Taloc's Hollow is a solo instance for players of level 51 and above. Introduced in 2.0, entrances for it are located in Krug Basin in Gelkmaros for Asmodians and Taloc's Forest in Inggison for Elyos. The instance is relatively straightforward, and with careful pulls to avoid being overwhelmed by multiple mobs is manageable.
Players may first enter the instance during The Aether Must Flow [?] (Asmodian) and Friends for Life [?] (Elyos). After having completed the respective campaign quest, they will be able to enter the instance at will.
When the Cataclysm shattered the Tower of Eternity, thousands of fragments from the great structure rained down all over Atreia. One huge shard tore into the ground beneath a great tree, long believed to be holy by nearby villagers. Soon the tree’s roots fused with the fragment, and the tree gained sentience; it became an Elim.
This Elim, Taloc, grew with each passing day, stretching its roots into Atreia's very bones, and its branches into the turbulent skies overhead. Eventually Taloc grew so large that the Hallows inside it became veritable caverns, and the creatures that took up residence inside the Elim mutated.
Daevas were later sent to explore Taloc's Hollow by his protectors, as they heard how their elder Taloc felt the an unceasing pain in his depths. As Daevas ventured in, most of them came back days later with a mysterious illness. Shown to be some kind of poisoning, it is eventually discovered that the Aether inside is abundant and pure enough to overdose anyone who dares to enter.
As the player is called over to investigate the situation, he proves to be strong enough to withstand the deadly side-effects. Aided by a fruit bore by Taloc, the Daeva was buffed into a much stronger form; an Elim Protector, granting him a great strength overcome the menaces inside the roots.
Instance items Edit
There are several items that are useful while within the instance. The first two are automatically given upon entry, while the others are found on the journey through the instance.
Upon entering the instance, and are placed in the player's Special Cube. The Fruit must be used to immediately increase maximum HP by 90,000 and MP by 40,000. Meanwhile, the Tears will prove to be useful when dealing with packs of monsters.
As players start, the player will start at Taloc's Roots next to , an NPC offering quests. Advancing into the next room, the player is informed to make use of the Fruit. With several normal graded insects, the player will be able to deal with them wit ease. Working through the room to the ramp at the back, defeating mobs along the way.
The player will eventually reach the Cocooning Chamber, where he will meet the first named monster; . Being relatively easy to defeat, her only notable attack is which prevents HP recovery for 10 seconds. After taking her down, the player may loot the body for and . The player may then free either one of the two Reians trapped inside cocoons in the back of the room. Doing so will grant the player an ally (similar to a Spiritmaster's spirit), the one in the left being a Templar, and the one on the right being a Cleric. They will stick around until they die or when the player defeats .
From here on, the instance can be ran in different ways depending on the player's wishes or needs. Players only interested on completing the instance will avoid chambers like Garden of Life and The Hive, due to them not offering particularly exciting other than monsters, Healing Plants, gathering nodes and quest items.
Players should indeed visit either Muculent Grotto or The Swarmspring (access to these rooms are blocked off by Bug Fluid, which can easily be removed by attacking it), chambers in which the second named monster will spawn; , in the midst of a group of clodworms. Using will easily dispose of the ones surrounding him. As for , his only skill is , a strong single target attack..
Heading to Kinquid's Den, a cutscene will begin, showing explaining how to counter his skills. Clear nearby mobs before engaging to reduce the possibility of fighting additional monsters. may present a slight more challenge than previous bosses. The first 50% of the fight, he will stick to using (will cause a target to bleed) and (a single target attack). However, after reach 50% of HP he will begin using (greatly buffing his physical defense), (greatly buffing his magical defense) and (knocking nearby targets down). Due to how powerful his buffs may be, they can be overcame by placing on the appropriate crater. When a crater releases the Yellow Smoke, it will remove his , while the Purple Smoke will remove his . He may additionally cast , a buff which will boost his offensive and defensive attributes.
Continuing onto Taloc's Boughs, this seemingly ever-turning path will be infested with small monsters. ' tentacles may sometimes block some parts, which can be solved by waiting for him to retreat them for some brief seconds. Some care is required as some mobs on upper sections may notice the player and jump on him and drag additional mobs towards him. This place will additionally feature , Komad warriors who may summon clones if ignored for too long. However, players may also need to speed up in order to reach Taloc's Tears in time. As soon as s is slain, a countdown begins, which will run as , the following named monster, fights against , a an exhausted Reian. If the player takes too long, will be killed.
Defeating will grant the player and . The latter will allow the player to pass through a set of vines, hidden behind a waterfall near and , granting the player to access Dorkin's Nook. This small cave houses , a Shulack who will offer the basic goods, quest completion and gambling chances. If a player purchases a from him, he will be able to use it on the behind him. Doing so will reward the player with manastones, enchantment stones or trash items which can be sold to merchants. The result depends on the player's luck.
Pressing forward, the player will finally reach Mosqua's Nest, where he will confront . This winged Klaw has a variety of skills in her set. If the small supraklaws present in her nest are not disposed of, she might call for their assistance during the battle. Throughout the fight, she uses several attacks, such as (knocking down nearby enemies), as well as (summoning several eggs around her). If the eggs are not dealt with, they will eventually hatch into additional monsters. Nearing 50%, she will use which will summon a clone of herself. She can, however, be taken down fairly easy. Nearing the end, she will add to the mix , a buff boosting her offensive and defensive attributes.
After her defeat, the player may then shatter the in the middle of the room, which will then release an air current heading upwards. Gliding on this air draft will allow the player to reach Taloc's Heart, the most inner chamber in Taloc's insides.
Abundant in Komads, players will only need to slay a few groups of them in order to reach , the last boss in the instance. Players may smash open the , hurting and poisoning nearby Komads, confusing them, allowing passage through the zones.
Blightroot, ' chamber, is the final room of the instance. This boss fight is rather straightforward with no major danger, but with a big skillset. Throughout the fight, he will use (single target attack) and (poisoning enemies). After 75% of HP, he will begin using (single target attack), (knocking a target down) and (bleed effect on enemies). After 25%, he will use (pulling targets onto him).
After ' defeat, will appear, thanking the player for putting an end to the corruption inside the ancient Elim. With no trace of Celestius left behind, the player leaves the instance by talking to the Mirage.
- This instance was required in order to unlock the fifth Greater Stigma slot. This was later changed in 4.8.
- It could be speculated Taloc himself is actually in Inggison, and therefore the entrance in Gelkmaros is nothing more than a teleporter. This is backed up by the fact that the giant Taloc's Forest in Inggison feature a giant tree in its middle (possibly Taloc), while in Krug Basin there is one main tree.
- The instance was originally used to unlock the fourth Greater Stigma slot. This was changed with 4.8.