Players have a variety of weapons available to them. In all there are 9 different types of weapons: Daggers, Swords, Maces, Staves, Spellbooks, Orbs, Greatswords, Polearms, and Bows.
The limitation of what types of weapon can be used is based on the class a player has chosen. However, there are some Stigma stones that may allow one class to use weapons not normally available to them.
Types of WeaponsEdit
Icon Weapon type Description Creation Daggers One-handed weapons with fast attack speed, poor damage per hit, but they have a much higher chance to critically hit than other weapons. Weaponsmithing Swords One-handed weapons with a normal attack speed, moderate damage and a chance for a physical critical strike. Weaponsmithing Maces One-handed weapons with a normal attack speed, moderate damage, and buffs for magic boost. Weaponsmithing Staves Two-handed weapons with slow attack speed, moderate damage, and buffs for magic boost and magic accuracy. Handicrafting Spellbooks Two-handed ranged weapons with slow attack speed, moderate damage, buffs for magic boost and magic accuracy, and can have various elemental damage types associated with them (Water, Fire, Earth, and Wind). Alchemy Orbs Two-handed short ranged weapons with slow attack speed, moderate damage, buffs for magic boost and magic accuracy, and can have various elemental damage types associated with them (Water, Fire, Earth, and Wind). Alchemy Greatswords Two-handed weapons with very slow attack speed and high damage capable of striking multiple foes. Weaponsmithing Polearms Large two-handed weapons with very slow attack speed and high damage capable of striking multiple foes.
Used exclusively by the Gladiator.
Weaponsmithing Bows Ranged two-handed weapons with very slow attack speed and moderate damage.
In order to use this weapon arrows must be equipped in the off hand.
Each weapon has basic characteristics based on its type:
Type Attack Speed Speed/# of Possible Strikes Wield Type Dagger 1.2 Normal - 1 Strike Weapon One-Handed Sword 1.4 Normal - 2 Strike Weapon One-Handed Mace 1.5 Normal - 3 Strike Weapon One-Handed Staff 2.0 Slow - 3 Strike Weapon Two-Handed Spellbook 2.2 Slow - 1 Strike Weapon Two-Handed Orb 2.2 Slow - 1 Strike Weapon Two-Handed Greatsword 2.4 Very Slow - 3 Strike Weapon Two-Handed Polearm 2.8 Very Slow - 4 Strike Weapon Two-Handed Bow 2.4 Very Slow - 1 Strike Weapon Two-Handed
Each type of weapon can be enchanted. When an enchantment is applied its damage is increased. However, when enchanted, each weapon's amount of damage is increase based upon its type. Also, some weapons will receive increases to their magic boost stat as well.
Dagger Sword Mace Staff Spellbook Orb Greatsword Polearm Bow Damage Increase Per Level +2 +2 +3 +3 +3 +4 +4 +4 +4 Magic Boost Increase Per Level --- --- +10 +10 +20 +20 --- --- ---
In order to add an enchantment, an Enchantment Stone must be used on the weapon. If successful, the enchantment level will increase by 1. However, if failed, the enchantment level will drop by one.
Note: A failure on an item that has no previous enchantment level will not cause it to have a negative enchantment, or be destroyed.