m of you, and deals further 232...256 damage every 3s for 15s. | MP 140...156 0s 3s |
| <Fear I> | 28 | Forces a target within 25m of you to turn into a fire spirit for 8s~15s and strikes it with Fear. | MP 327 2.5s 30s |
| <Fear Shriek I> | 37 | Transforms enemies within a 15m radius of you into Fire Spirits for 13s~18s, and the target becomes afraid and its movement speed is reduced. | MP 520 1.5s 1m |
| <Flame Bolt I> | 1 | Inflicts 84...247 magical fire damage on a target within 25m of you. | MP 40...56 2s 1s |
| <Flames of Anguish I> | 53 | Transforms a target within a 10m radius into a Fire Spirit for 5s and causes fear. | MP 378 0s 3s |
| <Frozen Shock I> | 7 | Inflicts 116...209 magical water damage on a target within 25m of you and puts it in the Knocked Back state. | MP 52...68 0s 30s |
| <Hand of Torpor I> | 52 | Forces a target within a 25m radius to fall asleep for 20s and increases its All Elemental Defense. | MP 335 2.5s 1m |
| <Healing Spirit I> | 52 | Recovers the HP of a spirit within a 15m radius by 100% and removes all magical debuffs from it. | MP 335 0s 2m |
| <Herb Treatment I> | 10 | Uses 1 <Lesser Odella Powder> to restore your HP by 262. | 4s 16s |
| <Herb Treatment II> | 22 | Uses 1 <Odella Powder> to restore your HP by 366. | 4s 16s |
| <Herb Treatment III> | 34 | Uses 1 <Greater Odella Powder> to restore your HP by 485. | 4s 16s |
| <Herb Treatment IV> | 46 | Uses 1 <Fine Odella Powder> to restore your HP by 613. | 4s 16s |
| <Herb Treatment V> | 58 | Uses 1 <Master Odella Powder> to restore your HP by 755. | 4s 16s |
| <Ice Chain I> | 3 | Inflicts 94...219 magical water damage on a target within 25m of you, and reduces its movement speed for 12s. | MP 43...51 2s 10s |
| <Ignite Aether I> | 25 | Removes up to 3 buffs from the target, inflicts 189 damage for the first buff removed, and inflicts further 94 damage per each additional buff removed. | MP 114 0s 30s |
| <Ignite Aether II> | 31 | Removes up to 3 buffs from the target, inflicts 225 damage for the first buff removed, and inflicts further 112 damage per each additional buff removed. | MP 141 0s 3s |
| <Ignite Aether III> | 37 | Removes up to 3 buffs from the target, inflicts 250 damage for the first buff removed, and inflicts further 125 damage per each additional buff removed. | MP 157 0s 30s |
| <Ignite Aether IV> | 42 | Removes up to 3 buffs from the target, inflicts 274 damage for the first buff removed, and inflicts further 137 damage per each additional buff removed. | MP 181 0s 30s |
| <Ignite Aether V> | 48 | Removes up to 3 buffs from the target, inflicts 304 damage for the first buff removed, and inflicts further 152 damage per each additional buff removed. | MP 202 0s 30s |
| <Ignite Aether VI> | 54 | Removes up to 3 buffs from the target, inflicts 360 damage for the first buff removed, and inflicts further 180 damage per each additional buff removed. | MP 234 0s 30s |
| <Ignite Aether VII> | 60 | Removes up to 3 buffs from the target, inflicts 401 damage for the first buff removed, and inflicts a further 200 earth damage per each additional buff removed. | MP 269 0s 30s |
| <Infernal Blight I> | 55 | Decreases Physical Def by 1,000, All Elemental Defense by 200, and Magic Resist by 200 for a target within a 25m radius for 1m. | MP 588 1s 3m |
| <Infernal Blight II> | 58 | Decreases Physical Def by 1,500, All Elemental Defense by 220, and Magic Resist by 250 for a target within a 25m radius for 1m. | MP 632 1s 3m |
| <Infernal Pain I> | 50 | Inflicts 511 earth damage to a target within a 25m radius, and deals periodic 445 damage every 3s for 12s. | MP 482 1.5s 30s |
| <Infernal Pain II> | 53 | Inflicts 554 earth damage to a target within a 25m radius, and deals periodic 482 damage every 3s for 12s. | MP 512 1.5s 30s |
| <Infernal Pain III> | 56 | Inflicts 593 earth damage to a target within a 25m radius, and deals periodic 516 damage every 3 sec for 12 sec. | MP 548 1.5s 30s |
| <Infernal Pain IV> | 59 | Inflicts 632 earth damage to a target within a 25m radius, and deals periodic 550 damage every 3s for 12s. | MP 583 1.5s 30ss |
| <Magic Implosion I> | 45 | Removes up to 3 buffs from the target, inflicts 400 damage for the first buff removed, and inflicts a further 200 damage per each additional buff removed. The target also receives 100 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 257 0s 30s |
| <Magic Implosion II> | 48 | Removes up to 3 buffs from the target, inflicts 427 damage for the first buff removed, and inflicts a further 213 damage per each additional buff removed. The target also receives 104 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 270 0s 30s |
| <Magic Implosion III> | 51 | Removes up to 3 buffs from the target, inflicts 452 damage for the first buff removed, and inflicts a further 226 damage per each additional buff removed. The target also receives 110 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 288 0s 30s |
| <Magic Implosion IV> | 54 | Removes up to 3 buffs from the target, inflicts 491 damage for the first buff removed, and inflicts a further 245 damage per each additional buff removed. The target also receives 120 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 313 0s 30s |
| <Magic Implosion V> | 57 | Removes up to 3 buffs from the target, inflicts 527 damage for the first buff removed, and inflicts a further Fire damage per each additional buff removed. The target also receives 129 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 337 0s 30s |
| <Magic Implosion VI> | 60 | Removes up to 3 buffs from the target, inflicts 564 damage for the first buff removed, and inflicts a further 282 fire damage per each additional buff removed. The target also receives 139 damage every 3s for 30s. It can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 361 0s 30s |
| <Mana Treatment I> | 10 | Uses 2 <Lesser Odella Powder> to recover 109...157 MP instantly and then recover 31...47 MP every 3s for 10s. | 4s 16s |
| <Mana Treatment II> | 22 | Uses 2 <Odella Powder> to recover 191...239 MP instantly and then recover 39...55 MP every 3s for 10s. | 4s 16s |
| <Mana Treatment III> | 34 | Uses 2 <Greater Odella Powder> to recover 274...346 MP instantly and then recover 45...63 MP every 3s for 10s. | 4s 16s |
| <Mana Treatment IV> | 46 | Uses 2 <Fine Odella Powder> to recover 377...441 MP instantly and then recover 53...69 MP every 3s for 10s. | 4s 16s |
| <Mana Treatment V> | 58 | Uses 2 <Master Odella Powder> to recover 475... MP instantly and then recover 65... MP every 3s for 10s. | 4s 16s |
| <Nightmare I> | 57 | Binds the target in a spirit state within 25m for 10s. | MP 212 Instant 16s |
| <Raise Elemental Defense I> | 19 | Boosts All Elemental Defense by 100. | |
| <Remove Shock I> | 40 | Removes all Stun, Knockback, Stumble, Spin, and Aether's Hold conditions and increases Stun, Knock Back, Stumble, Spin, and Aether's Hold Resists by 1,000 for 7s. | MP 81 Instant 1m |
| <Replenish Element I> | 16 | Use your own HP to recover the HP of spirits within a 22m radius of you by 452...724. | HP 226 Instant 10s |
| <Replenish Element II> | 28 | Use your own HP to recover the HP of spirits within a 22m radius of you by 896...1,264. | MP 448 Instant 10s |
| <Replenish Element III> | 40 | Use your own HP to recover the HP of spirits within a 22m radius of you by 1,472...1,920. | HP 736 Instant 10s |
| <Replenish Element IV> | 51 | Use your own HP to recover the HP of spirits within a 22m radius of you by 2,104...2,424. | HP 1,052 Instant 10s |
| <Return> | 1 | Returns to the bind point. | 6s 20m |
| <Root I> | 1 | Immobilizes a target within 25m for 20s. | MP 38 Instant 1m |
| <Root of Enervation I> | 10 | Decreases attack speed of a target within 25m for 25s~35s. | MP 244 1s 10s |
| <Sandblaster I> | 25 | Deals 90...110 magical earth damage to a target within 25m and all enemies within 15m of the target, and inflicts an additional 78...96
damage every 3s for 30s. | MP 146...186 1.5s 10s |
| <Sandblaster II> | 37 | Deals 117...138 magical earth damage to a target within 25m and all enemies within 15m of the target, and inflicts an additional 102...120 damage every 3s for 30s. | MP 200...240 1.5s 10s |
| <Sandblaster III> | 49 | Deals 147...172 magical earth damage to a target within 25m and all enemies within 15m of the target, and inflicts an additional 128...144 damage every 3s for 30s. | MP 262...286 1.5s 10s |
| <Shackle of Vulnerability I> | 45 | Reduces the attack speed of target within 25m radius for 30s. Increases targets casting time for magical skills and decreases All Elemental Defense by 200. This effect can be removed with Dispel Magical Buff or Dispel Magical Debuff skills. | MP 100 1s 30s |
| <Sigil of Silence I> | 28 | Silences a target within 25m for 6s~8s. | MP 131 1s 20s |
| <Soul Torrent I> | 58 | Inflicts 445 magical water damage on a target within 25m. | MP 0s 1.5m |
| <Spirit Absorption I> | 34 | Consumes 20% of your spirit's maximum HP to recover 25% of your MP. | 2s 3m |
| <Spirit Absorption II> | 46 | Consumes 20% of your spirit's maximum HP to recover 30% of your MP. | 2s 3m |
| <Spirit Absorption III> | 58 | Consumes 10% of your spirit's HP to recover up to 35% of your maximum MP. | 2s 2m |
| <Spirit Armor of Darkness I> | 10 | Within a 25m radius, increases one of your spirits' Magic Boost by 500, Atk Speed by 10%, Speed by 10%, Physical Def by 10%, and Physical and Magical Attack by 70% for 10m, and heals it for 51 HP every 6s. | DP 2000 1s 30s |
| <Spirit Armor of Darkness II> | 22 | Within a 25m radius, increases one of your spirits' Magic Boost by 550, Atk Speed by 10%, Speed by 10%, Physical Def by 11%, and Physical and Magical Attack by 75% for 10m, and heals it for 71 HP every 6s. | DP 2000 1s 30s |
| <Spirit Armor of Darkness III> | 34 | Within a 25m radius, increases one of your spirits' Magic Boost by 600, Atk Speed by 10%, Speed by 10%, Physical Def by 12%, and Physical and Magical Attack by 80% for 10m, and heals it for 91 HP every 6s. | DP 2000 1s 30s |
| <Spirit Armor of Darkness IV> | 45 | Within a 25m radius, increases one of your spirits' Magic Boost by 650, Atk Speed by 10%, Speed by 10%, Physical Def by 13%, and Physical and Magical Attack by 85% for 10m, and heals it for 111 HP every 6s. | DP 2000 1s 30s |
| <Spirit Armor of Darkness V> | 57 | Within a 25m radius, increases one of your spirits' Magic Boost by 700, Atk Speed by 10%, Speed by 10%, Physical Def by 14%, and Physical Attack by 88% for 10m, and heals it for 130 HP every 6s. | DP 2000 1s 30s |
| <Spirit Armor of Light I> | 10 | Within a 25m radius, increases one of your spirits' Magic Boost by 500, Atk Speed by 10%, Speed by 10%, Physical Def by 10%, and Physical and Magical Attack by 70% for 10m, and heals it for 51 HP every 6s. | DP 2000 1s 30s |
| <Spirit Armor of Light II> | 22 | Within a 25m radius, increases one of your spirits' Magic Boost by 550, Atk Speed by 10%, Speed by 10%, Physical Def by 11%, and Physical and Magical Attack by 75% for 10m, and heals it for 71 HP every 6s. | DP 2000 1s 30s |
| <Spirit Armor of Light III> | 34 | Within a 25m radius, increases one of your spirits' Magic Boost by 600, Atk Speed by 10%, Speed by 10%, Physical Def by 12%, and Physical and Magical Attack by 80% for 10m, and heals it for 91 HP every 6s. | DP 2000 1s 30s |
| <Spirit Armor of Light IV> | 45 | Within a 25m radius, increases one of your spirits' Magic Boost by 650, Atk Speed by 10%, Speed by 10%, Physical Def by 13%, and Physical and Magical Attack by 85% for 10m, and heals it for 111 HP every 6s. | DP 2000 1s 30s |
| <Spirit Armor of Light V> | 57 | Within a 25m radius, increases one of your spirits' Magic Boost by 700, Atk Speed by 10%, Speed by 10%, Physical Def by 14%, and Physical Attack by 88% for 10m, and heals it for 130 HP every 6s. | DP 2000 1s 30s |
| <Spirit Burn-to-Ashes I> | 50 | Commands the spirit to consume its HP in a magical elemental attack dealing area effect damage. It deals additional damage if the target is an Asmodian or a Balaur. Water Spirit: Magical Water Strike Wind Spirit: Magical Wind Strike | MP 500 2s 3m |
| <Spirit Detonation Claw I> | 40 | Commands the spirit to use its attack skill. Each spirit has an element-specific strike skill. Water Spirit: Magical Water Strike Wind Spirit: Magical Wind Strike | MP 103 1.5s 24s |
| <Spirit Disturbance I> | 28 | Commands the spirit to attack. Each spirit has a skill that inflicts element-specific damage and a weakening effect. Water Spirit: Water damage Wind Spirit: Stuns Earth Spirit: Absorbs some damage as HP Fire Spirit: Reduces physical defense Magma Spirit: Absorbs some damage as HP and reduces physical defense Tempest Spirit: Water damage and Stuns. | MP 62 0.8s 18s |
| <Spirit Erosion I> | 22 | Commands the spirit to use its attack skill. Each spirit has a skill that inflicts element-specific sustainable damage on the target, decreases their defense to the elements, and increases their item drop rate. Water Spirit: Reduces Water Defense Wind Spirit: Reduces Wind Defense Earth Spirit: Reduces Earth Defense Fire Spirit: Reduces Fire Defense Magma Spirit: Reduces Fire and Earth Defenses Tempest Spirit: Reduces Water and Wind Defenses. | MP 37 0.6s 2m |
| <Spirit Explosion I> | 50 | Commands the spirit to consume its HP in a magical elemental attack dealing area effect damage. It deals additional damage if the target is an Elyos or a Balaur. Water Spirit: Magical Water Strike Wind Spirit: Magical Wind Strike | MP 500 2s 3m |
| <Spirit Flow I> | 50 | Commands the spirit to channel its health into an attack spell. Each spirit has an element-specific skill that damages an area of effect. It deals an additional damage if the target is an Asmodian or a Balaur. Water Spirit: Magical Water Strike Wind Spirit: Magical Wind Strike Earth Spirit: Magical Earth Strike Fire Spirit: Magical Fire Strike Tempest Spirit: Magical Water Strike. | MP 440 2s 3m |
| <Spirit Hypnosis I> | 55 | Commands the spirit to use its altered state skill. The spirit possesses the target and puts it into sleep, reducing attack speed and increasing all elemental defense of the target before disappearing. | 1s 30s |
| <Spirit Pique I> | 59 | Commands the spirit to use its Taunt skill. Each spirit has a skill that provokes enemies around it. Water Spirit: Increases Enmity (medium) Wind Spirit: Increases Enmity (weak) Earth Spirit: Increases Enmity (Strong) Fire Spirit: Increases Enmity (Medium) Magma Spirit: Increases Enmity (strong) Tempest Spirit: Increases Enmity (strong). | MP 130 0s 30s |
| <Spirit Preserve I> | 55 | Commands the spirit to use its boost skill. The spirit creates a protective shield to protect the caster (The shield blocks a total of 3,000 damage). | MP 299 0s 3m |
| <Spirit Recovery I> | 44 | Recovers your spirit's HP by 100%. | MP 169 0s 3m |
| <Spirit Ruinous Offensive I> | 50 | Commands the spirit to attack. Each spirit has an element-specific strike skill. Water Spirit: Magical Water Strike Wind Spirit: Sustainable Magical Wind Strike Earth Spirit: Magical Earth Strike, Reduced Movement Speed Fire Spirit: Magical Fire Strike Magma Spirit: Magical Fire Strike Tempest Spirit: Sustainable Magical Wind Strike. | MP 200 0.8s 1m |
| <Spirit Self Destruct I> | 50 | Commands the spirit to channel its health into an attack spell. Each spirit has an element-specific skill that damages an area of effect. It deals an additional damage if the target is an Elyos or a Balaur. Water Spirit: Magical Water Strike | MP 440 2s 3m |
| <Spirit Substitution I> | 48 | Commands the spirit to use its protection magic. The spirit receives all the damage in place of the caster. | Instant 10m |
| <Spirit Threat I> | 13 | Commands the spirit to use its attack skill. Each spirit has a skill that provokes the target. Water Spirit: Increases Enmity (weak) Wind Spirit: Increases Enmity (weak) Earth Spirit: Increases Enmity (medium) Fire Spirit: Increases Enmity (strong) Magma Spirit: Increases Enmity (strong) Tempest Spirit: Increases Enmity (strong) | MP 20 0.6s 15s |
| <Spirit Thunderbolt Claw I> | 10 | Commands the spirit to use its attack skill. Each spirit has an element-specific strike skill. Water Spirit: Magical Water Strike Wind Spirit: Sustainable Magical Wind Strike Earth Spirit: Sustainable Magical Earth Strike Fire Spirit: Magical Fire Strike Magma Spirit: Magical Fire Strike Tempest Spirit: Magical Wind Strike. | MP 32 0.6s 12s |
| <Spirit Wall of Protection I> | 34 | Commands the spirit to use its magical buff on allies within a 15m radius. Water Spirit: Increases Magical Accuracy and Magical Resistance Wind Spirit: Increases Accuracy and Evasion Rate Earth Spirit: Restores HP and cures Physical and Mental Altered States Fire Spirit: Increases Physical Attack and reflects damage Magma Spirit: Restores HP and increases Physical Attack Tempest Spirit: Increases Magical Accuracy, Magical Resistance, Accuracy and Evasion Rate. | MP 220 0.8s 2m |
| <Spirit Wrath Position I> | 19 | Commands the spirit to use its boost skills. Spirits have skills that boost their stats. Water Spirit: Increases Physical and Magical Attacks and Magic Boost Wind Spirit: Increases Critical Hit Success Rate and Attack Speed Earth Spirit: Increases Physical and Magical Attacks and Magic Boost and creates Protective Shield Fire Spirit: Increases Physical and Magical Attacks and Magic Boost Magma Spirit: Increases Physical and Magical Attacks and Magic Boost Tempest Spirit:Increases Physical and Magical Attacks and Magic Boost | MP 36 0.6s 2m |
| <Stone Shock I> | 22 | Inflicts 181...233 magical earth damage on a target within 25m of you, and puts it in the Knocked Back state. | MP 117...157 0s 30s |
| <Stone Shock II> | 34 | Inflicts 254...285 magical earth damage on a target within 25m of you, and puts it in the Knocked Back state. | MP 190...222 0s 30s |
| <Stone Shock III> | 45 | Inflicts 308...364 magical earth damage on a target within 25m of you, and puts it in the Knocked Back state. | MP 241...273 0s 30s |
| <Stone Shock IV> | 57 | Inflicts 395... magical earth damage on a target within 25m of you, and puts it in the Stagger state. | MP 315... 0s 30s |
| <Stone Skin I> | 7 | Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 212...372 damage. | MP 90...106 Instant 2m |
| <Stone Skin II> | 19 | Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 461...637 damage. | MP 186...226 Instant 2m |
| <Stone Skin III> | 28 | Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 732...900 damage. | MP 261...301 Instant 2m |
| <Stone Skin IV> | 40 | Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 947...1,099 damage. | MP 312...344 Instant 2m |
| <Stone Skin V> | 53 | Forms a protective shield for 5m that has a 100% chance to absorb damage when you receive Attack. If attacked by another PC, you will suffer less damage. The protective shield remains until it absorbs a total of 1,127...1,247 damage. | MP 405...486 Instant 2m |
| <Summon Cyclone Servant III> | 51 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 333 1.5s 30s |
| <Summon Cyclone Servant III> | 51 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 333 1.5s 30s |
| <Summon Cyclone Servant II> | 48 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 312 1.5s 30s |
| <Summon Cyclone Servant II> | 48 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 312 1.5s 30s |
| <Summon Cyclone Servant IV> | 54 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 362 1.5s 30s |
| <Summon Cyclone Servant IV> | 54 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 362 1.5s 30s |
| <Summon Cyclone Servant I> | 45 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 295 1.5s 30s |
| <Summon Cyclone Servant I> | 45 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 295 1.5s 30s |
| <Summon Cyclone Servant VI> | 60 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 415 1.5s 30s |
| <Summon Cyclone Servant VI> | 60 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 415 1.5s 30s |
| <Summon Cyclone Servant V> | 57 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 388 1.5s 30s |
| <Summon Cyclone Servant V> | 57 | Summons 4 Energies of Wind to inflict wind damage to a target within a 25m radius. | MP 388 1.5s 30s |
| <Summon Earth Spirit III> | 40 | Summons an earth spirit. | MP 411 4.5s 5s |
| <Summon Earth Spirit III> | 40 | Summons an earth spirit. | MP 411 4.5s 5s |
| <Summon Earth Spirit II> | 28 | Summons an earth spirit. | MP 301 4.5s 5s |
| <Summon Earth Spirit II> | 28 | Summons an earth spirit. | MP 301 4.5s 5s |
| <Summon Earth Spirit IV> | 51 | Summons an earth spirit. | MP 473 4.5s 5s |
| <Summon Earth Spirit IV> | 51 | Summons an earth spirit. | MP 473 4.5s 5s |
| <Summon Earth Spirit I> | 16 | Summons an earth spirit. | MP 261 4.5s 5s |
| <Summon Earth Spirit I> | 16 | Summons an earth spirit. | MP 261 4.5s 5s |
| <Summon Fire Energy III> | 37 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 179...211 1.5s 10s |
| <Summon Fire Energy III> | 37 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 179...211 1.5s 10s |
| <Summon Fire Energy II> | 25 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 130...154 1.5s 10s |
| <Summon Fire Energy II> | 25 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 130...154 1.5s 10s |
| <Summon Fire Energy IV> | 48 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 233...257 1.5s 10s |
| <Summon Fire Energy IV> | 48 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 233...257 1.5s 10s |
| <Summon Fire Energy I> | 13 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 96...112 1.5s 10s |
| <Summon Fire Energy I> | 13 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 96...112 1.5s 10s |
| <Summon Fire Energy V> | 60 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 310 1.5s 10s |
| <Summon Fire Energy V> | 60 | Summons 2 energies of fire and deals magical fire damage to a target within 25m of you. | MP 310 1.5s 10s |
| <Summon Fire Spirit III> | 34 | Summons a fire spirit. | MP 411 4.5s 5s |
| <Summon Fire Spirit III> | 34 | Summons a fire spirit. | MP 411 4.5s 5s |
| <Summon Fire Spirit II> | 22 | Summons a fire spirit. | MP 301 4.5s 5s |
| <Summon Fire Spirit II> | 22 | Summons a fire spirit. | MP 301 4.5s 5s |
| <Summon Fire Spirit IV> | 44 | Summons a fire spirit. | MP 473 4.5s 5s |
| <Summon Fire Spirit IV> | 44 | Summons a fire spirit. | MP 473 4.5s 5s |
| <Summon Fire Spirit I> | 10 | Summons a fire spirit. | MP 261 4.5s 5s |
| <Summon Fire Spirit I> | 10 | Summons a fire spirit. | MP 261 4.5s 5s |
| <Summon Fire Spirit V> | 56 | Summons a fire spirit. | MP 610 4.5s 5s |
| <Summon Fire Spirit V> | 56 | Summons a fire spirit. | MP 610 4.5s 5s |
| <Summon Group Member I> | 25 | Consumes 1 Dimensional Fragment to summon a group member in the same zone to your side. Cannot be used in certain areas. | 4.5s 10m |
| <Summon Magma Spirit I> | 50 | Summons a magma spirit for 20 minutes. | DP 2000 4.5s 51h |
| <Summon Magma Spirit II> | 60 | Summons a magma spirit for 20 minutes. | DP 2000 4.5s 1h |
| <Summon Stone Energy III> | 49 | Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. | MP 235...259 1.5s 10s |
| <Summon Stone Energy III> | 49 | Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. | MP 235...259 1.5s 10s |
| <Summon Stone Energy II> | 37 | Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. | MP 179...211 1.5s 10s |
| <Summon Stone Energy II> | 37 | Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. | MP 179...211 1.5s 10s |
| <Summon Stone Energy I> | 25 | Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. | MP 130...154 1.5s 10s |
| <Summon Stone Energy I> | 25 | Summons 2 Energies of Land to inflict magical earth damage on a target within 25m. | MP 130...154 1.5s 10s |
| <Summon Tempest Spirit I> | 50 | Summons a tempest spirit for 20 minutes. | DP 2000 4.5s 1h |
| <Summon Tempest Spirit II> | 60 | Summons a tempest spirit for 20 minutes. | DP 2000 4.5s 1h |
| <Summon Water Energy III> | 55 | Summons 2 energies of water and deals magical water damage to a target within 25m of you. | MP 268...308 1.5s 10s |
| <Summon Water Energy III> | 55 | Summons 2 energies of water and deals magical water damage to a target within 25m of you. | MP 268...308 1.5s 10s |
| <Summon Water Energy I> | 43 | Summons 2 energies of water and deals magical water damage to a target within 25m of you. | MP 212...244 1.5s 10s |
| <Summon Water Energy I> | 43 | Summons 2 energies of water and deals magical water damage to a target within 25m of you. | MP 212...244 1.5s 10s |
| <Summon Water Energy I> | 31 | Summons 2 energies of water and deals magical water damage to a target within 25m of you. | MP 162...186 1.5s 10s |
| <Summon Water Energy I> | 31 | Summons 2 energies of water and deals magical water damage to a target within 25m of you. | MP 162...186 1.5s 10s |
| <Summon Water Spirit I> | 19 | Summons a water spirit. | MP 261 4.5s 5s |
| <Summon Water Spirit III> | 41 | Summons a water spirit. | MP 411 4.5s 5s |
| <Summon Water Spirit III> | 41 | Summons a water spirit. | MP 411 4.5s 5s |
| <Summon Water Spirit II> | 31 | Summons a water spirit. | MP 301 4.5s 5s |
| <Summon Water Spirit II> | 31 | Summons a water spirit. | MP 301 4.5s 5s |
| <Summon Water Spirit IV> | 53 | Summons a water spirit. | MP 473 4.5s 5s |
| <Summon Water Spirit IV> | 53 | Summons a water spirit. | MP 473 4.5s 5s |
| <Summon Water Spirit I> | 19 | Summons a water spirit. | MP 261 4.5s 5s |
| <Summon Water Spirit I> | 19 | Summons a water spirit. | MP 261 4.5s 5s |
| <Summon Wind Servant III> | 42 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 208...240 1.5s 10s |
| <Summon Wind Servant III> | 42 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 208...240 1.5s 10s |
| <Summon Wind Servant II> | 31 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 162...186 1.5s 10s |
| <Summon Wind Servant II> | 31 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 162...186 1.5s 10s |
| <Summon Wind Servant IV> | 54 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 264...312 1.5s 10s |
| <Summon Wind Servant IV> | 54 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 264...312 1.5s 10s |
| <Summon Wind Servant I> | 19 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 120...144 1.5s 10s |
| <Summon Wind Servant I> | 19 | Summons 2 Energies of Wind to inflict magical wind damage on a target within 25m. | MP 120...144 1.5s 10s |
| <Summon Wind Spirit III> | 37 | Summons a wind spirit. | MP 411 4.5s 5s |
| <Summon Wind Spirit III> | 37 | Summons a wind spirit. | MP 411 4.5s 5s |
| <Summon Wind Spirit II> | 25 | Summons a wind spirit. | MP 301 4.5s 5s |
| <Summon Wind Spirit II> | 25 | Summons a wind spirit. | MP 301 4.5s 5s |
| <Summon Wind Spirit IV> | 47 | Summons a wind spirit. | MP 473 4.5s 5s |
| <Summon Wind Spirit IV> | 47 | Summons a wind spirit. | MP 473 4.5s 5s |
| <Summon Wind Spirit I> | 13 | Summons a wind spirit. | MP 261 4.5s 5s |
| <Summon Wind Spirit I> | 13 | Summons a wind spirit. | MP 261 4.5s 5s |
| <Summon Wind Spirit V> | 59 | Summons a wind spirit. | MP 610 4.5s 5s |
| <Summon Wind Spirit V> | 59 | Summons a wind spirit. | MP 610 4.5s 5s |
| <Summoning Alacrity I> | 31 | All Summon Skills become instant cast for 10s. | Instant 1m |
| <Sympathetic Mind I> | 60 | Increases your Magical Acc, Magic Boost, and Magic Suppression by 200, 200, 200, respectively for 2m. | MP 406 Instant 10s |
| <Transference I> | 58 | Spends 10% of own HP to restore the MP of a targeted ally within 25m by 3,500. | HP 10% 1s 5m |
| <Transference II> | 52 | Spends 10% of own HP to restore the MP of a targeted ally within 25m by 4,0050. | HP 10% 1s 5m |
| <Transference III> | 58 | Spends 10% of own HP to restore the MP of a targeted ally within 25m by 4,250. | HP 10% 1s 5m |
| <Vacuum Choke I> | 22 | Inflicts 438...562 magical wind damage on a target within a 25m radius of you. | MP 93...125 2s 1s |
| <Vacuum Choke II> | 34 | Inflicts 610...703 magical wind damage on a target within a 25m radius of you. | MP 151...175 2s 1s |
| <Vacuum Choke III> | 46 | Inflicts 748... magical wind damage on a target within a 25m radius of you. | MP 194... 2s 1s |
| <Vacuum Choke IV> | 58 | Inflicts 964... magical wind damage on a target within a 25m radius of you. | MP 260... 2s 1s |
| <Vengeful Backdraft I> | 48 | Inflicts 1,114...1,383 fire damage to a target within a 25m radius, and drains its HP by 100% and MP by 50% of the total damage inflicted. | MP 169...2001 Instant 1m |
| <Vengeful Backdraft II> | 60 | Inflicts 1,468... fire damage to a target within a 25m radius, and drains its HP by 100% and MP by 50% of the total damage inflicted. | MP 224... Instant 1m |
| <Weaken Spirit I> | 34 | Inflicts 861 magical wind damage on a target within 25m, and deals additional 374 damage if the target is a spirit. | MP 139 2s 12s |
| <Weaken Spirit II> | 40 | Inflicts 946 magical wind damage on a target within 25m, and deals additional 4115 damage if the target is a spirit. | MP 159 2s 12s |
| <Weaken Spirit III> | 46 | Inflicts 1,061 magical wind damage on a target within 25m, and deals additional 461 damage if the target is a spirit. | MP 178 2s 12s |
| <Weaken Spirit IV> | 52 | Inflicts 1,190 magical wind damage on a target within 25m, and deals additional 518 damage if the target is a spirit. | MP 204 2s 12s |
| <Weaken Spirit V> | 58 | Inflicts 1,253 magical wind damage on a target within 25m, and deals additional 595 damage if the target is a spirit. | MP 235 2s 12s |
| <Wing Root I> | 46 | Instantly decreases the flight time of a target within 40m by 10%, and causes it to decrease by an additional 3% every 3s for 30s. | MP 182 1s 2m |
| <Winged Devotion I> | 10 | Boosts Natural Mana Treatment by 10 while flying. | |
| <Winged Spirit I> | 25 | While flying, increases Knowledge by 10, Agility by 10, and Flight Speed by 33%. | |
| <Withering Gloom I> | 54 | Reduces the maximum HP and maximum MP of a target within a 25m radius by 1,500 each for 1m. It can be removed with a Dispel Magical Debuff skill. | MP 293 2s 2m |
| <Withering Gloom II> | 60 | Reduces the maximum HP and maximum MP of a target within a 25m radius by 2,000 each for 1m. It can be removed with a Dispel Magical Debuff skill. | MP 336 2s 2m |










































































































































































































































































