Taloc's Hallow Map

Taloc's Hollow map

Taloc's Hollow is a solo instance for players of level 51 and above. Introduced in 2.0, entrances for it are located in Krug Basin in Gelkmaros for Asmodians and Taloc's Forest in Inggison for Elyos. The instance is relatively straightforward, and with careful pulls to avoid being overwhelmed by multiple mobs is manageable.

Players may first enter the instance during Tango quest icon The Aether Must Flow [?] (Asmodian) and Tango quest icon Friends for Life [?] (Elyos). After having completed the respective campaign quest, they will be able to enter the instance at will.

Backstory Edit

When the Cataclysm shattered the Tower of Eternity, thousands of fragments from the great structure rained down all over Atreia. One huge shard tore into the ground beneath a great tree, long believed to be holy by nearby villagers. Soon the tree’s roots fused with the fragment, and the tree gained sentience; it became an Elim.

This Elim, Taloc, grew with each passing day, stretching its roots into Atreia's very bones, and its branches into the turbulent skies overhead. Eventually Taloc grew so large that the Hallows inside it became veritable caverns, and the creatures that took up residence inside the Elim mutated.

Daevas were later sent to explore Taloc's Hollow by his protectors, as they heard how their elder Taloc felt the an unceasing pain in his depths. As Daevas ventured in, most of them came back days later with a mysterious illness. Shown to be some kind of poisoning, it is eventually discovered that the Aether inside is abundant and pure enough to overdose anyone who dares to enter.

As the player is called over to investigate the situation, he proves to be strong enough to withstand the deadly side-effects. Aided by a fruit bore by Taloc, the Daeva was buffed into a much stronger form; an Elim Protector, granting him a great strength overcome the menaces inside the roots.

Walkthrough Edit

Instance items Edit

There are several items that are useful while within the instance. The first two are automatically given upon entry, while the others are found on the journey through the instance.

Manzu <Taloc Fruit>Increases HP by 90,000 and MP by 40,000.
Red bead <Taloc's Tears>5,000 AOE damage to nearby enemies. Has 10 second cooldown. Shares cooldown with Shishir's Powerstone.
Green bead <Shishir's Powerstone>Damages a single target by 7,000. Shares cooldown with Taloc's Tears.
Blue bead <Gellmar's Wardstone>Creates a protective shield lasting 20 seconds that blocks upto 10,000 damage. One minute cooldown shared with Neith's Sleepstone.
Purple bead <Neith's Sleepstone>AOE sleep for 15 seconds of nearby enemies. Shares cooldown with Gellmar's Wardstone.
<Healing Plant>Restores 30,000 HP instantly.
<Huge Healing Plant>Restores 30,000 HP and grants Macro type 1 <Taloc's Blessing> buff which heals constantly for 3 minutes.

Walkthrough Edit

Upon entering the instance, Manzu <Taloc Fruit> and Red bead <Taloc's Tears> are placed in the player's Special Cube. The Fruit must be used to immediately increase maximum HP by 90,000 and MP by 40,000. Meanwhile, the Tears will prove to be useful when dealing with packs of monsters.

As players start, the player will start at Taloc's Roots next to <Taloc's Soul>, an NPC offering quests. Advancing into the next room, the player is informed to make use of the Fruit. With several normal graded insects, the player will be able to deal with them wit ease. Working through the room to the ramp at the back, defeating mobs along the way.


Cocoons holding the Reians

The player will eventually reach the Cocooning Chamber, where he will meet the first named monster; <Shishir>. Being relatively easy to defeat, her only notable attack is Toxic Talon <Toxic Talon> which prevents HP recovery for 10 seconds. After taking her down, the player may loot the body for Green bead <Shishir's Powerstone> and Flask <Shishir's Corrosive Fluid>. The player may then free either one of the two Reians trapped inside cocoons in the back of the room. Doing so will grant the player an ally (similar to a Spiritmaster's spirit), the one in the left being a Templar, and the one on the right being a Cleric. They will stick around until they die or when the player defeats <Queen Mosqua>.

From here on, the instance can be ran in different ways depending on the player's wishes or needs. Players only interested on completing the instance will avoid chambers like Garden of Life and The Hive, due to them not offering particularly exciting other than monsters, Healing Plants, gathering nodes and quest items.

Players should indeed visit either Muculent Grotto or The Swarmspring (access to these rooms are blocked off by Bug Fluid, which can easily be removed by attacking it), chambers in which the second named monster will spawn; <Gellmar>, in the midst of a group of clodworms. Using Red bead <Taloc's Tears> will easily dispose of the ones surrounding him. As for <Gellmar>, his only skill is Macro type 1 <Drain Moisture>, a strong single target attack..

TH Smoke

Purple and Yellow Smoke

Heading to Kinquid's Den, a cutscene will begin, showing <Taloc's Soul> explaining how to counter his skills. Clear nearby mobs before engaging <Kinquid> to reduce the possibility of fighting additional monsters. <Kinquid> may present a slight more challenge than previous bosses. The first 50% of the fight, he will stick to using NPC spiralarrow g1 <Kinquid's Thrust> (will cause a target to bleed) and Macro type 1 <Kinquid's Bite> (a single target attack). However, after reach 50% of HP he will begin using Blessing of Rock I <Physical Barrier> (greatly buffing his physical defense), Mystic Shell <Magical Barrier> (greatly buffing his magical defense) and Macro type 1 <Kinquid's Blast> (knocking nearby targets down). Due to how powerful his buffs may be, they can be overcame by placing <Kinquid> on the appropriate crater. When a crater releases the Yellow Smoke, it will remove his Blessing of Rock I <Physical Barrier>, while the Purple Smoke will remove his Mystic Shell <Magical Barrier>. He may additionally cast Guardian G1 <Thornbush Armor>, a buff which will boost his offensive and defensive attributes.

After <Kinquid>'s defeat, <Hyas> will spawn up the pathway, who has a repeatable coin quest, which requires the player to rush towards <Queen Mosqua> and slay her.

Continuing onto Taloc's Boughs, this seemingly ever-turning path will be infested with small monsters. <Celestius>' tentacles may sometimes block some parts, which can be solved by waiting for him to retreat them for some brief seconds. Some care is required as some mobs on upper sections may notice the player and jump on him and drag additional mobs towards him. This place will additionally feature <Komad Diviners>, Komad warriors who may summon clones if ignored for too long. However, players may also need to speed up in order to reach Taloc's Tears in time. As soon as <Kinquid> is slain, a countdown begins, which will run as <Neith>, the following named monster, fights against <Tealen>, a an exhausted Reian. If the player takes too long, <Tealen> will be killed.

TH Vines

Vines blocking the way to Dorkin's Nook

Defeating <Neith> will grant the player Purple bead <Neith's Sleepstone> and White Dagger type 1 <Dorkin's Pocket Knife>. The latter will allow the player to pass through a set of vines, hidden behind a waterfall near <Neith> and <Tealen>, granting the player to access Dorkin's Nook. This small cave houses <Dorkin>, a Shulack who will offer the basic goods, quest completion and gambling chances. If a player purchases a Axe <Shulack Hatchet> from him, he will be able to use it on the <Golden Egg of Mutant Insect> behind him. Doing so will reward the player with manastones, enchantment stones or trash items which can be sold to merchants. The result depends on the player's luck.

Pressing forward, the player will finally reach Mosqua's Nest, where he will confront <Queen Mosqua>. This winged Klaw has a variety of skills in her set. If the small supraklaws present in her nest are not disposed of, she might call for their assistance during the battle. Throughout the fight, she uses several attacks, such as Macro type 1 <Queen's Kiss> (knocking down nearby enemies), as well as Violent swing (npc) <Spawn Eggs> (summoning several eggs around her). If the eggs are not dealt with, they will eventually hatch into additional monsters. Nearing 50%, she will use Violent swing (npc) <Queen's Welcoming> which will summon a clone of herself. She can, however, be taken down fairly easy. Nearing the end, she will add to the mix Guardian G1 <Queen's Pride>, a buff boosting her offensive and defensive attributes.

After her defeat, the player may then shatter the <Cracked Huge Insect Egg> in the middle of the room, which will then release an air current heading upwards. Gliding on this air draft will allow the player to reach Taloc's Heart, the most inner chamber in Taloc's insides.

Abundant in Komads, players will only need to slay a few groups of them in order to reach <Celestius>, the last boss in the instance. Players may smash open the <Concentrated Sap>, hurting and poisoning nearby Komads, confusing them, allowing passage through the zones.

Blightroot, <Celestius>' chamber, is the final room of the instance. This boss fight is rather straightforward with no major danger, but with a big skillset. Throughout the fight, he will use Macro type 1 <Celestius' Whip> (single target attack) and Poisoning (NPC) <Spore Shower> (poisoning enemies). After 75% of HP, he will begin using Macro type 1 <Drain Moisture> (single target attack), Macro type 1 <Grasping Tendrils> (knocking a target down) and NPC spiralarrow g1 <Celestius' Thorn> (bleed effect on enemies). After 25%, he will use Macro type 1 <Celestius' Net> (pulling targets onto him).

After <Celestius>' defeat, <Taloc's Mirage> will appear, thanking the player for putting an end to the corruption inside the ancient Elim. With no trace of Celestius left behind, the player leaves the instance by talking to the Mirage.

Prizes/Drops Edit

<Shishir>22px Shishir's Corrosive Fluid
Green bead <Shishir's Powerstone>
<Gellmar>22px Gellmar's Pauldrons
22px Gellmar's Shoulderguards
22px Gellmar's Spaulders
22px Gellmar's Shoulderplates
22px Gellmar's Belt
22px Gellmar's Leather Belt
<Kinquid>22px Taloc's Soul
22px Taloc's Spirit
<Neith>White Dagger type 1 <Dorkin's Pocket Knife>
Purple bead <Neith's Sleepstone>
<Queen Mosqua>22px Mosqua's Soul
22px Mosqua's Spirit
22px Siel's Supreme Sword
22px Siel's Supreme Greatsword
22px Siel's Supreme Polearm
22px Siel's Supreme Dagger
22px Siel's Supreme Bow
22px Siel's Supreme Spellbook
22px Siel's Supreme Orb
22px Siel's Supreme Staff
22px Siel's Supreme Mace
22px Mosqua's Hairpin
22px Mosqua's Fluid
22px Mosqua's Poison
<Celestius>22px Celestius's Heart
22px Taloc's Soul
22px Celestius's Crorundum Earrings
22px Celestius's Turquoise Earrings
22px Celestius's Sword
22px Celestius's Greatsword
22px Celestius's Spear
22px Celestius's Dagger
22px Celestius's Longbow
22px Celestius's Tome
22px Celestius's Jewel
22px Celestius's Staff
22px Celestius's Warhammer
22px Celestius's Sap
22px Celestius's Leggings
22px Celestius's Breeches
22px Celestius's Chausses
22px Celestius's Greaves

22px (Souvenir) Taloc's Komad Statue

Quests Edit

NameStarting NPCArea
Tango key quest icon <Stigma Expansion> [52]<Garath>Gelkmaros Fortress
Tango quest icon Soiled Soil [?]<Taloc's Soul>Krug Basin
Tango quest icon A Hard Seed to Crack [?]Hard SeedTaloc's Hollow
Tango quest icon [Coin] Spawning the Sap Suckers [?]<Hyas>Taloc's Hollow
Tango quest icon The Struggle Within [?]<Taloc's Soul>Krug Basin
Tango quest icon Intervention [?]<Vesvola>Aether Research Group Campsite
Tango quest icon Searching for a Cure [?]<Winstron>Gelkmaros Fortress
Tango quest icon Miener's Fruit [?]<Winstron>Gelkmaros Fortress
Tango quest icon A Fruitful Endeavor [?]MienerSpiritwood Forest
Tango quest icon Research on Mutant Insects [?]<Angrad>Aether Research Group Campsite
Tango quest icon Heart of Wood [?]<Irkale>Aether Research Group Campsite
Tango quest icon Practical Research [?]<Irkale>Aether Research Group Campsite
Tango quest icon Taloc's Boughs [quest] [?]<Eddas>Aether Research Group Campsite
Tango quest icon A Shulack's Story [?]<Denskel>Krug Basin
Tango quest icon The Lost Tome [?]<Dorkin>Taloc's Hollow
NameStarting NPCStarting Region
Tango quest icon Taloc's Heart Full of Soul [?]ReemulInggison Illusion Fortress
Tango quest icon The Wounds of Change [?]<Taloc's Soul>Taloc's Hollow
Tango quest icon A Hard Seed to Crack [?]Hard SeedTaloc's Hollow
Tango quest icon [Coin] Death to the Queen [?]<Hyas>Taloc's Hollow
Tango quest icon With Friends Like These [?]<Taloc's Soul>Taloc's Hollow
Tango quest icon For What Ails You [?]CrosiaTaloc Research Campsite
Tango quest icon Last Part of the Cure [?]PhailosInggisson Illusion Fortress
Tango quest icon The Ripe Stuff [?]TramisCalmheart Grove
Tango quest icon The Exterminator [?]TiallaTaloc Research Campsite
Tango quest icon Wood-n't You Know It? [?]AdiasTaloc Research Campsite
Tango quest icon Adias's Report [?]AdiasTaloc Research Campsite
Tango quest icon The Balance [?]CrosiaTaloc Research Campsite
Tango quest icon The Shulack of Taloc [?]TiallaTaloc Research Campsite
Tango quest icon <> []<Dorkin>Taloc's Hollow

Trivia Edit

  • This instance was required in order to unlock the fifth Greater Stigma slot. This was later changed in 4.8.
  • It could be speculated Taloc himself is actually in Inggison, and therefore the entrance in Gelkmaros is nothing more than a teleporter. This is backed up by the fact that the giant Taloc's Forest in Inggison feature a giant tree in its middle (possibly Taloc), while in Krug Basin there is one main tree.
  • The instance was originally used to unlock the fourth Greater Stigma slot. This was changed with 4.8.

Media Edit

Aion - Solo Instance Guide - Taloc's Hollow

Aion - Solo Instance Guide - Taloc's Hollow

Guide to Taloc's Hollow

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